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A richly illustrated collection of the newest and most exciting talent in sci-fi art and illustration. SCI-FI ART NOW brings together for the first time the finest, freshest, and most exciting talents in the world of sci-fi illustration. Artists from around the world-from China and Singapore to the United States and Europe-are represented in this volume, which focuses on the latest and most imaginative work being produced today. This book brings to light the most groundbreaking and talked about sci-fi art, ranging in media from comic books, movies, and TV programs to art, posters, toys, literature, collectibles, board games and video games. SCI-FI ART NOW is a comprehensive compilation that reveals fascinating background information, anecdotes, ideas, and inspirations relied on by the crÈme de la crÈme of contemporary science fiction painters, illustrators, and creators (whether established professionals such as Brett Norton, Liam Sharp, Paul McCaffrey, Klaus Hutter, and John Picacio, or brave new talents forging into the future). By analyzing how technique, tools, materials and media are applied to popular sub-genres such Sirens of Sci-Fi, Spacecraft and Astronauts, Aliens and Alien Worlds, Radical Robots, Incredible Cities, Future War, and Steampunk, each chapter illustrates the astounding artistry and diverse imagination behind this perennially popular genre. Crammed full of exquisite art from around the world and fascinating insights from the artists and creators, SCI-FI ART NOW is perfect for the many fans of science fiction.
Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as more and more artists are switching from traditional media to the digital world of computers, the images being created are breathtakingly realistic. Featuring works from the world’s best sci-fi artists, Digital Sci-Fi Art begins with an examination of the traditional styles and sources of sci-fi imagery then analyzes the new digital tools available to today’s illustrators. The heart of the book comprises a detailed survey of the key techniques involved in creating digital sci-fi art -- with step-by-step walkthroughs showing how specially-created pieces are produced. The book ends with a showcase of some of the best contemporary work being produced anywhere in the world.
This perennially popular genre always attracts the most visionary artists, and this book showcases the crème de la crème of contemporary science fiction painters, illustrators and creators, whether established professionals, or brave new talents forging into the future. All aspects of classic science fiction themes are given a fresh perspective by artists examining popular sub-genres such as Sirens of Sci-Fi, Space Travelers and Spacecrafts, Aliens and Alien Worlds, Radical Robots, Incredible Cities, High-Tech War and Steampunk. Crammed full of exquisite art from around the world and fascinating insights from the artists and creators, Sci-Fi Art Now is perfect for fans of the science fiction genre, whether in movies, computer games, comics, book covers or illustrations.
Worlds Beyond Time is the definitive visual history of the spaceships, alien landscapes, cryptozoology, and imagined industrial machinery of 1970s paperback sci-fi art and the artists who created these extraordinary images. In the 1970s, mass-produced, cheaply printed science-fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic-book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves (or spinner racks). Curiously, the pieces commissioned for these covers often had very little to do with the contents of the books they were selling, but by leaning heavily on psychedelic imagery, far-out landscapes, and trippy surrealism, the art was able to satisfy the same space race–fueled appetite for the big ideas and brave new worlds that sci-fi writers were boldly pushing forward. In Worlds Beyond Time: Sci-Fi Art of the 1970s, Adam Rowe—who has been curating, championing, and resurrecting the best and most obscure art that 1970s sci-fi has to offer on his blog 70s Sci-Fi Art—introduces readers to the biggest names in the genre, including Chris Foss, Peter Elson, Tim White, Jack Gaughan, and Virgil Finlay, as well as their influences. With deep dives into the subject matter that commonly appeared on these covers—spaceships, alien landscapes, fantasy realms, cryptozoology, and heavy machinery—this book is a loving tribute to a unique and robust art form whose legacy lives on both in nostalgic appreciation as well as the retro-chic design of mainstream sci-fi films such as Guardians of the Galaxy, Alien: Covenant, and Thor: Ragnarok. Includes Color Illustrations
NPR Best Books of 2018 A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror. In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach the edge of the continent, the world outside the car window seems to unravel at an ever faster pace, as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.
Born in 1884, Frank R. Paul was slated to study for the priesthood; instead, he studied art and architectural and mechanical drafting. The impact of these studies is evident in his brilliant and original science fiction artwork. To say that Frank R. Paul is the father of science fiction illustration art is an understatement. His fertile imagination, amply demonstrated by the paintings and drawings in this book, speak for themselves and his legacy continues to influence the field today. Here, in this compendium, is the very first collection ever published showcasing many of Paul's full color science fiction artwork along with appreciations and critical essays by Sir Arthur C. Clarke and by Stephen Koshak; Jerry Weist and Roger Hill; Sam Moskowitz; Gerry de la Ree; Forrest J. Ackerman; and Frank Wu.
An overdue retrospective of the phenomenal work of one of the biggest and best names in fantasy and sci-fi art. Featuring 150 amazingly realistic paintings, both digital and traditional, this sumptuous volume is overflowing with the voluptuous women, glistening warriors, fantastic beasts and monsters, enchanted lands and extraordinary creatures that have emerged from Patrick's incredibly fertile imagination. An anecdote-peppered commentary by the artist runs alongside the artwork, along with exclusive contributions from fellow fantasy art luminaries.
"Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an "Idea File " sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book"--Publisher's description.
Aliens - Astronauts - Symbolism - Fantasy - Barbarians - Spacecraft - Futuropolis - Other worlds - Supernatural - Robots - Humour - Back to Earth.