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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.
Step Into a World Where Magic Breathes and Dragons Roam Embark on an unforgettable journey through a land embroiled in shadow and light, where the fate of realms rests on the shoulders of a rogue and a necromancer. Rogue and the Necromancer: Farah's Forbidden Magic, and Dreams about Dragons unveils an epic tale of desire, destiny, and dragons that will ensnare your heart and ignite your imagination. Imagine a world where the morning light glistens over farmlands, signaling not just a new day but the dawn of adventures for an unlikely hero. Farah, marked by magic, finds herself in the crucible of her destiny, wrestling with powers that threaten to consume her and desires that could unravel the fabric of her world. Beneath the veil of night, whispers of a forbidden love and the haunting dreams of dragons begin to carve out a path that could lead to salvation or destruction. With every page turn, traverse through echoes of tragedy and vows in the moonlight, where rogues rise and heroes are forged in the fires of trial and loss. The tale of Farah unfolds through enchanted forests, ancient ruins, and the very skies themselves, entwined with the enigmatic allure of necromantic magic and the indomitable spirit of dragons. This saga will take you on a rollercoaster of emotions and adventures, featuring a cast of characters as diverse and dynamic as the magical realms they inhabit. As alliances are tested and secrets come to light, Farah's quest for power and purpose draws her ever closer to her destiny. From the bright glades where elf magic thrives to the deep dungeons where darkness whispers, her journey is one of self-discovery, fraught with choices that will define the era to come. Will Farah embrace the forbidden magic that beckons her, or will the dreams of dragons remain just out of reach? Don't miss your chance to experience this mesmerizing tale of adventure, magic, and dragons. Rogue and the Necromancer: Farah's Forbidden Magic, and Dreams about Dragons beckons you to lose yourself in a world where the line between hero and villain blurs, and where every choice could lead to glory or despair. Take your first step into a saga that promises to captivate your senses and challenge everything you thought you knew about magic and might.
The most important aspect of capturing a quality image isn’t the camera you use, the aperture settings, the shutter speed, or the ISO–it’s the light. With this ebook, you will learn how to enhance the light in your images by using the Nikon Creative Lighting System (CLS), which allows you to easily take great photos with natural-looking light using a flash either on or off camera. You’ll learn how to wirelessly control the amount of light of the remote flashes right from the camera, control an unlimited number of flashes, and use the flashes in up to three different controllable groups. If you have a relatively recent model of a higher-end consumer Nikon camera and a Speedlight, chances are you are ready to go! Follow along with Alan and you will: Learn your way around all the components of the CLS system, including cameras, flashes, and flash accessories Develop an understanding of flash photography and learn the basics of getting the best results using Basic Flash, Fill Flash, and Sync Modes Master the mechanics of setting up multiple flashes to build up the light in an image Explore advanced flash setups, learning to control an unlimited number of remote flashes, and work with more complex lighting setups
Be careful what you wish for…. When I walked out on my awful boyfriend, wishing to be somewhere—anywhere—else, I never expected to wake up in Faerie. And, as a scientist, I find it even harder to believe that I now seem to be a sorceress. A pretty crappy sorceress, it turns out, because every thought that crosses my mind becomes suddenly and frighteningly real—including the black dog that has long haunted my nightmares Now I’m a captive, a pawn for the fae lord, Rogue, and the feral and treacherous Faerie court, all vying to control me and the vast powers I don’t understand. Worse, Rogue, the closest thing I have to a friend in this place, is intent on seducing me. He’s the most beautiful man I’ve ever seen, enthralling, tempting, and lethally dangerous. He’s as devastatingly clever as he is alluring, and he tricks me into promising him my firstborn child, which he intends to sire… I don’t dare give into him. I may not have the willpower to resist him. He’s my only protection against those who would destroy me. Unless I can learn to use my magic.
The captivating possibilities of extraterrestrial life on exoplanets, based on current scientific knowledge of existing worlds and forms of life 2023 Canopus Awards for Interstellar Writing Finalist It is now known that we live in a galaxy with more planets than stars. The Milky Way alone encompasses 30 trillion potential home planets. Scientists Trefil and Summers bring readers on a marvelous experimental voyage through the possibilities of life--unlike anything we have experienced so far--that could exist on planets outside our own solar system. Life could be out there in many forms: on frozen worlds, living in liquid oceans beneath ice and communicating (and even battling) with bubbles; on super-dense planets, where they would have evolved body types capable of dealing with extreme gravity; on tidally locked planets with one side turned eternally toward a star; and even on "rogue worlds," which have no star at all. Yet this is no fictional flight of fancy: the authors take what we know about exoplanets and life on our own world and use that data to hypothesize about how, where, and which sorts of life might develop. Imagined Life is a must-have for anyone wanting to learn how the realities of our universe may turn out to be far stranger than fiction.
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.