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One created to slay, the other to save. Joe and Leven; two supernatural beings conceived in a Petri-dish, their function poles apart. Leven is Dr Krieger’s most prized assassin, Joe his greatest failure. When Joe’s influence revolutionises Leven’s sense of purpose, a night of chaos tears the teenage friends apart. Years later, as Calleston city chokes under supernatural warfare, rumours of a rogue assassin spread. Joe’s ragtag band of warriors might actually stand a chance of defeating his father’s cyborg army if they can join forces with the vigilante, but when the rogue’s identity is revealed, no-one expects it to be their sworn enemy. If Joe can’t keep Leven’s true identity and their past a secret, he’ll lose his friends, and her—again. Secrets, prejudices, and distrust. In their shadow, will Dr Krieger’s hateful legacy triumph, or can his creations join forces and survive? This book contains: Enemies to friends Enemies to lovers Foul language; lots of the f-bomb Violence, but no graphic descriptions of bodily harm Medical institute settings with references to historical moderate physical and mental abuse A happy ever after
Rescue the queen. Don't lose your heart. When the Queen of the Fae is captured by a human hunter, Sorcha, the queen’s youngest sister, is convinced that her sister needs help. Unable to persuade her other High Fae sisters to join her on a rescue mission, she goes to the queen’s sire, the High Rogue, for help. Bryn, an apprentice serving the High Rogue, has been hoping to climb the ranks of the Rogue Fae. When the High Rogue’s untrained niece appears, asking for help rescuing the queen, Bryn sees this as an opportunity and agrees to take on this mission. With only days remaining before the wedding, the unlikely pair set off on their mission. But if Sorcha can’t control her impulsive nature, and Bryn can’t stay one step ahead of the High Rogue’s schemes, the Faerie Queen will remain the captive of a power hungry human and Fae magic will slowly fade away. Note: This is a stand-alone story that occurs alongside the events of the other books in the Modern Fae series.
Revenge knows no deadline. Although told to stand down now that the Chechen rebel who killed her fiancé is dead, CIA analyst Maggie Jenkins believes otherwise and goes rogue to track down the assassin. Soon it becomes clear that failure to find Zara will have repercussions far beyond the personal, as Maggie uncovers plans for a horrific attack on innocent Americans. Zara is the new face of terrorism–someone who doesn’t fit the profile, who can slip undetected from attack to attack, and who’s intent on pursuing a personal vendetta at any cost. Chasing Zara from Russia to the war-torn streets of Chechnya, to London, and finally, to the suburbs of Washington, D.C., Maggie risks her life to stop a deadly plot.
The Heart of the World is a land in strife. For fifty years the Holy Empire of Mann, an empire and religion born from a nihilistic urban cult, has been conquering nation after nation. Their leader, Holy Matriarch Sasheen, ruthlessly maintains control through her Diplomats, priests trained as subtle predators. The Mercian Free Ports are the only confederacy yet to fall. Their only land link to the southern continent, a long and narrow isthmus, is protected by the city of Bar-Khos. For ten years now, the great southern walls of Bar-Khos have been besieged by the Imperial Fourth Army. Ash is a member of an elite group of assassins, the Roshun - who offer protection through the threat of vendetta. Forced by his ailing health to take on an apprentice, he chooses Nico, a young man living in the besieged city of Bar-Khos. At the time, Nico is hungry, desperate, and alone in a city that finds itself teetering on the brink. When the Holy Matriarch’s son deliberately murders a woman under the protection of the Roshun; he forces the sect to seek his life in retribution. As Ash and his young apprentice set out to fulfil the Roshun orders – their journey takes them into the heart of the conflict between the Empire and the Free Ports . . . into bloodshed and death.
Collected together for the first time, all eight Assassin's Creed novels based on the phenomenally successful gaming series. Fans of the game will love these stories. Titles in this Collection include: Underworld, Unity, Black Flag, Forsaken, Revelations, The Secret Crusade, Brotherhood, Renaissance. The covert war between two secret organizations, the shadowy Templar Knights and the elite Order of Assassins, has been raging for millennia. Following the murder of his father and brothers, Ezio Auditore di Firenze is entrusted with an ancient Codex, the key to a conspiracy that goes back to centuries. Ezio must avenge the deaths of his kinsmen and in doing so fulfil his destiny, and live by the laws of the Assassin's Creed. Ezio's quest will test him to his limits. And in such treacherous times, conspiracy is everywhere, even within the ranks of the brotherhood itself . . . We work in the dark to serve the light. We are assassins.
Assassination as a political act has a long history, predating the murder of Julius Caesar and continuing into our own time. The murder of the mighty has long fascinated artists and rebels but only rarely has it been studied in a scholarly manner. In Assassin, J. Bowyer Bell combines existing historical evidence with years of personal interviews with terrorists in Africa, the Middle East, and Europe. The result is an incisive study of that enigmatic figure, the revolutionary killer. As Bell makes clear, the motives of the actors, and effectiveness of assassination, vary widely across time and place. Assassination in many parts of the world has not only been a normal political act, rational, explicable, but also often effective, in some cases taking fewer lives in the transfer of power than an election. Likewise, there have been all kinds of assassins--personal, psychopathic, professional, ranging from lonely failures trying to make their mark to authorized agents of the state. Using the assassination of Henry IV of France as a historical backdrop, Bell writes about contemporary political murder from the perspective of one who has studied the subject of political violence for decades. Bell has met with or known well the perpetrators, conspirators, and intended victims of assassination who have escaped. His interviewees include a radical Irish revolutionary leader, an American Arabist diplomat, a spokesman for the PLO, and the president of a Mozambique liberation movement. The itinerary of his investigative journeys covers most of the flashpoints of contemporary political violence. The people and places studied here at firsthand are engaged in a deadly game. The attrition rate is often high, the power fleeting, and the consequences often unforeseen. If past is prologue, assassination is to be with us for years to come. The volume will be essential reading for those engaged in the prevention of political violence and terror as well as historians and political scientists.
The enemy has finally broken him... ...or have they? When Soroyan makes a deal with vampires to save his nephew, he understands it could be a trap. Still, he's a powerful wolf-shifter, what's the worst that could happen? He'd have to fight? Once known as humanity's worst nightmare, Soroyan relishes the very idea, until he ends up collared and unable to shift. Though he manages to escape, Soroyan finds himself weak and without his beast for the first time in his life. Angry and depressed, Soroyan rages against the magic holding him in his two-legged form, until he realizes that if he's human, he can finally die. As he begins to devise a plan to get his brother's son back, not caring the cost, a purple-eyed female shows up. She's the very last thing he needs--fierce, strong, and worse of all, she sets his blood on fire. Raven walks her own path of vengeance. However, for the first time since the enemy took her mate, she finds herself attracted to another. A big, handsome, cranky wolf who drives her crazy. Raven knows she should stay away--his pain runs as deep as her own, but the longer she's around him, the harder that becomes. As passions ignite, time runs out. Choices have to be made, but what will they be? Get it now. ~ This sizzling love story will leave you howling for more. For fans of Sherrilyn Kenyon, Nalini Singh, JR Ward, Lara Adrian, Gena Showalter, Larissa Ione & Christine Feehan. "A wonderful, soul stirring second chance for love …”
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
A Templar and an Assassin are caught up in a quest for vengeance during the French Revolution in this novel based on the Assassin's Creed™ video game series. “I have been beaten, deceived and betrayed. They murdered my father—and I will have my revenge at whatever cost!” 1789: The magnificent city of Paris sees the dawn of the French Revolution. The cobblestone streets run red with blood as the people rise against the oppressive aristocracy. But revolutionary justice comes at a high price... At a time when the divide between the rich and the poor is at its most extreme, and a nation is tearing itself apart, a young man and woman fight to avenge all they have lost. Soon Arno and Élise are drawn into the centuries-old battle between the Assassins and the Templars—a world with dangers more deadly than they could ever have imagined. An Original Novel Based on the Multiplatinum Video Game from Ubisoft