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Introducing the all-new, indispensable collection of necessary trivia, uncommon knowledge, and vital irrelevance from Schott--the inventor of the Miscellany genre.
Impossible to read at one sitting, but utterly unputdownable, Schott's Original Miscellany is a unique collection of fabulous trivia. What other book boasts an index that includes shoelace lengths, sign language, and the seven deadly sins; dueling and dwarves; the hair color of Miss America and the Hampton Court maze? Where else can you find, packed onto one page, the names of golf strokes, a history of the Hat Tax, cricketing dismissals, nouns of assemblage, an unofficial motto of the US Postal Service, and the flag of Guadeloupe? Where else but Schott's Original Miscellany will you stumble across John Lennon's cat, the supplier of bagpipes to the Queen, the labors of Hercules, and the brutal methods of murder encountered by Miss Marple? A book like no other, Schott's Original Miscellany is entertaining, informative, unpredictable, and utterly addictive.
Schottenfreude is a unique, must-have dictionary, complete with newly coined words that explore the idiosyncrasies of life as only the German language can. Ever thought, There should be a German word for that? Well, thanks to the brilliantly original mind behind Schott’s Original Miscellany, now there is. In what other language but German could you construct le mot juste for a secret love of bad foods, the inability to remember jokes, Sunday-afternoon depression, the urge to yawn, the glee of gossip, reassuring your hairdresser, delight at the changing of the seasons, the urge to hoard, or the ineffable pleasure of a cold pillow? A beguiling, ideal gift book for the Gelehrte or anyone on your list—just beware of rapidly expanding (and potentially incomprehensible) vocabularies.
From the author of the international bestsellers Schott’s Original Miscellany and Schott’s Food and Drink Miscellany comes the third and most playful installment in the series: a miscellanist’s wisdom from the worlds of sports, games, and idling. What other sporting book will explain the rules of elephant polo; the perils of the Cresta Run; the link between crosswords and the devil; the story behind the Nike “swoosh”; or why surfing is the “Sport of Kings” (in Hawaii)? Which other volume will list the seven deadly sins of golf; the secrets of Houdini’s Code; or the myriad personalities of the Pac-Man ghosts? Where else will you stumble across an account of Evel Kneival’s broken bones, a detailing of Mike Tyson’s tattoos, the nicknames for classic poker-hands, or every sporting ailment from jogger’s nipple to housemaid’s knee? You don’t have to be a sports fanatic to enjoy this irresistible volume of factual odds and ends. Schott’s Sporting, Gaming, and Idling Miscellany scores big with its fascinating hodge-podge of sports- and activity-related trivia.
In World History as the History of Foundations, 3000 BCE to 1500 CE, Michael Borgolte investigates the origins and development of foundations from Antiquity to the end of the Middle Ages. In his survey foundations emerge not as mere legal institutions, but rather as “total social phenomena” which touch upon manifold aspects, including politics, the economy, art and religion of the cultures in which they emerged. Cross-cultural in its approach and the result of decades of research, this work represents by far the most comprehensive account of the history of foundations that has hitherto been published.
The Meaning of Liff has sold hundreds of thousands of copies since it was first published in 1983, and remains a much-loved humour classic. This edition has been revised and updated, and includes The Deeper Meaning of Liff, giving fresh appeal to Douglas Adams and John Lloyd's entertaining and witty dictionary. In life, there are hundreds of familiar experiences, feelings and objects for which no words exist, yet hundreds of strange words are idly loafing around on signposts, pointing at places. The Meaning of Liff connects the two. BERRIWILLOCK (n.) - An unknown workmate who writes 'All the best' on your leaving card. ELY (n.) - The first, tiniest inkling that something, somewhere has gone terribly wrong. GRIMBISTER (n.) - Large body of cars on a motorway all travelling at exactly the speed limit because one of them is a police car. KETTERING (n.) - The marks left on your bottom or thighs after sunbathing on a wickerwork chair. OCKLE (n.) - An electrical switch which appears to be off in both positions. WOKING (ptcpl.vb.) - Standing in the kitchen wondering what you came in here for.
Nobody denies that the traditional territorial approach to copyright and other intellectual property rights has come under pressure. Yet it persists. Faced with the need to determine the applicable law in cross-border cases, lawyers everywhere wrestle with the implications of the territorial nature of copyright and related rights. In this book Mireille van Eechoud clears the way to the formulation of conflict rules that reflect the purpose of copyright law- to protect creators and stimulate the production and use of information- without reverting to old-fashioned notions of territoriality. She shows how the applicable law can be determined for four distinct legal avenues of intellectual property law: Which exclusive rights exist in an intellectual creation and for how long; Who is considered to own such right; How can these rights be transferred; and What continues infringement of copyright and related rights. Mireille van Eechoud shows how, when each of these questions is approached in the light of the different allocation principles used in modern choice of law, a new clarity begins to emerge that promises in time to build a set of conflict rules well suited to the unprecedented copyright and related rights issues that we find so difficult to resolve today. Her in-depth analysis draws in the classis multilateral conventions and treaties, underlying policies, technological and economic developments, utilitarian grounds versus justice considerations, and issues of infringement in the digital environment. INFORMATION LAW SERIES 12.
A ground-breaking approach to history where YOU choose the fate of WWII - perfect for readers of Bletchley Park Brainteasers and The GCHQ Puzzle Book. ''An original and exciting approach . . . Buckley is one of our very finest historians.' JAMES HOLLAND ________________________ TAKE THE HOTSEAT Assume the role of real Generals, Leaders, Soldiers and Intelligence Officers in the Allied Forces during WWII, including Winston Churchill and President Eisenhower. EXAMINE THE INTELLIGENCE Explore eight key moments of the war with real contemporaneous intelligence: Britain's Darkest Hour, 1940; The War in North Africa; Stalin's War on the Eastern Front; The Pacific Battle of Midway; The Dresden Bomber Offensive; Casablanca; Arnhem and Operation Market Garden; The Bomb and Hiroshima. CONSIDER THE SCENARIO & MAKE YOUR DECISION From battlefields to war cabinets, each tactical and strategic decision you make leads to a different outcome. Will you follow the path of the past - or shape a new history? ________________________ 'Wonderfully original . . . putting readers at the heart of the decision-making process and allowing them, literally, to change the course of history. This is counterfactual history at its best.' SAUL DAVID 'A reminder that history is a never ending now, a relentless and endless present that comes without the luxury of hindsight.' AL MURRAY 'An original and exciting approach . . . Buckley is one of our very finest historians. The Armchair General adds enormously to our understanding of the conflicts.' JAMES HOLLAND 'A unique, enjoyable approach to evaluating military decision-making.' HISTORY OF WAR
Where do spontaneous thoughts come from? It may be surprising that the seemingly straightforward answers "from the mind" or "from the brain" are in fact an incredibly recent understanding of the origins of spontaneous thought. For nearly all of human history, our thoughts - especially the most sudden, insightful, and important - were almost universally ascribed to divine or other external sources. Only in the past few centuries have we truly taken responsibility for their own mental content, and finally localized thought to the central nervous system - laying the foundations for a protoscience of spontaneous thought. But enormous questions still loom: what, exactly, is spontaneous thought? Why does our brain engage in spontaneous forms of thinking, and when is this most likely to occur? And perhaps the question most interesting and accessible from a scientific perspective: how does the brain generate and evaluate its own spontaneous creations? Spontaneous thought includes our daytime fantasies and mind-wandering; the flashes of insight and inspiration familiar to the artist, scientist, and inventor; and the nighttime visions we call dreams. This Handbook brings together views from neuroscience, psychology, philosophy, phenomenology, history, education, contemplative traditions, and clinical practice to begin to address the ubiquitous but poorly understood mental phenomena that we collectively call 'spontaneous thought.' In studying such an abstruse and seemingly impractical subject, we should remember that our capacity for spontaneity, originality, and creativity defines us as a species - and as individuals. Spontaneous forms of thought enable us to transcend not only the here and now of perceptual experience, but also the bonds of our deliberately-controlled and goal-directed cognition; they allow the space for us to be other than who we are, and for our minds to think beyond the limitations of our current viewpoints and beliefs.