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The Samurai Squadron and the Triton are joined by powerful allies as the war for the Rose System intensifies. As Ronin, Dame and Breaker lead the first strike and fade attack on the blockade around the capital planet of Rodus, they prove one frightening fact: starfighters will lead the war. This is the kind of combat thousands of pilots in the oppressive Order of Eden fleet have been craving, one where drones are made useless thanks to advanced scrambling and security breaches, making flesh-and-blood talent important again. Zealots to the end, the Order and Citadel pilots are spoiling for a fight and will celebrate a bloodbath. This is the war Ronin and the pilots of Samurai Squadron didn't want, but are prepared to fight. The struggles ahead promise to be greater than any they've known but they won’t be alone. Great ships from Haven Fleet, the British Alliance, Nafalli Tribes and several scrappy Privateers are already arriving. While everyone else fights for freedom, glory or supremacy, Remmy Sands is sent on a mission with a small crew aboard the Raven. He hopes that by returning artefacts he found far beneath Rodus' surface he can bring a powerful new ally to Samurai Squadron's side. No one knows much about Planet Grace, but everything suggests that they have strange, promising technology and they may be receptive to the right plea. The fate of an entire solar system hangs in the balance as void warriors clash in the unforgiving, infinite black.
In the darkest region of explored space sits a bright beacon; Freeground Station. Serving as a supply and trading post it is home to a select number of human beings that will take a desperate chance to make a difference in their end of the galaxy. - Contains the entire First Light Chronicles Trilogy. A Space Opera Adventure enjoyed across the globe by all ages and downloaded over a million times.
The Order of Eden and Citadel continue their efforts to dominate the Rose Solar System using their cult-like influence and military force. Jake, Remmy and Agameg have finished gathering intelligence about their plans and plan to escape a space station where the enemy is recruiting. Captain Ruby Sima, a loyal ally, plans to get them out without being noticed so they can reunite with the Triton, but it will require some tricky manoeuvring and luck. Wing Commander Minh-Chu Buu and members of the Triton crew return to the Bitter End Base to check on the Rebel Captains. During his visit, he discovers that a prospective member has done something horrendous to innocent explorers, and he has little time to save her victims. As he rushes off, a senior member of the Rebels has to draw the line between malicious piracy and purposeful privateering by making an example. The war gains focus and heats up in the second part of the Samurai Squadron trilogy, and no one will be left unmarked.
Cooper flies the Monte Carlo, a ship built to catch munitions that missed their targets in space only to put unsuspecting worlds in danger years, perhaps centuries later. The Monte Carlo is going after a missile group drifting next to the speed of light this time, and if they don't get everything exactly right, the civilization in the Rega Gain Solar System will be destroyed. War has gone interstellar, and the galaxy has become an even more dangerous place. Firing a weapon in the vacuum of space can cause repercussions days, years, or even centuries later when that bullet, missile, torpedo or other instrument of destruction makes an impact. That’s where heroes like Cooper come in. Interplanetary civil war has raged on in his home solar system for decades. Every missed shot could strike an unsuspecting innocent and one side is interested in keeping the devastation of their conflict from spreading to the rest of the universe. That’s why they started the Chaser program, which enlists pilots like Cooper, callsign Breaker, to pursue wayward munitions so they can be destroyed before they end a civilization, wreck a space station, or end all life on worlds that had nothing to do with the fight that inspired the firing of a weapon. With the civil war winding down, the government is changing, and the Chaser program is coming to an end, but not before Cooper, a faithful repair robot named Ratter and the rest of the crew of the Monte Carlo finish one last pursuit. There’s a dangerous group of missiles and torpedoes travelling at nearly the speed of light headed for the civilized Rega Gain system. There is enough antimatter aboard those munitions to crack a planet. For reasons he’s not sharing, Cooper is determined to stop the missile group from destroying the terraformed moon of Tamber and damaging the world it orbits, even if years pass relative to the minutes it takes the Monte Carlo to finish its mission in this all-or-nothing effort. Come and witness the end of a tradition of duty, sacrifice, and glory. Will it be the end of the crew, or lead them to a new beginning in a solar system that is largely unaware that they’re in danger, but the crew of the Monte Carlo are desperate to save?
Rogue the android was never meant to last. Originally intended as a decoy for a Haven Fleet officer, Alice Valent, Rogue surpassed her programming and was given her freedom. Now she’s having trouble balancing the personality she’s been given with a colder, digital version of herself that’s soulless and prone to violence. Looking for help will introduce her to a cyborg blood sport, crooked corporations and an inherited grudge. Will she find balance, and who will she be if she does?
The story of a daring tightrope walk between skyscrapers, as seen in Robert Zemeckis's The Walk, starring Joseph Gordon-Levitt. In 1974, French aerialist Philippe Petit threw a tightrope between the two towers of the World Trade Center and spent an hour walking, dancing, and performing high-wire tricks a quarter mile in the sky. This picture book captures the poetry and magic of the event with a poetry of its own: lyrical words and lovely paintings that present the detail, daring, and--in two dramatic foldout spreads-- the vertiginous drama of Petit's feat. The Man Who Walked Between the Towers is the winner of the 2004 Caldecott Medal, the winner of the 2004 Boston Globe - Horn Book Award for Picture Books, and the winner of the 2006 Carnegie Medal for Excellence in Children's Video.
Grant has loved fantasy for his entire life. As a Dungeon Master he began creating a world of his own for tabletop role playing games that has grown to fill bookshelves since his teens. Nem. Outside of his basement game room pursuits, he once trained for and competed in the only medieval tourney held in his home city and won. That was his greatest moment, and it was some time ago. Little does he know, Nem is real and he is uniquely qualified to save it. A journey involving a death cult, a Trickster God, a budding enchanter, the Goddess of his dreams, and more awaits.
Captain Jacob Valance has no memory of his past. Left on a strange ship in an unfamiliar sector of the galaxy, he's forced to begin a new life. Possessing a skill set that leads to bounty hunting and object repossession, he gathers a crew from the rough fringe of the galaxy. While he keeps the ship running and his crew paid Captain Jacob Valance continues his secret quest; to find the daughter who rescued him and left him to fend for himself. Years pass and he's earned a reputation as a man who can hunt down hardened criminals and go where others fear to tread. This follows Spinward Fringe Broadcast 0: Origins and begins a new adventure.
As Jacob Valent leads the Merciless and the rest of his battlegroup across The Cluster to assess threats against the Fleet, Alice Valent starts making good on the promise she made to an alliance of rebel captains to steal at least one recently finished Order of Eden Advanced Destroyer right from the shipyard. All the while the leader of the Justicars, an elite battalion of Order of Eden Knights, searches for her. His primary mission is to capture her for Admiral Scanlon. The Order's grip on planet Rodus will either start to slip or tighten depending on whether or not Alice's ambitious plans work out. All could be lost if she fails to realize that she's being hunted before it's too late.
On the surface, the galaxy seems peaceful. Humankind prospers from the Capital World to the far reaches of the Corridor. But to those who can see the signs, it's clear something is wrong. Long, dark fingers are pulling strings inside the military, making clandestine deals with enemy states to fulfill a dark design. Calvin is an intelligence agent working for the Imperial government. He's young, his methods are unorthodox, but he gets results. So when a former military hero steals a warship and threatens to start a war, Calvin is sent to eliminate him. But as he chases his prey across the stars, he realizes they are both pawns in a shadowy chess game that shakes kingdoms, divides empires, and threatens civilization everywhere. And if he is to uncover the mystery and expose the conspiracy he must confront—and embrace—the darkest elements of the galaxy and throw himself and everyone he loves into the line of fire.