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After spotting a radio signal from space, twins Anthony and Astrid team up with their astronomer grandfather to search for extraterrestrial life. On the way, they learn about space concepts, such as effective rocket design, the effects of gravity on astronauts, and properties of planets in the solar system. When they find an alien on the moon, the adventure really begins! Through this informative and entertaining adventure, readers will increase their space-science knowledge as they solve puzzles to help the story’s heroes in their exciting mission.
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
This full-colour book features four thrilling adventure stories, with an interactive twist! In order to progress through each story, the reader must solve a series of fun, science-themed puzzles. Go undercover with the agents of N.R.G. to learn about physics... solve a biological mystery with Molly Cool... race against time to solve the chemistry-themed puzzles of Atomic Island... and discover the technological secrets of Electree City! Exciting, educational fun for readers aged 7+.
“Something terrible has happened! Thieves have broken into Granny’s Sweet Factory. They’ve made a huge mess and stolen the Secret Formula for Crackling Candy! Granny needs you to help her get the factory running again; track down the thieves and recover the special recipe." Put your chemistry to the test when you take over a chocolate factory! Readers must use their problem-solving skills and scientific knowledge to navigate through four thrilling adventures. Science Quest follows the popular Maths Quest series. Questions are carefully chosen to address core science subjects for the age group. Finding the answers enables readers to advance through the story, learning more about science with every step they take.Clues are dotted along the way, and wrong turns will direct readers towards the right answer! A glossary explains scientific words and provides added reference material.
In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.
This book is an exhilarating journey through the realms of space science and astronomy, uncovering the universe's mysteries and humanity's unending pursuit of cosmic understanding. Beginning with an exploration of astronomy's historical roots and pivotal breakthroughs, it showcases our enduring fascination with the stars. The book then delves into the formation of the universe, tracing the narrative of the Big Bang and the evolution of celestial bodies. It offers insights into the composition of the cosmos, revealing the elements and dark matter shaping galaxies and stars. It also navigates the complexities of spacetime and gravity, leading to the concept of black holes, wormholes, and time travel. It also takes through humanity's cosmic endeavors, from satellites to Mars missions. The book envisions the colonization of Mars, considers its challenges, and explores the future of space exploration, inspiring readers to dream beyond boundaries.
Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Grade level: 1, 2, 3, 4, 5, 6, 7, k, p, e, i, t.
The author of Stiff and Bonk explores the irresistibly strange universe of space travel and life without gravity. Space is a world devoid of the things we need to live and thrive: air, gravity, hot showers, fresh produce, privacy, beer. Space exploration is in some ways an exploration of what it means to be human. How much can a person give up? How much weirdness can they take? What happens to you when you can't walk for a year? have sex? smell flowers? What happens if you vomit in your helmet during a space walk? Is it possible for the human body to survive a bailout at 17,000 miles per hour? To answer these questions, space agencies set up all manner of quizzical and startlingly bizarre space simulations. As the author discovers, it's possible to preview space without ever leaving Earth. From the space shuttle training toilet to a crash test of NASA's new space capsule (cadaver filling in for astronaut), she takes us on a surreally entertaining trip into the science of life in space and space on Earth.