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Roaming the Wastelands is a story of post-American America, the Wastelands, told through the eyes of a spontaneous drifter named Alex Lavoie. Alex and his friends celebrate life and offer no apologies for being who and what they are. They wander across the landscape demanding freedom, meaning, identity, the right to self-definition, and to self-determination in a land of growing PC conformity, that has forgotten what these things mean.
In this intriguing blend of classic mystery-solving and paranormal horror, teenagers Camm and Cal learn that the nightmares of their first adventure were only just the beginning. The children of Trona are still disappearing, and it may be too late to stop something even worse.
Despite Emma Develle's best efforts, the sacred Eom crystal has started to recharge, throwing the magical Goddess-worshipping world of Eronth into deadly turmoil. Meanwhile, Maya, daughter of Emma and the mysterious Stag Man, is raised to womanhood oblivious to both her identity and destiny in the struggle to come. Maya finds herself in a world threatened with destruction. The sinister Lightcaster feeds off the Eom's dark energy to orchestrate bloody witch hunts; the Sea Hags fulfil ancient prophecies by invading the land; and the Azephim dark angels scheme to realise their dreams of supremacy by harnessing the Eom's power and Maya's future. Amid this chaos Maya begins on a long road to self-discovery, helped by the Wizards of the Circle of Nine, freed after thousands of years trapped in stone. On Earth, Emma's house is occupied by a New-Age cult whose leader's esoteric powers are frighteningly real. But he knows little about his own angelic lineage and even less about the Azephim and other dangerous entities drawn to the house's portal between the worlds. Maya's destiny unfolds as she falls in love with Bwani, leader of the Circle of Nine – but are their combined powers enough to stop the dark forces destroying not only Eronth, but Earth too? "Josephine Pennicott has an incredible capacity for story-telling, first-hand knowledge of Wicca, and an in-depth familiarity with mythology; a sure-fire combination which makes for compelling reading." Witchcraft Magazine
X3 is a diverse and intriguing collection of stories which are weird, unclassifiable and experimental... dive into this eclectic mix and enjoy a wide range of stories from Thirteen's impressive authors who raided their archives for unpublished extraordinary tales - and look out for more editions soon.
The sands blow hollowly across the plains of time. Unseen by man an army was on the move, an army of darkness……. Slowly over the course of centuries the truth has been eroded away within the courts of men, until few yet stand for the ways of El Elyon, the Creator of the beginning and He who foreknew that one day the end would come……. Ayenathurim, a world poised on the edge of change. Chaos beckons as people fractured apart by ancient rivalries strive to hold on. The sounds of war echo on the wind, but who yet is able to stand in the gap for those who are blind to the signs of the times…………………the end, if so it must be, heralds the rise of heroes, even as monsters roar, and kings rise and fall. As Evil triumphs over the nations, even so it was foretold to come to pass and yet the end of darkness’s reign has already begun…….
The World is changing and It's changing into a dark and evil place where the darkness that is growing and spreading throughout the realm is bringing with it chaos and fear to all. Supernatural creatures are now roaming the lands either following their dark masters or living wild. Mankind need to find a way to bring the world back to how they once knew it. The Ancient Scrolls have been much sought after. The masters of light want these to stay separated and hidden in the world or to be used for good while the masters of darkness will only use them to bring death and destruction. Join our heroes on a new quest, one that will test their resolve, their faith within each-other. A quest that they hope will reunite them with their loved ones. A quest that will truly be one of action and adventure.
The world is shadow of its former self. Not only has nuclear winter settled over the planet, but an unstoppable virus is unleashed, either turning humans into vampires or outright killing them. Estimates are that only ten percent of the population still survives, and anarchy rules. Of course, the Trieste family still stand tall, but not without fighting to maintain what is theirs. A new threat emerges, a threat thought long gone fights to take control of the Trieste secret power. Martin must uncover the mysterious figure who is taking the lives of his loved-ones, while also trying to unite the scattered, feral and fearful humans who are now recently turned into vampires.
Chase Crayford and Simon Lobb are boyfriends who accidentally travel to the year 3022. The United States of America is no longer the same country it was a thousand years ago. Asteroids have changed many things. Instead of cities or towns, there are safe zones, checkpoints, and wastelands overrun with dangerous mutated plants. The two men must survive long enough to return to where they’ve come from. Fortunately, they receive help from Brody Fisher, Mason Kirk, and Troy Whittemore, three hunters who work for the Search and Rescue Association. Feelings develop and blossom among them, but Simon and Chase can’t remain in the future. At least not indefinitely. The situation becomes even more complicated when they discover some plants have evolved further, making them much more dangerous. Can they successfully deal with the plants while they fight for their love and relationship?
The entire Wasteland Chronicles series - grab all seven books in a single, discounted package. Alex Keener has lived all of his sixteen years in Bunker 108. He's walked the same metal halls, seen the same faces, has followed the same rules. But all that changes the day he goes on his first recon into the post-apocalyptic Wasteland. Things go from bad to worse when the deadly xenovirus infiltrates the bunker. When what should be dead rises up to attack the living, Alex is forced to flee his lifelong home, never to return. Alone and without survival skills, he must fight for his life in a brutal landscape twisted by the impact of the meteor Ragnarok. Raiders, monsters, and deadly weather all threaten to end his life at a moment's notice. Can Alex survive this hellish wasteland, or will he become its newest victim?
Jess Wade is a drifting cowboy. After rescuing an enigmatic ranch owner's daughter from bandits, he is contracted to hunt down and kill a rogue general. General Jack Curtis has gone rogue and leads a band of Mexican banditos pillaging and plundering the innocent towns and settlements in the southwest. Wade sets out on a journey up the Rio Grande and into the wasteland of the San Juan Mts. of Colorado to track down the general. But as his journey ensues, Wade learns that not everything is what it seems.