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Unveiling the Magic: A Comprehensive Look at Robotic Art and Entertainment The world of art and entertainment is on the cusp of a revolution, and the driving force behind this change is not a paintbrush or a microphone, but a robotic arm. Robotic art and entertainment are rapidly transforming the way we experience creativity, blurring the lines between human ingenuity and machine precision. This comprehensive exploration delves into this captivating world, examining how robots are: Taking Center Stage: Discover how robotic performers are captivating audiences with their dynamic movements, precise control, and ability to interact with the environment in groundbreaking ways. From dazzling light shows to mesmerizing performances, robotic art is pushing the boundaries of what's possible on stage and beyond. Revolutionizing Artistic Creation: Explore how robotic arms are becoming powerful tools in the artist's arsenal. From intricate sculpting and painting to weaving innovative textiles and manipulating light in unimaginable ways, robots are empowering artists to bring their visions to life with unparalleled detail and precision. Shaping the Future of Storytelling: Uncover how robots are transforming the way we experience stories. Imagine interactive exhibits that allow you to engage with historical artifacts or captivating puppetry performances that combine technology with traditional storytelling elements. Robotic art is fostering a new era of immersive and engaging storytelling experiences. Reshaping Education and Learning: Move beyond textbooks and lectures! Learn how robotic arms are making education more interactive and engaging. Students can gain hands-on experience with scientific principles, be introduced to the fundamentals of robotics and programming, and participate in learning activities that cater to diverse needs and learning styles. Sparking Curiosity and Inspiring the Next Generation: See how robotic art and entertainment can ignite a passion for STEM fields in young minds. Witnessing the applications of robotics in art can make science, technology, engineering, and mathematics more relatable and inspiring, fostering a new generation of creative thinkers and innovators. Beyond the Glitz: Exploring the Ethical Landscape This exploration doesn't shy away from the ethical considerations surrounding robotic art. We delve into questions of authorship, the potential objectification of art, and the environmental impact of robotic technology. By fostering open dialogue and adopting responsible practices, artists and engineers can ensure that robotic art continues to flourish alongside ethical principles. A Future Symphony of Humanity and Machine As we peer into the future, the possibilities seem endless. The collaboration between humans and robots in art promises to redefine artistic expression, create more inclusive art experiences, and push the boundaries of creativity in ways we can only begin to imagine. This exploration of robotic art and entertainment is your invitation to a world where the lines between human and machine become instruments of artistic brilliance. Join us as we unveil the magic of this transformative artistic movement.
The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. It raises questions about the benefits, risks and ethics of the transformative changes to society that are the consequence of robots taking on new roles alongside humans. It takes the reader on a journey into the world of the strange, the beautiful, the uncanny and the daring – and into the minds and works of some of the world’s most prolific creators of robotic art. Offering an in-depth look at robotic art from the viewpoints of artists, engineers and scientists, it presents outstanding works of contemporary robotic art and brings together for the first time some of the most influential artists in this area in the last three decades. Starting from a historical review, this transdisciplinary work explores the nexus between robotic research and the arts and examines the diversity of robotic art, the encounter with robotic otherness, machine embodiment and human–robot interaction. Stories of difficulties, pitfalls and successes are recalled, characterising the multifaceted collaborations across the diverse disciplines required to create robotic art. Although the book is primarily targeted towards researchers, artists and students in robotics, computer science and the arts, its accessible style appeals to anyone intrigued by robots and the arts.
As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.
Unleash Creativity and Ingenuity in Robotics In the realm of technology and automation, robots have become pivotal in reshaping industries and possibilities. "Mastering Robot Design and Programming" is your definitive guide to understanding and harnessing the potential of robotics, empowering you to create and program intelligent robots that push the boundaries of innovation and redefine the future. About the Book: As robotics technology evolves, the ability to design and program robots becomes increasingly crucial. "Mastering Robot Design and Programming" offers a comprehensive exploration of this dynamic field—an essential toolkit for engineers, enthusiasts, and innovators. This book caters to both newcomers and experienced learners aiming to excel in robot design, customization, and programming. Key Features: Robotics Fundamentals: Begin by understanding the core principles of robotics. Learn about robot components, kinematics, and dynamics that shape robot design. Custom Robot Design: Dive into custom robot design techniques. Explore methods for selecting mechanical parts, designing frames, and ensuring stability and mobility. Programming Basics: Grasp the art of robot programming. Understand how to write and upload code for motion control, sensors, and autonomous behaviors. Sensors and Perception: Explore sensors and perception systems for robots. Learn how to integrate cameras, LiDAR, proximity sensors, and other devices for accurate environment awareness. Autonomous Navigation: Understand the significance of autonomous navigation. Learn how to program robots to navigate through environments, avoid obstacles, and map surroundings. Human-Robot Interaction: Delve into human-robot interaction. Explore techniques for creating interfaces and behaviors that enable robots to collaborate with humans effectively. Robot Applications: Grasp real-world applications of robotics. From manufacturing to healthcare, discover the diverse applications of intelligent robots. Ethics and Safety: Gain insights into robotics ethics and safety considerations. Learn how to design robots that adhere to ethical standards and ensure safe operations. Why This Book Matters: In an age of innovation and automation, mastering robot design and programming offers a competitive edge. "Mastering Robot Design and Programming" empowers engineers, enthusiasts, and technology innovators to leverage robotics technology, enabling them to create intelligent robots that redefine industries and drive progress. Shape the Future of Automation: In the landscape of technology and automation, robots are at the forefront of reshaping industries and possibilities. "Mastering Robot Design and Programming" equips you with the knowledge needed to leverage robotics, enabling you to create and program intelligent machines that redefine innovation and open doors to new horizons. Whether you're a seasoned robotics enthusiast or new to the world of robot design, this book will guide you in building a solid foundation for effective robot customization and programming. Your journey to mastering robot design and programming starts here. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.
Robots That Talk and Listen provides a forward-looking examination of speech and language in robots from technical, functional, and social perspectives. Contributors address cultural foundations as well as the linguistic skills and technologies that robots need to function effectively in real-world settings. Among the most difficult and complex is the ability to understand and use language. Speech-enabled automata are already serving as interactive toys, teacher’s aides, and research assistants. These robots will soon be joined by personal companions, industrial co-workers, and military support automata. The social impact of these and other robots extends well beyond the specific tasks they perform. Contributors tackle the most knotty of those issues, notably acceptance of advanced, speech-enabled robots and developing ethical and moral controls for robots. Topics in this book include: • Language and Beyond: The True Meaning of “Speech Enabled” • Robots in Myth and Media • Enabling Robots to Converse • Language Learning by Automata • Handling Noisy Settings • Empirical Studies of Robots in Real-World Environments • Acceptance of Intelligent Robots • Managing Robots that Can Lie and Deceive • Envisioning a World Shared with Intelligent Robots
Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, leading scholars seek to change this. They take a wider view of media art, placing it against the backdrop of art history. Their essays demonstrate that today's media art cannot be understood by technological details alone; it cannot be understood without its history, and it must be understood in proximity to other disciplines—film, cultural and media studies, computer science, philosophy, and sciences dealing with images. Contributors trace the evolution of digital art, from thirteenth-century Islamic mechanical devices and eighteenth-century phantasmagoria, magic lanterns, and other multimedia illusions, to Marcel Duchamp's inventions and 1960s kinetic and op art. They reexamine and redefine key media art theory terms—machine, media, exhibition—and consider the blurred dividing lines between art products and consumer products and between art images and science images. Finally, MediaArtHistories offers an approach for an interdisciplinary, expanded image science, which needs the "trained eye" of art history. Contributors Rudlof Arnheim, Andreas Broeckmann, Ron Burnett, Edmond Couchot, Sean Cubitt, Dieter Daniels, Felice Frankel, Oliver Grau, Erkki Huhtamo, Douglas Kahn, Ryszard W. Kluszczynski, Machiko Kusahara, Timothy Lenoir, Lev Manovich, W.J.T. Mitchell, Gunalan Nadarajan, Christiane Paul, Louise Poissant, Edward A. Shanken, Barbara Maria Stafford, and Peter Weibel
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
This book makes a consolidated guided tour to the world of sociorobots (social or socialized robots). Sociorobots and assistive robots provide entertainment, assistance to the handicapped, companionship to the elderly and health care to autistic children and people with dementia. The book provides, in a fluent educational way, all major concepts, architectures and design methodologies. All types of sociorobots are examined, namely walking anthropomorphic, wheeled anthropomorphic, fixed-place anthropomorphic and zoomorphic sociorobots. The book provides an outline of sociorobot intelligent control architectures, robot learning and human robot interaction.
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.