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Indexes more than 1,100 different magazines, 16,200 individual issues, 26,700 authors, 105,900 stories.
Mike Ashley's acclaimed history of science-fiction magazines comes to the 1980s with Science-Fiction Rebels: The Story of the Science Fiction Magazines from 1981 to 1990. This volume charts a significant revolution throughout science fiction, much of which was driven by the alternative press, and by new editors at the leading magazines. The period saw the emergence of the cyberpunk movement, and the drive for, what David Hartwell called, 'The Hard SF Renaissance', which was driven from within Britain. Ashley plots the rise of many new authors in both strands: William Gibson, John Shirley, Bruce Sterling, John Kessel, Pat Cadigan, Rudy Rucker in cyberpunk, and Stephen Baxter, Alistair Reynolds, Peter Hamilton, Neal Asher, Robert Reed, in hard sf. He also shows how the alternative magazines looked to support each other through alliances, which allowed them to share and develop ideas as science-fiction evolved.
Although he is most remembered for his vast collection of science fiction memorabilia; his influential magazine, Famous Monsters of Filmland; and his frequent sci-fi convention appearances, Forrest J Ackerman (1916-2008) also left a sizeable body of work in print. An introductory biographical section traces Ackerman's early enthusiasm for pulp magazines and film productions of a fantastic nature, his rise to prominence in "fandom," his acquisition of memorabilia, his work as a literary agent, the founding of his landmark magazine in 1958, and his friendship with a number of performers and personnel from genre films. The extensive bibliography includes listings of books, published letters, articles, fiction, verse, speeches, screenplays, comics, discography, liner notes, and periodicals edited and published by Ackerman. A thorough filmography, a selected listing of nationally televised appearances, and rare photographs of Ackerman throughout his lifetime complete this definitive catalog of one of science fiction's most interesting personalities.
Mike Ashley's acclaimed history of science-fiction magazines comes to the 1980s with Science-Fiction Rebels: The Story of the Science Fiction Magazines from 1981 to 1990. This volume charts a significant revolution throughout science fiction, much of which was driven by the alternative press, and by new editors at the leading magazines. The period saw the emergence of the cyberpunk movement, and the drive for, what David Hartwell called, 'The Hard SF Renaissance', which was driven from within Britain. Ashley plots the rise of many new authors in both strands: William Gibson, John Shirley, Bruce Sterling, John Kessel, Pat Cadigan, Rudy Rucker in cyberpunk, and Stephen Baxter, Alistair Reynolds, Peter Hamilton, Neal Asher, Robert Reed, in hard sf. He also shows how the alternative magazines looked to support each other through alliances, which allowed them to share and develop ideas as science-fiction evolved.
This issue features THE LAND THAT TIME FORGOT (Part 1) by Edgar Rice Burroughs, ON THE MARTIAN WAY by Capt. H. G. Bishop, U.S.A., THE FIRST MEN IN THE MOON (Part 3) by H. G. Wells, NEW STOMACHS FOR OLD by W. Alexander, THE ELEVENTH HOUR by Edwin Balmer and William B. MacHarg, THE THOUGHT MACHINE by Ammianus Marcellinus, and THE SECOND DELUGE (Part 4) by Garrett P. Serviss
An index English language science fiction anthologies and collections of stories by one author. This edition combines the information from two earlier books, Index to science fiction anthologies and collections and Index to science fiction anthologies and collections: 1977-1983, incorporating many enhancements, corrections and additions.
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.