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The fourteen fantastical stories in Magic For Unlucky Girls take the familiar tropes of fairytales and twist them into new and surprising shapes. These unlucky girls, struggling against a society that all too often oppresses them, are forced to navigate strange worlds as they try to survive. From carnivorous husbands to a bath of lemons to whirling basements that drive people mad, these stories are about the demons that lurk in the corners and the women who refuse to submit to them, instead fighting back—sometimes with their wit, sometimes with their beauty, and sometimes with shotguns in the dead of night.
J. Barton Mitchell's The Razor is a riveting science fiction thriller about a man struggling to survive the chaos on a prison planet. Brilliant engineer Marcus Flynn has been sentenced to 11-H37 alongside the galaxy’s most dangerous criminals. A hard labor prison planet better known as the Razor, where life expectancy is short and all roads are dead ends. At least until the Lost Prophet goes active... In a few hours, prison guards and staff are evacuated, the prisoners are left to die, and dark mysteries begin to surface. Only Flynn has the skills and knowledge to unravel them, but he will have to rely on the most unlikely of allies--killers, assassins, pirates and smugglers. If they can survive each other they just might survive the Razor...and claim it for their own.
A Country Shattered by War -- For generations, warlords fought bitterly for dominance in a land without a king, leaving a fractured, war-torn country plagued by thieves, slavers, and the servants of dark gods and darker magic... A Fallen Knight -- Allystaire Coldbourne, former castellan of Wind's Jaw Keep, walks away from his privileged position and into self-imposed exile amidst the ruins he's spent a lifetime creating. In the smoking remains of a destitute village, he finds an improbable survivor, a young girl named Mol. Reluctantly, he pursues the marauders who leveled Mol's village and sold the villagers into slavery. He follows their trail to a town of pirates and fugitives and exacts a bitter and violent justice. This sudden act of bravery and righteousness draws the attention of jealous and angry gods, embittered warlords, a downtrodden populace, and awakens a very ancient power, a long-absent goddess of mercy. A Legendary Journey -- Allystaire travels a treacherous path toward his Ordination as a holy knight of legend, a Paladin, a savior of the people. But to fulfill this role, he -- and the unexpected allies he finds along the way -- must face the demonic, sorcerous evil that stalks the land, the wrath of gods and men, and his own dark past.
From the luxurious to the life-changing, this guide to fantasy vacations includes detailed information on the cost of each adventure, how long each journey lasts, as well as the companies that offer combo and custom fantasy trips, from the nearly-free to the prohibitively expensive. Photos.
The adventure continues... Ordained by an ancient goddess of mercy and light, former knight Allystaire Coldbourne has become a paladin, a hero out of legend. But evil stalks him, angry gods align against him, and greedy warlords want him dead. With the help of his friends, each blessed with extraordinary powers by the Goddess, Allystaire must escape the clutches of sorcerers and wicked rulers who will stop at nothing to destroy him as he continues his dangerous quest to bring peace and unity to the fractured and war-torn Baronies. With the Longest Night of mid-winter approaching, the Goddess weakens and armies march—armies determined to bring destruction and horror to the paladin and all who follow him. Allystaire is soon left with only his powers, his handful of friends, and his mission to be a beacon of hope, still and bright, in the encroaching darkness.
Santa Fe, as a tourist destination and an international art market with its attraction of devotees to opera, flamenco, good food and romanticized cultures, is also a city of deep historical drama. Like its seemingly "adobe style-only" architecture, all one has to do is turn the corner and discover a miniature Alhambra, a Romanesque Cathedral, or a French-inspired chapel next to one of the oldest adobe chapels in the United States to realize its long historical diversity. This fusion of architectural styles is a mirror of its people, cultures and history. From its early origins, Native American presence in the area through the archaeological record is undeniable and has proved to be a force to be reckoned with as well as reconciled. It was, however, the desire of European arrivals, Spaniards, already mixed in Spain and Mexico, to create a new life, a new environment, different architecture, different government, culture and spiritual life that set the foundations for the creation of "La Villa de Santa Fe." Indeed, Santa Fe remained Spanish from its earliest Spanish presence of 1607 until 1821. But history is not just the time between dates but the human drama that creates the "City Different." The Mexican Period of 1821-1848, American occupation and the following Territorial Period into Statehood are no less defining and, in fact, are as traumatic for some citizens as the first European contact. This tapestry was all held together by the common belief that Santa Fe was different and after centuries of coexistence a city with its cultures, tolerance and beauty was worth preserving. Indeed, the existence and awareness of this oldest of North American capitals was to attract the famous as well as infamous: poets, writers, painters, philosophers, scientists and the sickly whose prayers were answered in the thin dry air of the city situated at the base of the Sangre de Cristos at 7,000 foot elevation. We hope readers will enjoy "All Trails Lead to Santa Fe" and in its pages discover facts not revealed before, or, in the sense of true adventure, enlighten and encourage the reader to continue the search for the evolution of "La Villa de Santa Fe."
Winner, Spur Award for Best Contemporary Nonfiction (Western Writers of America) A Land Apart is not just a cultural history of the modern Southwest—it is a complete rethinking and recentering of the key players and primary events marking the Southwest in the twentieth century. Historian Flannery Burke emphasizes how indigenous, Hispanic, and other non-white people negotiated their rightful place in the Southwest. Readers visit the region’s top tourist attractions and find out how they got there, listen to the debates of Native people as they sought to establish independence for themselves in the modern United States, and ponder the significance of the U.S.-Mexico border in a place that used to be Mexico. Burke emphasizes policy over politicians, communities over individuals, and stories over simple narratives. Burke argues that the Southwest’s reputation as a region on the margins of the nation has caused many of its problems in the twentieth century. She proposes that, as they consider the future, Americans should view New Mexico and Arizona as close neighbors rather than distant siblings, pay attention to the region’s history as Mexican and indigenous space, bear witness to the area’s inequalities, and listen to the Southwest’s stories. Burke explains that two core parts of southwestern history are the development of the nuclear bomb and subsequent uranium mining, and she maintains that these are not merely a critical facet in the history of World War II and the militarization of the American West but central to an understanding of the region’s energy future, its environmental health, and southwesterners’ conception of home. Burke masterfully crafts an engaging and accessible history that will interest historians and lay readers alike. It is for anyone interested in using the past to understand the present and the future of not only the region but the nation as a whole.
With material written by David Weber himself, this book is an official concordance of data on the Manticoran Navy. The pages cover topics ranging from the founding of Manticore to battle histories, from detailed class histories to size comparison charts of the ships, and from layouts of the pinnaces to rank insignia.
Born in Japan and trained in Germany, dancer and choreographer Ito Michio (1893–1961) achieved prominence in London before moving to the U.S. in 1916 and building a career as an internationally acclaimed artist. During World War II, Ito was interned for two years, and then repatriated to Japan, where he contributed to imperial war efforts by creating propaganda performances and performing revues for the occupying Allied Forces in Tokyo. Throughout, Ito continually invented stories of voyages made, artists befriended, performances seen, and political activities carried out—stories later dismissed as false. Fantasies of Ito Michio argues that these invented stories, unrealized projects, and questionable political affiliations are as fundamental to Ito’s career as his ‘real’ activities, helping us understand how he sustained himself across experiences of racialization, imperialism, war, and internment. Tara Rodman reveals a narrative of Ito’s life that foregrounds the fabricated and overlooked to highlight his involvement with Japanese artists, such as Yamada Kosaku and Ishii Baku, and global modernist movements. Rodman offers “fantasy” as a rubric for understanding how individuals such as Ito sustain themselves in periods of violent disruption and as a scholarly methodology for engaging the past.
When the new medium of CD-ROMs emerged, industry figures and critics alike proclaimed their virtually unlimited potential. Adapting material from well-established media like television and film, CD-ROMs have quickly transformed genres such as science fiction and horror. At the same time, the realities of actual CD-ROMs often fall short of their utopian visions. On a Silver Platter marks a "coming of age" for CD-ROMs as a commercially and aesthetically significant medium demanding critical attention. Greg Smith brings together media scholars such as Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman to analyze how CD-ROMs offer alternatives to familiar places—to museums, to cities, and especially to classrooms. Examining specific CD-ROM titles, including, Sim City, Civilization, and Phantasmagoria, the contributors argue that CD-ROMs are complex texts worthy of close consideration, both for how they have changed our understanding of space and genre, and for how they will impact the development of future media. By examining particular CD-ROM texts and contexts, On a Silver Platter probes this new medium for insight and understanding into the current state of multimedia and into the future of technology.