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Ruins of Doom is an OSR fantasy dungeon crawler - a game full of brutality, with a very high mortality rate. It's a low-magic fantasy game with a lot of random tables, dungeon crawling, dangerous enemies, and deadly traps. Are you and your friends brave enough to delve into the deeper ruins of the underworld? Can the dungeoneers survive their journey? Will someone collect a Doom's Shard, defeating the Eldritch Horrors? If you dare... good luck.
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into the otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Dissect the chaotic viscera of Hell's soldiers and lords - all in gloriously designed full color images straight from the files of the game's artists themselves!
Utopia -- Internationalism -- Technocracy -- Conservation -- Inscription -- Conflict -- Danger -- Dystopia
Visions and ruins explores the production of cultural memory in the Middle Ages and the uses the medieval past has been put to in modernity. Working with texts in Old English, Middle English and Latin, as well as visual and material culture, it traces connections in time, place, language and media to explore the temporal complexities of cultural production and subject formation. The book interrogates critical, poetic, artistic and political archives to reveal exchanges of cultural energy and influence between past and present, offering new ways of knowing the medieval past and the contemporary moment.
In this installment of the Lone Wolf Gamebook series, the reader is sent to discover the missing gold and locate the lost patrol. But it is a mission of dire consequences. The Lone Wolf adventures are a unique interactive fantasy series in which each episode can be played separately or they can be combined to create a fantastic role-playing epic.
In a reexamination of the allegorical dimensions of PARADISE LOST, Catherine Martin presents Milton's poem as a prophecy foretelling the end of one culture and its replacement by another. Maintaining a dialogue with a critical tradition that extends from Johnson and Coleridge to the best contemporary Milton scholarship, Martin sets PARADISE LOST in both the early modern and the postmodern worlds.
Images of ruins may represent the raw realities created by bombs, natural disasters, or factory closings, but the way we see and understand ruins is not raw or unmediated. Rather, looking at ruins, writing about them, and representing them are acts framed by a long tradition. This unique interdisciplinary collection traces discourses about and representations of ruins from a richly contextualized perspective. In the introduction, Julia Hell and Andreas Schönle discuss how European modernity emerged partly through a confrontation with the ruins of the premodern past. Several contributors discuss ideas about ruins developed by philosophers such as Immanuel Kant, Georg Simmel, and Walter Benjamin. One contributor examines how W. G. Sebald’s novel The Rings of Saturn betrays the ruins erased or forgotten in the Hegelian philosophy of history. Another analyzes the repressed specter of being bombed out of existence that underpins post-Second World War modernist architecture, especially Le Corbusier’s plans for Paris. Still another compares the ways that formerly dominant white populations relate to urban-industrial ruins in Detroit and to colonial ruins in Namibia. Other topics include atomic ruins at a Nevada test site, the connection between the cinema and ruins, the various narratives that have accrued around the Inca ruin of Vilcashuamán, Tolstoy’s response in War and Peace to the destruction of Moscow in the fire of 1812, the Nazis’ obsession with imperial ruins, and the emergence in Mumbai of a new “kinetic city” on what some might consider the ruins of a modernist city. By focusing on the concept of ruin, this collection sheds new light on modernity and its vast ramifications and complexities. Contributors. Kerstin Barndt, Jon Beasley-Murray, Russell A. Berman, Jonathan Bolton, Svetlana Boym, Amir Eshel, Julia Hell, Daniel Herwitz, Andreas Huyssen, Rahul Mehrotra, Johannes von Moltke, Vladimir Paperny, Helen Petrovsky, Todd Presner, Helmut Puff, Alexander Regier, Eric Rentschler, Lucia Saks, Andreas Schönle, Tatiana Smoliarova, George Steinmetz, Jonathan Veitch, Gustavo Verdesio, Anthony Vidler
The history of the Ravencroft Institute for the Criminally Insane has been shrouded in mystery for years. NO LONGER! In the wake of ABSOLUTE CARNAGE, the facility's past has started to unravel, and in doing so has revealed hidden chapters in the lives of some of the Marvel Universe's most recognizable heroes and villains! Efforts to reconstruct RAVENCROFT are well underway... COLLECTING: RUINS OF RAVENCROFT: CARNAGE (2020) 1, RUINS OF RAVENCROFT: DRACULA (2020) 1, RUINS OF RAVENCROFT: SABRETOOTH (2020) 1