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Robot building is one of the hottest hobbies around! Kids will love using this kit -- and their imagination to building their own working, radio-controlled robot. The necessary materials, detailed instructions and high-tech images combine to also build obstacles, mines, and traps.
Discover how to use the LEGO MINDSTORMS Inventor kit and boost your confidence in robotics Key FeaturesGain confidence in building robots using creative designsLearn advanced robotic features and find out how to integrate them to build a robotWork with the block coding language used in robotics software in a practical wayBook Description LEGO MINDSTORMS Robot Inventor is the latest addition to the LEGO MINDSTORMS theme. It features unique designs that you can use to build robots, and also enable you to perform activities using the robot inventor application. You'll begin by exploring the history of LEGO MINDSTORMS, and then delve into various elements of the Inventor kit. Moving on, you'll start working on different projects which will prepare you to build a variety of smart robots. The first robotic project involves designing a claw to grab objects, and helps you to explore how a smart robot is used in everyday life and in industry. The second project revolves around building a working guitar that can be played and modified to meet the needs of the user. As you advance, you'll explore the concept of biomimicry as you discover how to build a scorpion robot. In addition to this, you'll also work on a classic robotic challenge by building a sumobot. Throughout the book, you'll come across a variety of projects that will provide you with hands-on experience in building creative robots, such as building a Dragster, Egg Decorator, and Plankton from Spongebob Squarepants. By the end of this LEGO book, you'll have got to grips with the concepts behind building a robot, and also found creative ways to integrate them using the application based on your creative insights and ideas. What you will learnDiscover how the Robot Inventor kit works, and explore its parts and the elements inside themDelve into the block coding language used to build robotsFind out how to create interactive robots with the help of sensorsUnderstand the importance of real-world robots in today's landscapeRecognize different ways to build new ideas based on existing solutionsDesign basic to advanced level robots using the Robot Inventor kitWho this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO Robot Inventor kit. This book is designed to go beyond the basic build through to intermediate and advanced builds, and enables you to add your personal flair to the builds and codes.
Learn how to use a Raspberry Pi in conjunction with an Arduino to build a basic robot with advanced capabilities. Getting started in robotics does not have to be difficult. This book is an insightful and rewarding introduction to robotics and a catalyst for further directed study. You'll be led step by step through the process of building a robot that uses the power of a Linux based computer paired with the simplicity of Arduino. You’ll learn why the Raspberry Pi is a great choice for a robotics platform; its strengths as well as its shortcomings; how to overcome these limitations by implementing an Arduino; and the basics of the Python programming language as well as some of the more powerful features. With the Raspberry Pi you can give your project the power of a Linux computer, while Arduino makes interacting with sensors and motors very easy. These two boards are complimentary in their functions; where one falters the other performs admirably. The book also includes references to other great works to help further your growth in the exciting, and now accessible, field of smart robotics. As a bonus, the final chapter of the book demonstrates the real power of the Raspberry Pi by implementing a basic vision system. Using OpenCV and a standard USB web cam, you will build a robot that can chase a ball. What You'll Learn Install Raspbian, the operating system that drives the Raspberry Pi Drive motors through an I2C motor controller Read data through sensors attached to an Arduino Who This Book Is For Hobbyists and students looking for a rapid start in robotics. It assumes no technical background. Readers are guided to pursue the areas that interest them in more detail as they learn.
A broadly accessible introduction to robotics that spans the most basic concepts and the most novel applications; for students, teachers, and hobbyists. The Robotics Primer offers a broadly accessible introduction to robotics for students at pre-university and university levels, robot hobbyists, and anyone interested in this burgeoning field. The text takes the reader from the most basic concepts (including perception and movement) to the most novel and sophisticated applications and topics (humanoids, shape-shifting robots, space robotics), with an emphasis on what it takes to create autonomous intelligent robot behavior. The core concepts of robotics are carried through from fundamental definitions to more complex explanations, all presented in an engaging, conversational style that will appeal to readers of different backgrounds. The Robotics Primer covers such topics as the definition of robotics, the history of robotics (“Where do Robots Come From?”), robot components, locomotion, manipulation, sensors, control, control architectures, representation, behavior (“Making Your Robot Behave”), navigation, group robotics, learning, and the future of robotics (and its ethical implications). To encourage further engagement, experimentation, and course and lesson design, The Robotics Primer is accompanied by a free robot programming exercise workbook that implements many of the ideas on the book on iRobot platforms. The Robotics Primer is unique as a principled, pedagogical treatment of the topic that is accessible to a broad audience; the only prerequisites are curiosity and attention. It can be used effectively in an educational setting or more informally for self-instruction. The Robotics Primer is a springboard for readers of all backgrounds—including students taking robotics as an elective outside the major, graduate students preparing to specialize in robotics, and K-12 teachers who bring robotics into their classrooms.
Discover how to use the LEGO SPIKE Prime kit and boost your confidence in robotics, coding, and engineering Key FeaturesGet up and running with new parts not seen in previous LEGO kitsGain deeper insights into non-compatible sensors and components that work with all prior LEGO components and third-party elementsExplore new features and experiment with new robot builds with LEGO's new coding platformBook Description The new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas. The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game. By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine. What you will learnDiscover how the LEGO SPIKE Prime kit works, and explore its parts and the elements inside themBuild and design robots that go beyond basic robotic designsCreate interactive robots with the help of sensorsExplore real-world robots and learn how to build them by yourselfFind out challenging ways to remix build ideas with your own imagination and skillsDevelop coding skills using the Scratch programming interfaceWho this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO SPIKE Prime kit. The book is designed to go beyond the basic builds to intermediate and advanced builds, while also helping you to learn how to add your own personal touch to the builds and code. To make the most of this book, you'll need a basic understanding of build techniques, coding in block-based software environments, and weaving them together to create unique robot builds.
Build and program smart robots with the EV3. Key Features Efficiently build smart robots with the LEGO MINDSTORMS EV3 Discover building techniques and programming concepts that are used by engineers to prototype robots in the real world This project-based guide will teach you how to build exciting projects such as the objecta-tracking tank, ultimate all-terrain vehicle, remote control race car, or even a GPS-navigating autonomous vehicle Book Description Smart robots are an ever-increasing part of our daily lives. With LEGO MINDSTORMS EV3, you can now prototype your very own small-scale smart robot that uses specialized programming and hardware to complete a mission. EV3 is a robotics platform for enthusiasts of all ages and experience levels that makes prototyping robots accessible to all. This book will walk you through six different projects that range from intermediate to advanced level. The projects will show you building and programming techniques that are used by engineers in the real world, which will help you build your own smart robot. You'll see how to make the most of the EV3 robotics platform and build some awesome smart robots. The book starts by introducing some real-world examples of smart robots. Then, we'll walk you through six different projects and explain the features that allow these robots to make intelligent decisions. The book will guide you as you build your own object-tracking tank, a box-climbing robot, an interactive robotic shark, a quirky bipedal robot, a speedy remote control race car, and a GPS-navigating robot. By the end of this book, you'll have the skills necessary to build and program your own smart robots with EV3. What you will learn Understand the characteristics that make a robot smart Grasp proportional beacon following and use proximity sensors to track an object Discover how mechanisms such as rack-and-pinion and the worm gear work Program a custom GUI to make a robot more user friendly Make a fun and quirky interactive robot that has its own personality Get to know the principles of remote control and programming car-style steering Understand some of the mechanisms that enable a car to drive Navigate to a destination with a GPS receiver Who this book is for This book is for hobbyists, robotic engineers, and programmers who understand the basics of the EV3 programming language and are familiar with building with LEGO Technic and want to try some advanced projects. If you want to learn some new engineering techniques and take your experience with the EV3 to the next level, then this book is for you.
The purpose of this book is to reach out to teachers, parents, coaches, and students who may be hoping to, or just investigating the possibility of, how to get started with robotics. At the same time, we hope to leverage the efforts of those who have been hard at work and "play" in this massive movement for many years, applaud their efforts, and provide them with documentation, support, and additional resources to reach further into the possibilities they can help create for all of us in bringing the power and potential of learning through robotics to more students, to the classroom and beyond. Not only does this book provide resources and firsthand insight into this exciting field, but it also provides one-of-a-kind perspectives of curricular applications of robotics for student learning.
Personal robots are about as advanced today as personal computers were on the eve of the first IBM PC in the early 1980s. They are still the domain of hobbyists who cobble them together from scratch or from kits, join local clubs to swap code and stage contests, and whose labor of love is setting the stage for a technological revolution. This book will deconstruct the 30 regional winning robot designs from the FIRST Robotics Competition in 2006. The FIRST Robotics Competition (held annually and co-founded by Dean Kamen and Woodie Flowers) is a multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. In 2005 the competition reached close to 25,000 people on close to 1,000 teams in 30 competitions. Teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., and almost every U.S. state. The competitions are high-tech spectator sporting events that have gained a loyal following because of the high caliber work featured. Each team is paired with a mentor from such companies as Apple, Motorola, or NASA (NASA has sponsored 200 teams in 8 years). This book looks at 30 different robot designs all based on the same chassis, and provides in-depth information on the inspiration and the technology that went into building each of them. Each robot is featured in 6-8 pages providing readers with a solid understanding of how the robot was conceived and built. There are sketches, interim drawings, and process shots for each robot.
An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you’ll learn how to build bots beyond your imagination—from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App—no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you’ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you’ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.
Some of today's most incredible innovations are coming from the global community of makers. These thinkers, inventors, and hackers share information and technology to push new ideas forward. Readers will discover how they can join the maker movement and help improve the way we live.