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Sasha Andromeda by Paul D. Escudero The sequel to Jeeapa, Sasha Andromeda continues with issues concerning Earth’s galactic quarantine prompting the Mergenky alien race to send a mission to the Andromeda Galaxy to intervene. Due to Mergenky concern about the priority of this mission, they send the same crew that figured so heavily in the Jeeapa campaign. When traveling so far away to uncharted worlds normally beyond the reach, the crew’s challenges are compounded by the corruption of the ship’s computer that takes on a human psychology and puts the entire mission at risk.
Black Ravik Return to Jeepa, Revenge and Retrospect By: Paul D. Escudero Black Ravik: Return to Jeepa, Revenge and Retrospect serves two purposes. First, it’s a sequel to Sasha Andromeda and, second, it’s a connector book that ties Sasha Andromeda to 51 Reasons to Ask 51 Questions. It explains how Vance transcended from the Mergenky world in Sasha Andromeda to living with the Xiōngmêng de Zhànshi Yūn Rén: Fierce Warriors Cloud People in 51 Reasons.
51 Reasons to Ask 51 Questions By: Paul D. Escudero Vance is brought back to Earth by the Rén, aliens a million years in advance of humans. The CIA quickly becomes involved. So does the KGB – and its seductive agent Anastasia Pushkin. All the while the Grays, another alien entity involved, are set on attacking and conquering the Earth and exterminating all of its people. Vance and his recently found love, the Rén Empress, are likewise determined to help save the people of his home planet from extinction. Space battles ensue and Earth is only days away from annihilation. The decisions taken by the warring characters will affect everyone in this gripping, fast-paced science fiction novel, filled with thrilling action, intriguing mysteries, and the most pressing questions that humanity faces about the future.
Return to the high-stakes, riveting world of The Androma Saga in this dazzling finale from #1 New York Times bestselling authors Sasha Alsberg and Lindsay Cummings. With her crew captured and her ship a smoldering ruin, notorious mercenary Androma Racella is no longer the powerful Bloody Baroness, but a fugitive on the run. And with most of the galaxy now trapped under the mind control of the bloodthirsty Queen Nor, not even the farthest reaches of Mirabel can offer safety for the queen’s most-hated adversary. But Andi will risk anything, even her precious freedom, to save her crew. So when she finds herself stranded with bounty hunter Dextro Arez on the unforgiving ice planet of Solera, Andi seeks out the mysterious Arachnid, the one person who seems to be fighting back against the vicious queen…and uncovers the true, devastating reason for Nor’s takeover. Back on Andi’s home planet of Arcardius, Nor’s actions have made Mirabel vulnerable to invasion from an outside force. Now allying with her mortal enemy may be the only way for the Bloody Baroness to save the galaxy—even if that alliance demands the most wrenching sacrifice of all.
A triump of contemporary fantasy, Paul Park's A Princess of Roumania is a truly magical tale, full of strangeness, terrors and wonders. Many girls daydream that they are really a princess adopted by commoners. In the case of teenager Miranda Popescu, this is literally true. Because she is at the fulcrum of a deadly political battle between conjurers in an alternate world where "Roumania" is a leading European power, Miranda was hidden by her aunt in our world, where she was adopted and raised in a quiet Massachusetts college town. The narrative is split between our world and the people in Roumania working to protect or to capture Miranda: her Aunt Aegypta Schenck versus the mad Baroness Ceaucescu in Bucharest, and the sinister alchemist, the Elector of Ratisbon, who holds her true mother prisoner in Germany. This is the story of how Miranda -- with her two best friends, Peter and Andromeda -- is brought back to her home reality. Each of them is changed in the process and all will have much to learn about their true identities and the strange world they find themselves in. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.
Spurning her royal heritage to be raised by the great warrior, Kessligh, her exquisite swordplay astonishes all who witness it. But Sasha is still young, untested in battle and often led by her rash temper. In the complex world of Lenayin loyalties, her defiant wilfulness is attracting the wrong kind of attention. Lenayin is a land almost divided by its two faiths: the Verenthane of the ruling classes and the pagan Goeren-yai, amongst whom Sasha now lives. The Goeren-yai worship swordplay and honour and begin to see Sasha as the great spirit—the Synnich—who will unite them. But Sasha is still searching for what she believes and must choose her side carefully. When the Udalyn people—the symbol of Goeren-yai pride and courage—are attacked, Sasha will face her moment of testing. How will she act? Is she ready to lead? Can she be the saviour they need her to be?
The concluding volume in Park's remarkable tale of Roumania. After she discovers that she is the lost princess of Roumania and the mythical White Tyger, Miranda's fate is still uncertain.
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.