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A charming seasonal story about the importance of friendship
With the defeat of the evil Douglas behind him, Sam LaCroix is getting used to his new life. Okay, so he hadn't exactly planned on being a powerful necromancer with a seat on the local magical council and a capricious werewolf sort-of-girlfriend, but things are going fine, right? Well . . . not really. He's pretty tired of getting beat up by everyone and their mother, for one thing, and he can't help but feel that his new house hates him. His best friend is a werebear, someone is threatening his sister, and while Sam realizes that he himself has a lot of power at his fingertips, he's not exactly sure how to use it. Which, he has to admit, is a bit disconcerting. But when everything starts falling apart, he decides it's time to step up and take control. His attempts to do so just bring up more questions, though, the most important of which is more than a little alarming: Is Douglas really dead?
Murder, Magic, Mystery, & Myth. Welcome to Pumpkintown. Contains the entire Pumpkintown Perils trilogy (Volumes 1-3) in a convenient series box set! Pumpkintown Perils Volume 1: Terrible Trolls, Naughty Gnomes, & Homicidal Humans Living near a village of gnomes in the enchanted forest called Jagged Wood, Wanda Tempest owns a magic supply shop, practices witchcraft, drinks hard liquor, and does her best to keep peace with the local two-thousand pound Wood Trolls. She also happens to be a promising, if only part-time, Private Investigator. She’s talented, attractive, and has earned the respect and admiration of the equally talented, though far less striking, Pumpkintown Police Inspector Sam Shamrock, a tobacco-tainted, lascivious, and loud-mouthed leprechaun. Sam's crazy about Wanda… she’s crazy about her cat-food-hating whiskered companion, Jinxy. Join this formidable, if mismatched, crime-solving duo, as they tackle mysteries ranging from the suspiciously scandalous to the supernaturally strange. Tormented talking trees, naughty gnomes, terrible trolls, and homicidal humans will keep Wanda and Sam fighting for justice, and their very lives. Pumpkintown Perils Volume 2: Vicious Vampires, Poison Pumpkins, & Wicked Werewolves Vampires in Pumpkintown? Nobody has seen any of the damn bloodsuckers around for nearly a hundred years. But when a gorgeous gnome girl is found dead in a ditch near Nightshade Lake with vampire wounds deep in her neck, Wanda and Sam must discover the truth. It's also time for Pumpkintown's world-famous annual Pumpkin Festival but this year the food has been poisoned and there's also an anonymous assassin determined to kill every last leprechaun alive. As if all that wasn't enough, a mysterious white werewolf was seen stalking the Jagged Wood outside of Wanda's window while the local Wood Trolls are marching for war. There's a big bad moon rising over Pumpkintown and it's up to Wanda, Sam, Amber, Alice, and Jinxy to save the day. Pumpkintown Perils Volume 3: Grungy Goblins, Godlike Giants, & Magic Mushrooms The magical misadventures of wild witch Wanda Tempest and her younger twin sisters along with the legendary leprechaun Pumpkintown Police Inspector Sam Shamrock continue in the third volume of madhouse mysteries. Tenacious trolls, godlike giants, talking trees, and grungy goblins will keep Wanda and her team of crossbow-carrying gnomes busy from dusk until dawn. Volume 3 focuses on the suspenseful story of the wicked Wood Giant Brownbeard and Wanda's midnight to morning journey through the enchanted and jeopardous Jagged Wood. As always, Aunt Hazel and Jinxy make appearances to keep the fun times flowing. New magic, new enemies, and a new exciting experience in the world of Pumpkintown await!
The Reaper Virus has raged across the globe, leaving over one billion people dead. After an EMP brought Earth's technological age to its knees, the superpowers have entered a race to rearm, leading to new tensions between the East and West. Tensions that those responsible for the virus hope to exploit to deadly effect. Unwillingly thrown into the fight once again, Adam and Sam find themselves in a deadly fight against evil. Against the one responsible for The Reaper. The fate of the human race on Earth is about to be decided once and for all.
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers-men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm.Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death.Because who cares about prophecy, really?
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Ellen's Adventure holiday pin-up collection
"Dashiell Hammett's novel The Maltese Falcon is often named as one of the best twentieth-century novels. John Huston's film adaptation is one of the earliest examples of film noir. It made Humphrey Bogart a star, and was selected by the American Film Institute as one of the 100 greatest movies of all time. Now, Discovering The Maltese Falcon and Sam Spade uncovers from institutional and private archives a wealth of treasures about Hammett's masterpiece, his detective Sam Spade, the three film versions of the novel, stage adaptations, Sam Spade short stories, radio presentations, and even comics. Many of the discoveries here are previously unpublished. The book provides hundreds of rare documents and original source materials, including production notes for the three movie versions. Contributors include Dashiell Hammett himself, plus Jo Hammett, Richard Layman, Mary Astor, Joseph Shaw, Dorothy Parker, John Huston, Hal Wallis, Darryl F. Zanuck, Joe Gores, William F. Nolan, and more than fifty additional writers. It is illustrated with more than 200 photos, illustrations, and facsimiles. The book is a joy for fans of Hammett, Sam Spade, detective fiction, film noir, and the history of literature and cinema."--Publisher's website.
Twenty-nine tales from the folklore of Turkey, India, Denmark, Armenia, and the Sudan.