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One hundred and forty years ago in Kyoto, with he coming of the American "Black Ships," there arose a warrior who, felling men with his bloodstained blade, gained the name Hitokiri, manslayer! His killer blade helped close the turbulent Bakumatsu era and slashed open the progressive age known as Meiji. Then he vanished, and with the flow of years, became legend. -- VIZ Media
The battle to decide the fate of Meiji-era swordsmanship has begun! Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need. A glimpse of the new Japan if the mad ambitions of Shishio Makoto should succeed is revealed when Kenshin arrives in Kyoto and meets him at last...although the epic battle between them will have to wait. Pitted against Shishio's soldiers, Kenshin's reversed-edge sakabatô is broken--can it be reforged? Should it be reforged? For time has once again begun to flow, and violence once more washes over the land. Although Kenshin has abandoned the ways of the hitokiri and has sworn to take life no longer, a new assassin has now arisen--one whose taste for blood and thirst for power knows no bounds…
Change your perspective: get BIG Packed with action, romance and historical intrigue, Rurouni Kenshin is one of the most beloved and popular manga series worldwide. Set against the backdrop of the Meiji Restoration, it tells the saga of Himura Kenshin, once an assassin of ferocious power, now a humble rurouni, a wandering swordsman fighting to protect the honor of those in need. A Collection of Volumes 13 - 15! As Shishio Makoto's Juppongatana warriors descend on Aoi-Ya and the Kyoto-based Oniwabanshū, Kenshin, Sanosuke, and Saitō Hajime take the fight right to Shishio's front door: his mountain stronghold. Sano tests both his fists and his powerful "Mastery of Two Layers" against the immovable Yūkyūzan Anji, the very person who taught him that technique. Saitō matches blades with the homicidal "Blind Sword" Usui, while Kenshin and Shinomori Aoshi resume their match, which was put on hold back in Tokyo. Meanwhile, Misao and her compatriots desperately try to turn the tide against a slew of Juppongatana fighters. With Yahiko and Kaoru getting in on the action, things begin to look slightly less insurmountable…and then the giant Fuji appears. Facing strength and skill that can literally reduce buildings into piles of kindling, Kenshin's weary friends may lose all hope. Is there a swordsman alive who can stand up to Fuji's horrific might?
Using a question-and-answer format, presents information about the anime series featuring the former assassin Kenshin Himura.
Offering a critical yet constructive response to the perceived crises in tertiary foreign language education in the Japanese university, the contributors to Bringing Forth a World provide theoretical and practical solutions which together act as a prolegomena to bringing forth a world. Theirs is an ecology of contribution in liberal arts education which takes responsibility for the care for youth, and contests intellectual passivity and indifference in foreign language instruction. The editors proffer a transformative, engaged and multidisciplinary liberal arts pedagogy, one at odds with forms of lowest common denominator, one-size-fits-all, and standardized provision. In response to the prevalent business-dominated model, they demonstrate an applied format of multiliteracy theory—one with semiotic, multimodal, feminist dimensions—which is regionally specific and better accounts for divergent forms of human expression and perception. The writers not only take account of the intellectual and mental issues in the student demographic but also in the teaching profession which suffers from widespread anxiety, job insecurity and a lack of autonomy, experimentation and innovation. Philosophically, the contributors to this book demand a form of meaning-making which is fundamentally social and creative, and which celebrates processes of ‘becoming-other’ in-between the student and teacher that seldom, if ever, follow a predictable trajectory. It is hoped that readers will embrace the spirit of the book, pick up its philosophical gauntlet to think otherwise than prevalent standardized models of teaching and learning, and therefore will use its core tenets to experiment with different ways of educating the youth of today.
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
The tale of InuYasha, a mystical half-demon, and Kagome, a schoolgirl transported back in time from present-day Tokyo, is one of anime's biggest hits. Set in Japan's ancient Era of Warring States, when demons and magic ruled, InuYasha is the story of a quest to find the shards of the broken Shikon jewel, and by doing so bring peace to the land and love to the protagonist and his modern-day princess. 192 pages packed with secrets, subplots, character traits, hidden meanings, behind-the-scenes gossip and little-known facts, The InuYasha Experience opens up a whole new world that anime fans never knew existed. Find out who did what when and why in one of the most popular anime ever released on either side of the Pacific! The Inuyasha Experience is the fifth title in the popular Mysteries and Secrets Revealed! series, all-new anime guides compiled in Tokyo by hard-core fans of Japan's best-loved anime. Other titles in the series include Gundam, Dragon Ball Z, Neon Genesis Evangelion, Lupin III, and YuYu Hakusho. Book jacket.