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In a world without political freedom, personal freedom and precious little faith in anything comes a mysterious man in a white porcelain mask who fights political oppressors through terrorism and seemingly absurd acts. It's a gripping tale of the blurred lines between ideological good and evil. The inspiration for the hit 2005 movie starring Natalie Portman and Hugo Weaving, this amazing graphic novel is packaged with a collectable reproduction of the iconic V mask.
Journey through time and space with this graphic novel history of the science fiction genre.
Traces the history of science fiction comics from the 1930s to the present, discussing characters and themes, the influence of television and film, and other topics
"Account of how comic book heroes have helped their creators and fans alike explore and express a wealth of paranormal experiences ignored by mainstream science. Delving deeply into the work of major figures in the field - from Jack Kirby's cosmic superhero sagas and Philip K. Dick's futuristic head-trips to Alan Moore's sex magic and Whitley Strieber's communion with visitors - Kripal shows how creators turned to science fiction to convey the reality of the inexplicable and the paranormal they experienced in their lives. Expanded consciousness found its language in the metaphors of sci-fi - incredible powers, unprecedented mutations, time-loops and vast intergalactic intelligences - and the deeper influences of mythology and religion that these in turn drew from ; the wildly creative work that followed caught the imaginations of millions. Moving deftly from Cold War science and Fredric Wertham's anticomics crusade to gnostic revelation and alien abduction, Kripal spins out a hidden history of American culture, rich with mythical themes and shot through with an awareness that there are other realities far beyond our everyday understanding."--Jacket.
“Tillie Walden is the future of comics, and On a Sunbeam is her best work yet. It’s a ‘space’ story unlike any you’ve ever read, with a rich, lived-in universe of complex characters.” —Brian K. Vaughan, Saga and Paper Girls Two timelines. Second chances. One love. A ragtag crew travels to the deepest reaches of space, rebuilding beautiful, broken structures to piece the past together. Two girls meet in boarding school and fall deeply in love—only to learn the pain of loss. With interwoven timelines and stunning art, award-winning graphic novelist Tillie Walden creates an inventive world, breathtaking romance, and an epic quest for love. LA Times Festival of Books 2018 Book Prize Winner, Graphic Novel/Comics A Publisher's Weekly Best Book of 2018 One of The Washington Post's "10 Best Graphic Novels of 2018" A School Library Journal Best Book of 2018 A YALSA Top Ten Great Graphic Novel A 2019 Hugo Award Nominee, Best Graphic Story A Harvey Award Nominee, Book of the Year A Harvey Award Nominee, Best Children's or Young Adult Book
Patterns for Uhura’s dress, Hobbit slippers, a Summer Queen shawl, and other projects for crafty geeks . . . The best of science fiction, manga, and animaguiri meets knit one, purl two as knit siren and part-time roller derby girl Joan of Dark offers up an out-of-this-world assortment of knitting nerdiness. The patterns for thirty iconic clothing and accessory items inspired by popular TV shows, books, films, comics, and more—including Star Trek, Lord of the Rings, Star Wars, and Firefly—are presented alongside full-color photos showcasing completed projects, such as: * Lieutenant Uhura’s sexy Star Trek minidress * Hobbit feet slippers * Firefly-inspired scarf, socks, hat, and jacket * Tank Girl socks * Hermione Granger’s secret beaded bag * Manga-inspired leg warmers * The Big Bang Theory-inspired his and hers sweater-vests * Lord of the Rings-inspired shrug In addition to a wardrobe of costume finery, hobbyists will also find instructions for practical projects such as an e-reader cover or a laptop bag crafted of checkered fabric that serves double-duty as a chessboard and carryall, as well as patterns for plush toys inspired by Star Trek, robots, and the comic book Squee! Wear your nerdiness on your sleeve with Knits for Nerds.
Science fiction comic book stories selected from the fifties and sixties show invasions of Earth, encounters with alien beings, space travel, and the future of life on Earth
Before there was Superman or Batman, before Ray Bradbury or Harlan Ellison ever picked up a pen, before there were science-fiction fans and conventions, there was Julius Schwartz -- a man who would have an indelible effect on all this and more. One of the inventors of science-fiction fandom in the thirties and publisher of the first SF "fanzine" (one of its early subscribers was Superman's cocreator Jerry Siegel), Julius Schwartz became the world's first SF specialty literary agent while still in his teens. During the "Golden Age" of science fiction, he represented a distinguished roster of authors, including H. P. Lovecraft, Alfred Bester, Robert Bloch, and Ray Bradbury. But that was only the first chapter in Schwartzs amazing career, for he is also one of the most influential editors in comic-book history. Besides working on both the Superman and Batman character she created much of the mythology we now take for granted. Schwartz was also responsible for revitalizing nearly every important DC Comics character, highlighted by the mighty Justice League of America, in what has since become known as comics' beloved "Silver Age." Over more than forty years, Schwartz captained such blazing talents of the comics industry as Bob Kane, Bill Finger, Curt Swan, Neal Adams, Denny O'Neil, Alan Moore, and many others. Here, in "Julie's" own words, is a behind-the-scenes look at a life spent having fun and making sure readers did, too -- the incredible story of a true hero of American pop culture.
"Strange Worlds of Science Fiction is the most extensive collection to-date, of sci-fi comics by Hall of Fame creator Wallace Wood."--P. [4] of cover.
Aliens, robots, and spaceships can all be found in the pages of science fiction comics. They may seem difficult to draw at first, but readers discover that—by following detailed instructions—these complicated characters become fun projects for aspiring artists. Each step in the drawing process corresponds to a sketch, allowing readers to visually check their progress. Vibrant illustrations of a variety of science fiction characters and settings are presented to readers on each page. Readers will even be able to draw their own science fiction comic cover using the skills they learned!