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As the U.S. and China compete for mastery of the Gulf, an American diplomat risks betraying his country, and a Saudi woman risks her life in a land ruled and divided by harsh Islamic law.
Life in the Kingdom of Saudi Arabia is no party ... or so we thought. In Saudi Arabia Undercover, expat Harper Walsh busts this myth with true stories of homemade alcohol, pill popping, parties staffed by pretty Ethiopian girls in expat gated compounds, smuggled bacon sandwiches and frequent trips over the border into Bahrain for booze and sex. With few opportunities for Saudi men to interact with women – beyond flirtatious eye contact with burqa-clad supermarket checkout girls and the unceasing sexual abuse of Filipina maids – the use of gay dating apps is rife. In this hilarious piece of gonzo journalism, Walsh and his merry band of expat misfits walk readers down the male-dominated streets of Saudi Arabia, where a Friday night’s entertainment might include a visit to McDonald’s followed by a public decapitation at Chop Chop Square, and on much-deserved R&R breaks to Bahrain, Bangkok and Cairo, where a glass of cold beer does not invite 100 lashes, imprisonment and certain deportation.
A B Abrams' book is the first to specifically focus on the global conflict for influence between China and the United States and offers groundbreaking insights into the factors that will determine the outcome of their new cold war, and the radically different advantages both sides have.The ability to exercise influence across continents through trade and empire has played an increasingly central role in determining great powers' geopolitical standings since the onset of the colonial era. In both the World Wars and in the Cold War, ensuring that the bulk of the global economy contributed to the war efforts of the established powers, while isolating the rising powers that challenged them, was key to determining the conflicts' outcomes. China and America's Spheres of Influence places the current multi-faceted contest for global influence in historical context, highlighting how and to what ends both countries have been able to leverage different kinds of influence — whether sway over oil producing countries, a larger global military footprint, or control over key financial institutions.This book divides an assessment of the global Sino-American contest for influence in to eight chapters respectively focused on: international trade, reserve currency status, and sanctions; defence, military footprints and arms markets; international organisations from the UN and IMF to BRICS and RCEP; Western policies to influence former colonies and neutral states; the struggle for influence in Africa; competing influences over the Arab Gulf States, oil markets and global Islam; the contest for influence through high tech, from the struggle over Huawei to bifurcation; and finally, the contest for influence over Russia and the implications of war in Ukraine for global alignments.
The mesmerizing story of two countries caught in history whose rivalry can destroy the world or restore its peace, this is the first book to untangle the complex relationship of Saudi Arabia and Iran by rejecting heated rhetoric and looking at the real roots of the issue to promise pathways to peace.
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.