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Scenario Designer's Handbook (ISBN 978-0-9782646-8-0) is intended as a reference for those interested in designing historical scenarios for the Advanced Squad Leader game system. The book features 240 full-colour pages with a variety of information to assist in force and terrain selection, including company, battalion and divisional break-downs of the major armies that participated in the Second World War. Additional chapters deal with scenario lay-out, publishing, researching, walk-throughs of the design process and discussion regarding the various components of ASL scenarios. The 2nd Edition includes an improved layout, additional information on various forces (Chinese, Finns, etc.) and revised appendices with updated map and overlay listing. Note the "discount" price on Lulu is the actual list price - this will not change.
In Uncertainty by Design Limor Samimian-Darash presents cases of the use of scenario technology in the fields of security and emergency preparedness, energy, and health by analyzing scenario narratives and practices at the National Emergency Management Authority in Israel, the World Health Organization's Regional Office for Europe, and the World Energy Council. Humankind has long struggled with the uncertainty of the future, with how to foresee the future, imagine alternatives, or prepare for and guard against undesirable eventualities. Scenario—or scenario planning—emerged in recent decades to become a widespread means through which states, large corporations, and local organizations imagine and prepare for the future. The scenario technology cases examined in Uncertainty by Design provide a useful lens through which to view contemporary efforts to engage in an overall journey of discovering the future, along with the modality of governing involved in these endeavors to face future uncertainties. Collectively, they enable us to understand in depth how scenarios express a new governing modality.
Design darlings Cortney and Robert Novogratz tackle a long list of design dilemmas and offer scores of smart tips on how to solve them. Well known to their fans through their several reality TV shows (HGTV and Bravo), various home decor lines (with Amazon, WayFair, and now Home Goods), and their impressive social media following, designers Robert and Cortney Novogratz are beloved for their laid-back, chic, and family-friendly approach to home design. The couple has done it all: with over fifteen years of experience building and decorating houses for themselves and their exacting clients, they have faced every possible design challenge. In this volume, they offer up in-depth advice and tips for a multitude of design and decorating situations using over a dozen projects as examples: how to restore an old home and bring it back to life; how to turn a generic rental into a personality-filled space; how to use bold color to transform your home; how to decorate for small spaces; how to create spaces for kids, from bedrooms to playrooms; how to incorporate art in your home; and how to turn your house into an attractive Airbnb rental, among many other design-dilemma topics.
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
A useful and entertaining guide to practical skills for homesteaders—or anyone who likes to do things with their own two hands. For anyone who wants to learn how to make cheese, catch a runaway pig, mend a fence post, milk a cow, or throw an unforgettable barn party, this engaging volume delivers timeless advice on accomplishing tasks big and small around the house, garden, and farm. Featuring original text and illustrations from the 1919 first edition, this volume presents a new generation of readers with expert guidance on every facet of homesteading. With projects that range from practical (ridding a yard of poison ivy) to downright bemusing (organizing a potato peeling contest), this delightful book is equal parts useful and entertaining. An ode to self-reliance brimming with wit, wisdom, and nostalgia, this is a must-have for anyone who enjoys doing things with their own two hands, on the farm or in the backyard, the kitchen, or the workshop.
Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st
Business models are regarded as a main emerging topic in the management area for opportune science-driven practical conceptions and applications. They represent how organizations are proposed and planned, as well as how they establish a market and social relations, manage strategic resources, and make decisions. However, companies must produce new solutions for strategic sustainability, performance measurement, and overall managerial conditions for these business models to be implemented effectively. The Handbook of Research on Business Models in Modern Competitive Scenarios depicts how business models contribute to strategic competition in this new era of technological and social changes as well as how they are conceptualized, studied, designed, implemented, and in the end, how they can be improved. Featuring research on topics such as creating shared value, global scenarios, and organizational intelligence, this book provides pivotal information for scientific researchers, business decision makers, strategic planners, consultants, managers, and academicians.