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When cousins Suzy and Sid Snail feel like doing something different during recess, they switch activities for the day.
Seen through the eyes of the Schoolies characters, this first storybook tells a reassuring story about an early experience which every child encounters - recess!
It's time to have some activity fun with the Schoolies! This paperback book is packed with imaginative and creative early learning activities for kids to complete – coloring, puzzles, fun pictures and much more – encouraging multiple skills such as matching, hand-eye coordination and fine motor development.
Invites young readers to move the hands on the clock on the cover to agree with the times shown in the illustrations as they follow a group of animal pupils through a school day, from getting ready through lessons and lunch to returning home.
Spencer is very excited. He's also just a little bit worried about his first day of school. But, as he sees friendly faces on the school bus, enjoys his first lessons, and meets new friends during recess, by the end of the day, there's only one thing Spencer can say: I like school! A reassuring story about one of the most important days in any child's life, seen through the eyes of the Schoolies.
Preschoolers will have hours of activity fun with their Schoolies friends in this busy sticker play book. There are Schoolies stories to read, puzzles to complete, press-out characters to play with on the fold-out scenes, plus over 800 stickers to decorate the book pages.
It's another school day at Angler Elementary, and there's so much to learn! Preschoolers can join the Schoolies in their lessons, and as they have fun together in this board book packed full of activities to help prepare children for school. Includes a wipe-clean pen. Full color. Consumable.
Hundreds and hundreds of hilarious classroom cartoons from a veteran teacher. John Woods cartoons for the Learning Laffs newsletter have been keeping educators laughing for seven years now. Buy this book for a teacher you know.
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Winner of The 2014 Australian/Vogel's Literary Award.