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Just yesterday, Ben was a petty thief who got a little too invested in the lives of one of his marks. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to join a guild, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
The author explains how he worked as an investigative reporter for forty years and tells the stories behind some of his most engrossing cases.
Just yesterday, Ben was a petty thief who got a little too invested in the lives of one of his marks. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to join a guild, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
"Has your life here been so difficult? You seem to fail upward at every opportunity." So says Careena, the hag teaching Clyde Hatchett how to use magic. It certainly doesn't feel like that to Clyde, who's still got a day job scraping mud (at least he hopes it's mud) out of monster pits, and whose "thieves' guild" is more concerned with baking cookies than with protecting him against a rival gang. He keeps accumulating roommates - like a freed sex slave and a retired paladin - who make him nervous, but for very different reasons. And let's not get started on the mimic that's taken up residence by Clyde's shower, or the supposedly-tame grimeling in his closet... And yet even with all the annoyances, distractions, and occasional death threats, Clyde's found himself at the center of a massive conspiracy to kill the Emperor. He's the only one with proof that could save the man, and take down an entire network of corrupt nobles, evil slavers, and power-hungry despots. Clyde really hopes Careena is right about him - the fate of the entire Empire depends on it.
Kidnapped and sent sailing by his own girlfriend. Clyde Hatchett hadn't planned on running away to become a pirate -- that's just what happened. Now he's on a seaside mission far from Glaton, desperate to find the only mage capable of freeing Clyde from the corpse-king taking over his body. Get ready for a nonstop joyride full of secrets, betrayal, loot -- and mermaids! Oh and on the way, Clyde will have to rescue his tjene's sister from marrying a murderous slave owner. The winds of ill-fortune may be blowing directly at Clyde, but our down-on-his luck rogue assembled the best team in the business to help him succeed: a libertine swordsman who keeps getting arrested, a mohawked captain whose crew is perpetually on the brink of mutiny, and a salty old seadog who's very nice and has a lot of... well, he's very nice, and that has to count for something, right? Add Hellion the mimic and Grim the little grimeling to the mix, and there's no stopping this dream team. Not even the mermaids. Seas the Day is the swashbuckling fifth novel in the Bad Guys LitRPG series. If you like adventure on the high seas, breathtaking magic, and monstrous creatures, pick up this page-turner today!
When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his closest followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he's building into his dukedom. All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can't shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni. Dukes and Ladders is the fifth book in The Good Guys LitRPG series. It's half town-building grinding, half action-adventure epic, and all thoroughly good fun. Pick up this page-turner today!
It could all be over before it even begins.Clyde Hatchett and the rest of the Skull & Thrones better play their cards right -- otherwise their newly-formed guild will fall in a war with the Iron Silents, the overpowered immortals fond of spawn-camping and well, anything that puts them ahead.So much for resting on laurels, huh?To keep his dreams alive, and his newfound family safe, Clyde is committed to do whatever it takes. His usual thieving tactics are all well and good, but this time he'll also throw magic, his ties to the prince, and even a few kobolds at the problem. He just hopes it'll be enough.War of the Posers is the fourth novel in the exhilarating Bad Guys LitRPG series. If you like epic battles, sharp humor, and a touch of palace intrigue, you'll love Eric Ugland's sprawling, surprising new novel.
A ruined life. A broken heart.?He thought it was the end, and his gun sat ready to make sure.But an oddball offer from his only friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.One More Last time is the first book in The Good Guys, a LitRPG GameLit series. If you like fast-paced adventure, RPG mechanics, and sweet level progression with a deep magic and game system, this book is for you. It has notes of The Land and classic Dungeons & Dragons campaigns, and stars a lovable idiot of a main character who can't seem to shake his dark past and find the quiet life he so wants.
A miserly miller with a stash of gold, an island with an ever-changing list alias, some sly smugglers who nevertheless remember to send a thank you note, a stern schoolmaster who couldn't tell time, and a thief with two left feet are just some of the shady individuals who grace the pages of Scamps and Scoundrels. Riotous, and witty, Bob Kroll writes these tales of infamy in a delightfully folksy style, bringing to life snippets of the Maritimes' somewhat less glorious history. With over a hundred tales from the 1700s to the 1900s, there is an example of just about every odd, peculiar, silly, and ill-advised adventure you can think of. Smugglers, sailors, robbers, murderers, and sometimes just ordinary folk having a surprisingly bad day, Scamps and Scoundrels makes itself a worthy read.
From the #1 Bestselling author of One More Last Time!Just yesterday, Ben was a petty criminal getting by on fleecing New York's one-percenters. Today, he's got a new face, a new name, and a new world to navigate. And Ben's thinking maybe this time around, he'll use his skills at disarming and deceiving to help out people other than himself. Maybe.Watching a medieval City Guard fight off a 20-foot-tall ooze that crawled up from the sewers will make you think twice about life decisions. Tomorrow, he'll need to save a girl, steal a crown, join a guild, and most importantly, convince an innkeep to make a decent bacon egg and cheese.Scamps and Scoundrels is the witty, action-packed entree into The Bad Guys, a new series from epic LitRPG writer Eric Ugland. If you like immersive world-building full of magic, monsters, and mischief, this is the book for you.