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In a village in a medieval fiefdom buffeted by natural disasters, a motherless shepherd boy finds himself the unlikely pivot of a power struggle that puts all manner of faith to a savage test, in a spellbinding novel that represents Ottessa Moshfegh’s most exciting leap yet Little Marek, the abused and delusional son of the village shepherd, believes his mother died giving birth to him. One of Marek’s few consolations is his enduring bond with the blind village midwife, Ina, who suckled him when he was a baby. For some people, Ina’s ability to receive transmissions of sacred knowledge from the natural world is a godsend. For others, Ina’s home in the woods is a godless place. The people’s desperate need to believe that there are powers that be who have their best interests at heart is put to a cruel test by their depraved lord and governor, especially in this year of record drought and famine. But when fate brings Marek into violent proximity to the lord’s family, new and occult forces arise to upset the old order. By year’s end, the veil between blindness and sight, life and death, and the natural world and the spirit world will prove to be very thin indeed.
Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography
Compares what writers over the centuries have written about an imaginary future with the reality revealed by time.
The mysteries and marvels of the science fiction world are brought to life in this compilation of stories representing the work of major authors in this field.
Of all the movie genres, science fiction has provided poster artists with thereatest imaginative freedom and wildest sources of inspiration, and thertists have responded by creating some of their very best examples of theirork, from the iconic figure of the female robot in Fritz Lang's "Metropolis"o the familiar shapes of R2D2 and C3P0 from "Star Wars".;This collection,tarting with the original 1912 French poster for "Conquest of the Pole",eatures posters for all the sci-fi fans' favourite movies: "2001", "laderunner", "Close Encounters", "The Creature from the Black Lagoon", "orbidden Planet", "Planet of the Apes", "Rollerball" and series such as the "tar Wars", "Star Trek" and "Alien" films, as well as lesser known orong-forgotten works like "Girl in the Moon", "Invaders from Mars" and-feature films featuring Flash Gordon and the 1940s American superheroesuch as Superman and Batman.;Moreover, although many of the films may beamiliar, a fair proportion of the posters will not. For alongside theidely-used British and American posters the editors have juxtaposed the work,
A major, groundbreaking intervention into contemporary theoretical debates about SF. It effects a series of vital shifts in SF theory and criticism, away from prescriptively abstract dialectics of cognition and estrangement and towards the empirically grounded understanding of an amalgam of texts, practices and artefacts.
“Covenant is [Stephen R.] Donaldson's genius!”—The Village Voice He called himself Thomas Covenant the Unbeliever, because he dared not believe in this strange alternate world on which he suddenly found himself. Yet the Land tempted him. He had been sick; now he seemed better than ever before. Through no fault of his own, he had been outcast, unclean, a pariah. Now he was regarded as a reincarnation of the Land's greatest hero—Berek Halfhand—armed with the mystic power of White Gold. That power alone could protect the Lords of the Land from the ancient evil of the Despiser, Lord Foul. Except that Covenant had no idea how to use that power. . . .
THE WORLD ISN'T READY TO KNOW WHAT DREW TATUM TRULY IS, AND BY THE LOOKS OF IT, NEITHER IS HE.In the aftermath of a heartbreaking accident that resulted in his mother's tragic passing and his head trauma, Drew Tatum couldn't recall any memories of beloved mother. Drew and his grieving father, Blake, try to piece Drew's life back together and rediscover the memories they once shared. Years later, the father-son duo is mending their loss in a new city for a fresh start at life. Drew, no longer hopeful that his recovery prescription has been working, secretly refuses to take it anymore. Suddenly, a frustrated Drew is further mystified when strange dreams and incredible abilities begin to take hold of his mind and body. Meanwhile, Blake finds himself tied up in the claws of a mysterious company. He doesn't realize the sinister forces slithering upon him until it's too late, and he gets taken captive. Desperate to locate his father, Drew enlists the help of his trusted friends and begins to unravel the details behind his father's kidnapping and the secrets surrounding his newfound abilities own existence-secrets he's far from ready to process. Can Drew manage to hone his abilities and save his dad in time? The truth might not always set you free in this coming-of-age saga.