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A unique art-based activity book for children with 52 challenges designed to encourage curious minds spark creativity practice mindfulness develop drawing skills
A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.
From the creator of "Wreck This Journal," an exploration into the creative process and chance. Readers are instructed to go on an unusual scavenger hunt, collecting a spectrum of random items. They'll be forced out of habitual ways of thinking to discover new connections.
A New York Times-Bestseller! Could books hidden through Book Scavenger be linked to an arsonist's web of destruction? Find out in Book 2 of Jennifer Chambliss' The Book Scavenger series. Mr. Quisling is definitely up to something mysterious, and Emily and James are on high alert. First, there’s the coded note he drops at a book event. Then they uncover a trail of encrypted messages in Mark Twain-penned books hidden through Book Scavenger. What’s most suspicious is that each hidden book triggers a fire. As the sleuthing friends dig deeper, they discover Mr. Quisling has been hunting a legendary historical puzzle: the Unbreakable Code. This new mystery is irresistible, but Emily and James can’t ignore the signs that Mr. Quisling might be the arsonist. The clock is ticking as the fires multiply, and Emily and James race to crack the code of a lifetime. This title has Common Core connections. A Christy Ottaviano Book
All kinds of activities utilizing newspapers and scavenger hunts.
Destined to become the bible for a bold new subculture of eco-minded people who are creating a lifestyle out of recycling, reusing, and repurposing rather than buying new. An exciting new movement is afoot that brings together environmentalists, anticonsumerists, do-it-yourselfers, bargain-hunters, and treasure-seekers of all stripes. You can see it in the enormous popularity of many websites: millions of Americans are breaking free from the want-get-discard cycle by which we are currently producing approximately 245 million tons of waste every day (that's 4.5 pounds per person, per day!). In The Scavengers' Manifesto, Anneli Rufus and Kristan Lawson invite readers to discover one of the most gratifying (and inexpensive) ways there is to go green. Whether it's refurbishing a discarded wooden door into a dining-room table; finding a bicycle on freecycle.org; or giving a neighbor who just had a baby that cute never-used teddy bear your child didn't bond with, in this book Rufus and Lawson chart the history of scavenging and the world-changing environmental and spiritual implications of "Scavenomics," and offer readers a framework for adopting scavenging as a philosophy and a way of life.
"Rachel sends her cousins on a scavenger hunt to find the afikomen using clues that reference each item on the Passover seder plate and together lead the cousins to the afikomen's surprising hiding place"--
Sleuthing duo Emily and James tackle their most challenging mystery yet set on the haunting Alcatraz Island in Book 3 of the New York Times bestselling Book Scavenger series! Legendary literary game-maker Garrison Griswold is back in action—this time with “Unlock the Rock.” For his latest game, Griswold has partnered with the famous--and famously reclusive--mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost. When Emily’s brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew’s record on the line, Emily and James can’t afford to leave this mystery uncracked. Christy Ottaviano Books
"From 1501 to 1505, Leonardo da Vinci and Michelangelo Buonarroti both lived and worked in Florence. Leonardo was a charming, handsome fifty year-old at the peak of his career. Michelangelo was a temperamental sculptor in his mid-twenties, desperate to make a name for himself. The two despise each other."--Front jacket flap.