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In 1987, Congressman Benjamin Hardy III died by suicide on live television amidst accusations of political corruption. Years later, rumors of a recording surfaced among VHS trading groups and urban legend chat rooms. Dubbed the "Duncan Tape," after the deceased cameraman who attempted to sell the video, the rumors allege that anyone who watches the tape is driven to suicide. Or so the story goes. In truth, no one has ever seen the supposed Duncan Tape, presumably because it doesn't exist. It's a ghost story perpetuated on the forums and chat rooms of the internet, another handful of bytes scattered across the Information Superhighway at blistering 56K modem speeds. For Robby and his friends, an urban legend is the last thing on their minds when a boring Friday night presents a chance to download porn. But the short clip they watch turns out to be something far more graphic and disturbing, and in the coming days, they'll learn even the most outlandish urban legends possess a shred of truth...
What is Scanline Rendering Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Scanline rendering Chapter 2: Painter's algorithm Chapter 3: Rasterisation Chapter 4: Texture mapping Chapter 5: Z-buffering Chapter 6: Graphics pipeline Chapter 7: Clipping (computer graphics) Chapter 8: Hidden-surface determination Chapter 9: Shader Chapter 10: Shadow volume (II) Answering the public top questions about scanline rendering. (III) Real world examples for the usage of scanline rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Scanline Rendering.
Scientific Visualization of Physical Phenomena reflects the special emphasis of the Computer Graphics Society's Ninth International Conference, held at the MIT in Cambridge, Massachusetts, USA in June, 1991. This volume contains the proceedings of the conference, which, since its foundation in 1983, continues to attract high quality research articles in all aspects of Computer Graphics and its applications. Visualization in science and engineering is rapidly developing into a vital area because of its potential for significantly contributing to the understanding of physical processes and the design automation of man-made systems. With the increasing emphasis in handling complicated physical and artificial processes and systems and with continuing advances in specialized graphics hardware and processing software and algorithms, visualization is expected to play an increasingly dominant role in the foreseeable future.
This volume presents the proceedings of the fourth annual International Symposium on Algorithms and Computation, held in Hong Kong in December 1993.Numerous selected papers present original research in such areas as design and analysis of algorithms, computational complexity, and theory of computation. Topics covered include: - automata, languages, and computability, - combinatorial, graph, geometric, and randomized algorithms, - networks and distributed algorithms, - VLSIand parallel algorithms, - theory of learning and robotics, - number theory and robotics. Three invited papers are also included.
This work focuses on the impact of human activity on the geological environment and contains over 100 papers dealing with laboratory and field research investigations in geomechanics, geoengineering and mathematical modelling. Topics covered are grouped into eight main themes: response of the rock mass to human impact; slope stability; field research; laboratory research; stability of underground openings; mathematical modelling; stress measurements, and mineral and rock disintegration.
Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLabĀ®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.
The proceedings of this conference contain keynote addresses on recent developments in geotechnical reliability and limit state design in geotechnics. It also contains invited lectures on such topics as modelling of soil variability, simulation of random fields and probability of rock joints. Contents: Keynote addresses on recent development on geotechnical reliability and limit state design in geotechnics, and invited lectures on modelling of soil variability, simulation of random field, probabilistic of rock joints, and probabilistic design of foundations and slopes. Other papers on analytical techniques in geotechnical reliability, modelling of soil properties, and probabilistic analysis of slopes, embankments and foundations.
The purpose of ground support is to safely maintain excavations for their expected lifespan. The effectiveness of ground support can be seen both in terms of personnel and equipment safety, and in terms of allowing the most economic extraction. Scientists, practitioners and technology developers have contributed to this volume, which covers rock ma
Photoshop CS6 Unlocked is a full-color question-and-answer book for web designers who want to use Photoshop to create better looking websites. Completely updated for Photoshop CS6, this comprehensive book covers: Photoshop interface tricks & shortcuts Basic Skills: Transparencies, rounded corners, blending images, matching colors and more Buttons: Creating buttons and tabs in various shapes and form factors Backgrounds: Making various gradient and textured backgrounds Creating text effects, texturing and shadowing text, wrapping text around a curve, and more Adjusting Images: Removing blue tints, darkening and lightening images, fixing red-eye, removing dark shadows, sharpening images, and more Manipulating Images: Creating fish-eye effects, removing imperfections, making product shots for ecommerce, and more Creating Web Interfaces: Best practice & time saving ideas including how-tos on slicing images, creating rollovers, and more Advanced techniques: Generating thumbnails, animated GIFs, bulk watermarking, sharing Photoshop Actions, and more