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The first ever companion to theatre and science brings together research on key topics, performances, and new areas of interest.
Weitkamp and Almeida enter into the space where museums, universities and research centres operate, as well as the space of theatre practitioners, they explore the richness and plurality of this universe, combining theory and practice, as well as presenting context, knowledge gaps and new data.
In 1990, Frank Conniff joined the staff of Mystery Science Theater 3000. First he was hired as a writer, then he was called upon to play TV's Frank, the bumbling yet lovable Mad Scientist henchman in Deep 13. And then he was given the sacred duty of finding the films that would be riffed on the show. Thus, because of his actions, the world now knows of Manos: The Hands of Fate, Monster A-Go-Go, The Brain That Wouldn't Die, Teenagers From Outer Space, and many other cheesy movies that the world would just as soon not know about. In these essays, TV's Frank focuses on twenty-five of the Mystery Science Theater 3000 films he found and riffed with his fellow MST3K writers and cast mates. It tells the story of how a comedian who was lucky enough to work on beloved Peabody Award winning TV show was transformed into a comedian who was lucky enough to work on a beloved Peabody Award winning TV show. It's a story that will stay with you for the rest of your life, if you happen to die just as you finish reading the book.
This is the first volume to provide a detailed introduction to some of the main areas of research and practice in the interdisciplinary field of art and neuroscience. With contributions from neuroscientists, theatre scholars and artists from seven countries, it offers a rich and rigorous array of perspectives as a springboard to further exploration. Divided into four parts, each prefaced by an expert editorial introduction, it examines: * Theatre as a space of relationships: a neurocognitive perspective * The spectator's performative experience and 'embodied theatrology' * The complexity of theatre and human cognition * Interdisciplinary perspectives on applied performance Each part includes contributions from international pioneers of interdisciplinarity in theatre scholarship, and from neuroscientists of world-renown researching the physiology of action, the mirror neuron mechanism, action perception, space perception, empathy and intersubjectivity. While illustrating the remarkable growth of interest in the performing arts for cognitive neuroscience, this volume also reveals the extraordinary richness of exchange and debate born out of different approaches to the topics.
Science on Stage is the first full-length study of the phenomenon of "science plays"--theatrical events that weave scientific content into the plot lines of the drama. The book investigates the tradition of science on the stage from the Renaissance to the present, focusing in particular on the current wave of science playwriting. Drawing on extensive interviews with playwrights and directors, Kirsten Shepherd-Barr discusses such works as Michael Frayn's Copenhagen and Tom Stoppard's Arcadia. She asks questions such as, What accounts for the surge of interest in putting science on the stage? What areas of science seem most popular with playwrights, and why? How has the tradition evolved throughout the centuries? What currents are defining it now? And what are some of the debates and controversies surrounding the use of science on stage? Organized by scientific themes, the book examines selected contemporary plays that represent a merging of theatrical form and scientific content--plays in which the science is literally enacted through the structure and performance of the play. Beginning with a discussion of Christopher Marlowe's Doctor Faustus, the book traces the history of how scientific ideas (quantum mechanics and fractals, for example) are dealt with in theatrical presentations. It discusses the relationship of science to society, the role of science in our lives, the complicated ethical considerations of science, and the accuracy of the portrayal of science in the dramatic context. The final chapter looks at some of the most recent and exciting developments in science playwriting that are taking the genre in innovative directions and challenging the audience's expectations of a science play. The book includes a comprehensive annotated list of four centuries of science plays, which will be useful for teachers, students, and general readers alike.
First broadcast in the not too distant past on a television station in Minnesota, Mystery Science Theater 3000 soon grew out of its humble beginnings and found a new home on cable television. This simple show about a man and two robots forced to watch bad movies became a cult classic, and episodes of the series continue to be packaged in DVD collections to this day. Before its final run, the show received Emmy nominations and a Peabody award for Television excellence, and in 2007, Time magazine declared MST3K one of “The 100 Best Shows of All-Time.” In Reading Mystery Science Theater 3000: Critical Approaches, Shelley S. Rees presents a collection of essays that examines the complex relationship between narrative and audience constructed by this baffling but beloved television show. Invoking literary theory, cultural criticism, pedagogy, feminist criticism, humor theory, rhetorical analysis, and film and media studies, these essays affirm the show’s narrative and rhetorical intricacy. The first section, “Rhetoric and the Empowered Audience,” addresses MST3K’s function as an exercise in rhetorical resistance. Part Two, “Mystery Science Theater 3000 and Genre,” analyzes MST3K through distinct generic traditions, including humor studies, traditional science fiction tropes, and the B-movie. Finally, the third section addresses postmodern and intertextual readings of the show. By providing an academic treatment of an iconic television phenomenon, these essays argue that Mystery Science Theater 3000 is worthy of serious scholarly attention. Though aimed at a discerning readership of academics, this collection will also appeal to the intellectual nature of the show’s well-educated audience.
The hit Netflix show has come to comics! The riffing hilarity of the Mystery Science Theater 3000 comes to comics when Kinga Forrester pairs her Kingachrome Liquid Medium with her latest invention--the Bubbulat-R! Jonah Heston, Crow T. Robot, and Tom Servo find themselves thrust into the 2-D world of public domain comics, with riffing as their only defense! From its humble beginnings on a tiny mid-west TV station in 1988, through its years as a mainstay on The Comedy Channel/Comedy Central and the SciFi Channel all through the '90s, to its spectacular resurrection on Netflix in 2017, Mystery Science Theater 3000 has had a transformative effect on television, comedy, and the way old, cheesy movies are viewed. Now creator Joel Hodgson has set his sights on the comics medium, and the four-color pamphlets will never be the same!
A fun and fascinating deep dive for "devoted and loyal MST3K fans" (Library Journal) that reveals the impact and creation of the cult-hit television series Mystery Science Theater 3000. Few television shows can boast the long-term cult popularity and cultural influence of Mystery Science Theater 3000—or MST3K to its legions of devoted fans, known collectively as MSTies. Created by quirky standup comic Joel Hodgson and producer Jim Mallon, Mystery Science Theater 3000 was a low-budget and altogether unconventional comedy series about a man trapped in space and forced to watch the worst movies ever made alongside a pair of homemade, wisecracking robots named Tom Servo and Crow T. Robot. In Mystery Science Theater 3000: A Cultural History, Matt Foy and Christopher J. Olson explore the vast cultural influence of the cult television series, charting how the show’s aesthetics, style of humor, and distribution innovations heralded shifts in popular culture and media production and criticism. The show also engaged viewers in the do-it-yourself media subculture of the 1980s that blurred the lines between media producers and consumers and introduced the art of media “riffing” into popular culture. Beginning with the humble origins of MST3K, Foy and Olson dig into everything from the show’s journey across networks to the must-watch episodes. Also discussed are the endeavors of cast members after the show’s cancellation, including RiffTrax, Cinematic Titanic, and the Mads Are Back, as well as the show’s second life through a Kickstarter campaign and a Netflix revival. This is an essential guide to all things MST3K for fans both new and old.
One of the most original shows in the history of television, Mystery Science Theater 3000 is a beloved cult hit built on the back of another cult phenomenon: the bad movie. The show's premise involved a man and some robots watching cheesy movies and cracking jokes. Over its 197 episodes, MST3K developed a passionate fan base that took it from a local UHF show in Hopkins, Minnesota, to a major motion picture. This is the story of MST3K from the beginning to the end. Twelve of the episodes are covered, giving an in-depth look at the show, its ethos and its comedic style. The films screened in these episodes are discussed critically, as are the episodes themselves.
The Theatre of Nuclear Science theoretically explores theatrical representations of nuclear science to reconsider a science that can have consequences beyond imagination. Focusing on a series of nuclear science plays that span the twentieth and twenty-first centuries, and including performances of nuclear science in museums, film, and media, Jeanne Tiehen argues why theatre and its unique qualities can offer important perspectives on this imperative topic. This book will be of great interest to students and scholars of theatre, politics, and literature.