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"What will it be like to be human in the future?" This issue of ART & DESIGN seeks to answer that question by examining the work of contemporary artists. The focus is on the human body as a metaphor to reflect our hopes, fears, and anxieties about our ability to survive and evolve in an increasingly information-overloaded and technologized world. 100 photos, mostly in color.
Simon Costin Andres Serrano Roberta Graham Kathy Acker Nick Broomfield Fernando Arias Predrag Pajdic Orlan Elizabeth Dyn Cindy Jackson Jake & Dinos Chapman A Hans Scheirl Vns Matrix Peter Gabriel Survival Research Laboratories Kenji Yanobe Patrice Caire Stelarc Tamagotchi Tina Keane Mariko Mori Christopher Bucklow David Bowie Davide De Angelis Michael Buhler Brian Eno
The first modern translation of the complete texts of La Mettrie's pioneering L'Homme machine and L'Homme plante, first published in 1747 and 1748, respectively, this volume also includes translations of the advertisement and dedication to L'Homme machine. Justin Leiber's introduction illuminates the radical thinking and advocacy of the passionate La Mettrie and provides cogent analysis of La Mettrie's relationship to such important philosophical figures as Descartes, Malebranche, and Locke, and of his lasting influence on the development of materialism, cognitive studies, linguistics, and other areas of intellectual inquiry.
A rollicking, thought-provoking dictionary for the modern age, featuring definitions for those things we don't have words for, from the New York Times bestselling author behind The Hitchhiker's Guide to the Galaxy, Douglas Adams, and TV producer John Lloyd. Does the sensation of Tingrith(1) make you yelp? Do you bend sympathetically when you see someone Ahenny(2)? Can you deal with a Naugatuck(3) without causing a Toronto(4)? Will you suffer from Kettering(5) this summer? Probably. You are almost certainly familiar with all these experiences but just didn’t know that there are words for them. Well, in fact, there aren’t—or rather there weren’t, until Douglas Adams and John Lloyd decided to plug these egregious linguistic lacunae(6). They quickly realized that just as there are an awful lot of experiences that no one has a name for, so there are an awful lot of names for places you will never need to go to. What a waste. As responsible citizens of a small and crowded world, we must all learn the virtues of recycling(7) and put old, worn-out but still serviceable names to exciting, vibrant, new uses. This is the book that does that for you: The Deeper Meaning of Liff—a whole new solution to the problem of Great Wakering(8) 1—The feeling of aluminum foil against your fillings. 2—The way people stand when examining other people’s bookshelves. 3—A plastic packet containing shampoo, mustard, etc., which is impossible to open except by biting off the corners. 4—Generic term for anything that comes out in a gush, despite all your efforts to let it out carefully, e.g., flour into a white sauce, ketchup onto fish, a dog into the yard, and another naughty meaning that we can’t put on the cover. 5—The marks left on your bottom and thighs after you’ve been sitting sunbathing in a wicker chair. 6—God knows what this means 7—For instance, some of this book was first published in Britain twenty-six years ago. 8—Look it up yourself.
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
2014 Locus Awards Finalist, Nonfiction Category In this hip, accessible primer to the music, literature, and art of Afrofuturism, author Ytasha Womack introduces readers to the burgeoning community of artists creating Afrofuturist works, the innovators from the past, and the wide range of subjects they explore. From the sci-fi literature of Samuel Delany, Octavia Butler, and N. K. Jemisin to the musical cosmos of Sun Ra, George Clinton, and the Black Eyed Peas' will.i.am, to the visual and multimedia artists inspired by African Dogon myths and Egyptian deities, the book's topics range from the "alien" experience of blacks in America to the "wake up" cry that peppers sci-fi literature, sermons, and activism. With a twofold aim to entertain and enlighten, Afrofuturists strive to break down racial, ethnic, and social limitations to empower and free individuals to be themselves.
What will the future look like? To judge from many speculative fiction films and books, from Blade Runner to Cloud Atlas, the future will be full of cities that resemble Tokyo, Hong Kong, and Shanghai, and it will be populated mainly by cold, unfeeling citizens who act like robots. Techno-Orientalism investigates the phenomenon of imagining Asia and Asians in hypo- or hyper-technological terms in literary, cinematic, and new media representations, while critically examining the stereotype of Asians as both technologically advanced and intellectually primitive, in dire need of Western consciousness-raising. The collection’s fourteen original essays trace the discourse of techno-orientalism across a wide array of media, from radio serials to cyberpunk novels, from Sax Rohmer’s Dr. Fu Manchu to Firefly. Applying a variety of theoretical, historical, and interpretive approaches, the contributors consider techno-orientalism a truly global phenomenon. In part, they tackle the key question of how these stereotypes serve to both express and assuage Western anxieties about Asia’s growing cultural influence and economic dominance. Yet the book also examines artists who have appropriated techno-orientalist tropes in order to critique racist and imperialist attitudes. Techno-Orientalism is the first collection to define and critically analyze a phenomenon that pervades both science fiction and real-world news coverage of Asia. With essays on subjects ranging from wartime rhetoric of race and technology to science fiction by contemporary Asian American writers to the cultural implications of Korean gamers, this volume offers innovative perspectives and broadens conventional discussions in Asian American Cultural studies.
The home is one of our most enduring human paradoxes and is brought to light tellingly in science-fiction (SF) writing and film. However, while similarities and crossovers between architecture and SF have proliferated throughout the past century, the home is often overshadowed by the spectacle of 'otherness'. The study of the familiar (home) within the alien (SF) creates a unique cultural lens through which to reflect on our current architectural condition. SF has always been linked with alienation; however, the conditions of such alienation, and hence notions of home, have evidently changed. There is often a perceived comprehension of the familiar that atrophies the inquisitive and interpretive processes commonly activated when confronting the unfamiliar. Thus, by utilizing the estranging qualities of SF to look at a concept inherently linked to its perceived opposite - the home - a unique critical analysis with particular relevance for contemporary architecture is made possible.
Author and professional futurist Karl Schroeder, whose novels Ventus and Permanence have established him as a groundbreaking visionary in hard science fiction, extends his imagination into Larry Niven territory, returning to the same distant future in which Ventus was set, but employing a broader canvas, to tell the story of Teven Coronal, a ringworld with a huge multiplicity of human civilizations. Brilliant but troubled Livia Kodaly is Teven's only hope against invaders both human and superhuman who would destroy its fragile ecologies and human diversity. Filled with action, ideas, and intellectual energy, Lady of Mazes is the hard SF novel of the year. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.