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'Gripping and moving. A literary triumph' Nicola Sturgeon 'A humane and searching story' Ian Rankin 'Kirstin Innes is aiming high, writing for readers in the early days of a better nation' A.L. Kennedy A NEW STATESMAN BOOK OF THE YEAR * A SCOTSMAN BOOK OF THE YEAR Three days before her fifty-first birthday Clio Campbell - one-hit wonder, political activist, lifelong love and one-night-stand - kills herself in her friend Ruth's spare bedroom. And, as practical as she is, Ruth doesn't know what to do. As the news spreads around Clio's collaborators and comrades, lovers and enemies, the story of her glamorous, chaotic life spreads with it - from the Scottish Highlands to the Genoa G8 protests, from an anarchist squat in Brixton to Top of the Pops. Sifting through half a century of memories and unanswered questions, everyone who thought they know her is forced to ask: who was Clio Campbell?
View our feature on Dianne Sylvan's Queen of Shadows Meet Miranda Grey—music and magic are in her blood. Overwhelmed by her uncanny ability to manipulate people's emotions through her music, Miranda Grey comes to the attention of vampire lord David Solomon. Believing he can help bring her magic under control, David discovers that Miranda's powers may affect the vampire world too...
A beautiful debut novel set in the Outer Hebrides, The House Between Tides strips back layers of the past to reveal a dark mystery. In the present day, Hetty Deveraux returns to the family home of Muirlan House on a remote Hebridean island estate following the untimely death of her parents. Torn between selling the house and turning it into a hotel, Hetty undertakes urgent repairs, accidentally uncovering human remains. Who has been lying beneath the floorboards for a century? Were they murdered? Through diaries and letters she finds, Hetty discovers that the house was occupied at the turn of the century by distant relative Beatrice Blake, a young aristocratic woman recently married to renowned naturalist and painter, Theodore Blake. With socialist and suffragist leanings Beatrice is soon in conflict with her autocratic new husband, who is distant, and wrapped up in Cameron, a young man from the island. As Beatrice is also drawn to Cameron, life for them becomes dangerous, sparking a chain of events that will change many lives, leaving Hetty to assemble the jigsaw of clues piece by piece one hundred years later, as she obsessively chases the truth. In The House Between Tides, author Sarah Maine uses her skills as a storyteller to create an utterly compelling historical mystery set in a haunting and beautifully evoked location. 'Last night, debut author Maine dreamed of a contemporary spin on classic Gothic tropes. Orphan Hetty Deveraux has inherited a crumbling, wind-battered mansion on a remote Muirland Island in western Scotland, "on the edge of the world." The day she arrives to inspect her new property, however, local assessor James Cameron has found a skeleton beneath the floorboards. Who is it, and how long has it been there? Abandoned since the war, the house was the refuge of Theo Blake, a Turner-esque painter-turned-mad recluse and a distant relative of Hetty's. At loose ends since the deaths of her parents, Hetty hopes restoring the house will serve as a new beginning. Meanwhile, in 1910, Theo Blake brings his new bride to Muirland House, whose landscapes have inspired some of his most famous paintings. Maine skillfully balances a Daphne du Maurier atmosphere with a Barbara Vine-like psychological mystery as she guides the reader back and forth on these storylines. The two narrative threads are united by the theme of conservation versus exploitation: Muirland is a habitat for several species of rare birds, threatened in the 1910 plot by Blake's determination to kill and mount them for his collection and in the 2010 story by Hetty's half-formed plans to transform Muirland House into a luxury hotel. Local man Cameron wants to see the island preserved as "a precious place, wild and unspoiled, a sanctuary for more than just the birds." The setting emerges as the strongest personality in this compelling story, evoking passion in the characters as fierce as the storms which always lurk on the horizon. A debut historical thriller which deftly blends classic suspense with modern themes.' Kirkus 'Muirlan Island in Scotland's Outer Hebrides provides the sensuous setting for British author Maine's impressive debut, which charts the parallel quests of two women a century apart. [...] Vivid descriptions of the island's landscape and weather enhance this beautifully crafted novel.' Publisher's Weekly 'There is an echo of Daphne du Maurier's Rebeca in Sarah Maine's appealing debut noel, when human remains are found beneath the floorboards of a derelict mansion on a Scottish island... a highly readable debut.' Independent 'A tremendous accomplishment. So assured, so well-judged, and with such an involving story to tell, this might be the author's fifth or sixth novel, not her first. A literary star is born!' Ronald Frame, author of The Lantern Bearers and Havisham
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
Cullrothes, in the Scottish Highlands, where Innes hides a terrible secret from his girlfriend Alice, a gorgeous, cheating, lying schoolteacher. In the same village, Donald is the aggressive distillery owner, who floods the country with narcotics alongside his single malt; when his son goes missing, he becomes haunted by an anonymous American investor intent on purchasing the Cullrothes Distillery by any means necessary. Schoolgirl Jessie is trying to get the grades to escape to the mainland, while Grandpa counts the days left in his life. This is a place where mountains are immense and the loch freezes in winter. A place with only one road in and out. With long storms and furious midges and a terrible phone signal. The police are compromised the journalists are scum, and the innocent folk of Cullrothes tangle themselves in a fermenting barrel of suspicion, malice and lies...
A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).
What does it take to turn a bully into a hero? Empathy and the power of forgiveness take center stage in this poignant novel by the award-winning author of The Boy at the Back of the Class. Getting in trouble is what Hector does best. He knows that not much is expected of him. In fact, he gets some of his most brilliant prank ideas while sitting in detention. But how far is too far? When Hector plays a prank on a homeless man and is seen and shamed by a schoolmate, he reaches a turning point. He wants to be viewed differently and decides to do something that will change his fate for the better. But will anyone take him seriously? This moving story told with humor and heart presents readers with some recognizable characters, like a bully and a teacher’s pet, and introduces them to some they may not be so familiar with— like those who are homeless, who live on the street, and whose stories are equally meaningful and important. Readers will feel motivated to see the best in others and hopeful that bad things can be overcome with effort.
Nightclub, theatre, creative hub, party place, and one of the most important venues in Scotland, Britain and Europe: for almost 25 years, The Arches was the beating heart of Glasgow. In 1991, former punk-turned-theatre director Andy Arnold walked into the disused red brick Victorian railway arches underneath Glasgow's Central Station and immediately saw the potential of the space. Not even he could have imagined its future, as simultaneously one of the biggest and most famous nightclubs in the world and a major player on the European theatre scene. Until its closure following a drug-related death in 2015, The Arches carved its own, indefinable path, playing a vital role in the lives of many Scottish artists along the way. Some of those stars of the future began their careers taking tickets, hanging coats and serving drinks there. For the first time, the people who made the venue get to tell their story. Piecing together accounts from directors, DJs, performers, clubbers, artists, bar tenders, actors, audiences and staff, Brickwork writes the biography of a space that was always more than its bricks and mortar.
In the cold dakness of space, the voracious alian tyranids travel from world to world, consuming all in a futile attempt to slake their hunger for bio-matter. Lying directly in theirpath is the industrial planet Tarsis Ultra, where Captain Uriel Ventris and the Ultramarines of Fourth Company stand shoulder to shoulder with their battle-brothers from the Mortifactors Chapter. As war rages and the situation looks bleak, Uriel must accept the barbaric traditions of his allies and act against the ancient tactics laid down in the holy Codex Astartes if there is to be any chance of destroying the alien menace. Previous Titles: Nightbringer - 9781849708609 Dark Hunters: Umbra Sumus - 9781849708449