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Three yetis are about to save the world, in this hilarious new series.Something strange is happening in the Welsh mountains. It should be the middle of summer, but Snowdonia has been besieged by blizzards and ice storms. A company of Arctic-trained soldiers sent to investigate has disappeared, and the only remaining hope is a secret troop of yeti agents - the Mythical 9th Division.With comic strip chapter beginnings, and detailed illustration throughout, Albrecht, Timonen and Saar's latest mission is sure to engage both reluctant and eager readers.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson
'For Bram to share his amazing stories is a gift . . . you can't help but be inspired.' - Paul Roos To be a good leader you first have to be a good follower, but to be a great leader you have to remember that being a good follower wasn't easy. Imagine having access to the planning, training and motivational secrets of Australia's most elite military operators; then imagine being able to adapt what they know to your own everyday life. This is what Bram Connolly gives us in this smart, surprising, optimistic and autobiographical manual for resilience, personal leadership and success. In sharing the tedium of training as a raw recruit and taking us into the pitch of battle during some of the toughest fighting in Afghanistan, Bram Connolly reminds us among other things that it is okay to be bored, that laziness can quickly become a habit, that there are advantages in being scared and that it's fine to let go. Clear-headed, honest and self-deprecating, The Commando Way offers powerful lessons that can be used in all aspects of life, no matter who you are. 'The Commando Way is an engaging and practical journey . . . a must read for leaders in any stage of their own leadership journey.' - General Stanley McChrystal (Ret'd), former commander of US and International Security Assistance Forces Afghanistan
 They are invincible warriors of steel, silky-skinned enticers, stealers of jobs and lovable goofball sidekicks. Legions of robots and androids star in the dream factories of Hollywood and leer on pulp magazine covers, instantly recognizable icons of American popular culture. For two centuries, we have been told tales of encounters with creatures stronger, faster and smarter than ourselves, making us wonder who would win in a battle between machine and human. This book examines society's introduction to robots and androids such as Robby and Rosie, Elektro and Sparko, Data, WALL-E, C-3PO and the Terminator, particularly before and after World War II when the power of technology exploded. Learn how robots evolved with the times and then eventually caught up with and surpassed them.
Meet Bungleton Green—an anti-racist time traveler and the first-ever Black superhero, created more than a decade before characters such as Black Panther and Falcon. In 1942, almost a year after America entered the Second World War, Jay Jackson—a former railroad worker and sign painter, now working as a cartoonist and illustrator for the legendary Black newspaper the Chicago Defender—did something unexpected. He took the Defender’s stale and long-running gag strip Bungleton Green and remade it into a gripping, anti-racist science-fiction adventure comic. He teamed the bum- bling Green with a crew of Black teens called the Mystic Commandos, and together they battled the enemies of America and racial equality in the past, present, and future. Nazis, segregationist senators, Benedict Arnold, fifth columnists, eighteenth- century American slave traders, evil scientists, and a nation of racist Green Men all faced off against the Mystic Commandos and Green, who in the strip’s run would be transformed by Jackson into the first-ever Black superhero. Never before collected or republished, Jackson’s stories are packed with jaw-dropping twists and breathtaking action, and present a radical vision of a brighter American future.
It's total robot war! In development to be a major motion picture, Ashley Wood's World War Robot tells the tale of a dwindling band of humans and robots who face off in a battle that will likely end humanity as we know it -- on Earth, on the Moon, and on Mars, too! Badass battles, really intense human/robot drama, and even a little black humor and political intrigue are the order of the day in this oversize epic that collects both previous books in one deluxe hardcover volume along with nealry 50 pages of new material.
You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!
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