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An ancient prophecy... A young Mordathion woman... The fate of two worlds hang in the balance... Marrel's was a tragic life. From the death of her mother when she was three, to the brutal murder of her father before her eyes at the hands of slavers when she was nine. And now she found herself caged with other children on their way to be sold into a life of servitude. But Marrel was no ordinary Mordathion child. Her magic came from her mother - one of the most powerful Magus in the forest realm of Qualeth'Dorien, and from her father - holder of the Golden Leaf and the Emerald Star, she learned a strength of will and survival that she would now have to put to use if she ever wanted to taste freedom again. A darkness is creeping back into the world of Scyaneth - an evil thought long vanquished rises anew, threatening to rain down fire and destruction, to lay waste to those that would see it dead. And in the middle of it all is Marrel - a young Mordathion Magus with a grudge to settle, and a mysterious past kept hidden from her by those she cares about the most.
Chirp and his friends Squawk and Tweet love going on adventures together. Today, they've traded in their playhouse for sun hats and desert boots. Explorers Chirp, Squawk, and Tweet get into trouble as they cross the hottest desert on the planet. Not
Explorers Chirp, Squawk, and Tweet get into trouble as they cross the hottest desert on the planet. Not only are they completely lost... they've also run out of water!Chirp and his friends Squawk and Tweet love going on adventures together. Today, they've traded in their playhouse for sun hats and desert boots.The good news is that Tweet sees a watery oasis up ahead. The bad news is that these three thirsty explorers must get through a terrible sandstorm — a giant sandnado! — in order to reach it...
Explorers Chirp, Squawk, and Tweet get into trouble as they cross the hottest desert on the planet. Not only are they completely lost... they've also run out of water!Chirp and his friends Squawk and Tweet love going on adventures together. Today, they've traded in their playhouse for sun hats and desert boots.The good news is that Tweet sees a watery oasis up ahead. The bad news is that these three thirsty explorers must get through a terrible sandstorm — a giant sandnado! — in order to reach it...
Chirp and his friends Squawk and Tweet find themselves running out of water as they cross the hottest desert on the planet. Then to make matters worse, a sandstorm comes between them and the oasis that could quench their thirst.
Father and daughter continue their journey to the Edgelands in search of humans. A chance encounter with another mixed-species family, an evening of baking in a Woodpeckers' cabin, a reunion in Chompers' Row, the village of tooth and fang specialists… each step of their adventure brings Somari and Golem closer to their goal.
Archie Comics proudly introduces the first book of the new graphic novel series: Jinx. Written and drawn by the award-winning team of J. Torres (writer), Rick Burchett, and Terry Austin, Li’l Jinx has now grown up and is headed for high school! Real, not ideal... Jinx has just finished her last summer of middle school and is getting ready for her first day of high school. She can’t wait to see her friends—all of the friends she’s hung out with since she was a little girl. There’s no reason for any of them to start acting weird, like, not want to sit with her at lunch, or want to date her or anything...right? It’s not like everything changes in high school...is it?
It's a robot invasion! Today, Chirp and his friends Squawk and Tweet are playing at being secret agents on a top-secret mission -- they must shut down an evil robot factory! Unfortunately for secret agents Chirp, Squawk, and Tweet, the factory is filled with dangerous traps! Somehow they must find the control room and stop the evil robots once and for all. With some fancy robot dance moves and the pushing of many buttons, will the three friends manage to save the day? The Chirp books invite readers into a world of imagination where Chirp, Squawk, and Tweet work together to solve problems, using everyday objects and their limitless imaginations. Inspired by Chirp Magazine, the Chirp books are designed to encourage learning through imaginative play and will open up the world to preschoolers, one awesome adventure at a time. LEVELING Grade Range: Pre-K-3 Fountas & Pinnell: J Reading Recovery: 17 Lexile: 690L COMMON CORE RF.1.1,1a,3,3f,3g,4,4a W.1.1,2,3,5,7,8 SL.1.1,1b,1c,2,3,4,5,6 RL.1.1,2,3,4,5,6,7,9 L.1.5b,5c,5d,6 L.1.1,1b,1d,2,2a,2b,4,4a,4c,5
A gripping graphic novel that tells a boy’s experience in a WWII Japanese internment camp, and the lessons that baseball teaches him. Sandy Saito is a happy boy who’s obsessed with baseball — especially the Asahi team, the pride of his community. But when the Japanese attack Pearl Harbor, his life, like that of every North American of Japanese descent, changes forever. Forced to move to a remote internment camp, he and his family cope as best they can. And though life at the camp is difficult, Sandy finds solace in baseball, where there’s always the promise of possibilities. Through his experience, Sandy comes to realize that life is a lot like baseball. It’s about dealing with whatever is thrown at you, however you can. And it’s about finding your way home.