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Nicholas van Rijn, the most flamboyant member of the Polesotechnic League of star traders, could see dark times ahead. Fellow league members were using tactics verging on outright piracy, and others were all too eager to sell starships and high-tech weapons to alien barbarians. A planet not previously known for interstellar commerce suddenly revealed a secret fleet of armed starships, and started building an empire. Even if Van Rijn and his right-hand man David Falkayn could find a way to stop this blatant aggression, the glory days of the League were over. Hereafter, for its own protection against well-armed alien marauders the Earth must maintain a strong military fleet, and one charismatic man would found an empire that would learn nothing of the lessons history taught about the fates of other empires as it began annexing other star systems, whether they wanted to join the Terran Empire or not . . . This is the third volume in the first complete edition of Poul Anderson's Technic Civilization saga, and it includes a classic novella which appears here in book form for the first time. And the next volume begins the adventures of Poul Anderson's other legendary character, Captain Sir Dominic Flandry. At the publisher's request, this title is sold without DRM (Digital Rights Management).
A KNIGHT WITHOUT ARMOR IN A SAVAGE GALAXY Captain Dominic Flandry has been knighted for his many services to the Terran Empire¾an Empire which is old, jaded, and corrupt, as Flandry well knows¾but he also knows that the Empire is better than anything that is likely to take its place. And while that _SirÓ before his name may be an added attraction to comely ladies (not that he has ever lacked for the pleasant company of the same), he expects that it will also bring him less welcome attention from envious _colleaguesÓ within the empire. What it is not likely to do is make him more of an object of interest to the alien Merseians, whose plots against the Empire he has repeatedly foiled. They already are as aware as they can be of how much simpler their plans to rule the galaxy would be if their most dangerous adversary were the late Sir Dominic Flandry. This is the sixth volume in the first complete edition of Poul Andersons Technic Civilization saga. At the publisher's request, this title is sold without DRM (Digital Rights Management). _These are stories of the classic science fiction tradition: hard science and tough characters in logically well integrated action stories.Ó ¾Jerry Pournelle _One of science fictions authentic geniuses.Ó ¾Chicago Sun-Times _The winner of seven Hugos and three Nebulas . . . one of the towering figures of modern SF and fantasy.Ó ¾Publishers Weekly _Anderson fuses elegiac prose and a sweeping vision of mans technological future as only he can. . . .Ó ¾Booklist
Sir Dominic Flandry is now an Admiral, but takes little joy in his new rank. He sees the rot in the Terran Empire on every hand and knows that the Long Night will inevitably fall upon the galaxy. His consolation is that measures he has taken while doing what he can to postpone the Empire's final collapse may shorten the coming galactic dark age and hasten the rise of a new interstellar civilization. In the meantime, he'll enjoy the comforts of a decadent civilization-and he'll always be ready for one more battle against the Empire's enemies. This concluding volume of the Technic Civilization saga, one of the milestones of modern science fiction includes two full-length novels: A Stone in Heaven - When the daughter of Flandry's mentor asks for help, he intervenes, and finds he must thwart a would-be dictator's plans to seize control of the Empire.The Game of Empire -The Merseians, alien enemies of the Empire, have put into motion an insidious plan to bring the Terran Empire down. Flandry's daughter, Diana, and her feline-like alien friend have discovered the conspiracy, but can they stop it in time? Plus three novellas and a novelette set in the time of the Long Night and the renaissance of civilization which followed it, concluding one of the grandest adventure sagas in science fiction. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Set in the universe of Star Trek: The Next Generation, a doorway is opened from another universe and the crew of the U.S.S Enterprise must battle their toughest enemy yet—themselves. One hundred years ago, four crewmembers of the U.S.S EnterpriseTM crossed the dimensional barrier and found a mirror image of their own universe, populated by nightmare duplicates of their shipmates. Barely able to escape with their lives, they returned, thankful that the accident which had brought them there could not be duplicated, or so they thought. But now the scientists of that empire have found a doorway into our universe. Their plan is to destroy from within, to replace a Federation Starships with one of their own. Their victims are the crew of the U.S.S. Enterprise NCC-1701-D, who now find themselves engaged in combat against the most savage enemies they have ever encountered, themselves.
There are moments glimpsed only in shadow, where darkness rules and evil incarnate thrives. You hope against hope that in your lifetime, evil is relegated to the shadows. But what if it wasn't? What if you lived in a universe where your life was measured only by what you could do for the Empire? What would you do to survive? Would you sell your soul to free yourself? If you were offered the chance to rule, would you seize it? If you could free your universe from the darkness but only at the cost of your life, would you pay that price? Star Trek: Enterprise®—she seized power in a heartbeat, daring to place herself against all the overlords of the Empire. Empress Hoshi Sato knows the future that could be; now all she has to do is make sure it never happens. For her to rule, she must hold sway not only over the starship from the future but also over her warlords, the resistance, and her Andorian husband. As quickly and brutally as Hoshi seized power, imperial rule is taken from her. Her only chance to rule again is to ally herself with a lifelong foe, and an alien. Star Trek® One man can change the future, but does he dare? Spock, intrigued by the vision of another universe's Federation, does what no Vulcan, no emperor, has ever done: seize power in one blinding stroke of mass murder. And at the same instant he gains imperial power, Spock sows the seeds for the Empire's downfall. Is this a form of Vulcan madness, or is it the coolly logical plan of a man who knows the price his universe must pay for its freedom? Star Trek: The Next Generation®—Humanity is a pitiful collection of enslaved, indentured, and abused peoples. No one dares to question the order, except at peril of their lives. One man survives by blinding himself to the misery around him. However, Jean-Luc Picard resists, just once. And in that one instant he unlocks a horror beyond the tyranny of the Alliance. Can a man so beaten down by a lifetime of oppression stop the destruction?
It is the twilight of the Terran Empire. The warriors who made it great are long gone now, and the Traders of the Polesotechnic League who made it possible are the dimly-remembered stuff of legend. Alien enemies prowl its outer precincts, and Sector Governors conspire for the Throne of Man. On Terra herself, those who occupy the labyrinthine corridors of power busy themselves with trivialities and internal politics, as outside the final darkness gathers. In this scene of terminal disarray one man stands like a giant: Dominic Flandry, Agent of the Terran Empire. In three full-length novels, he will rise from young ensign to lieutenant commander as he outthinks rivals and thwarts adversaries, blazing a trail across the galaxy in defense of an Empire which barely appreciates him and against alien enemies who appreciate him all too well. At the publisher's request, this title is sold without DRM (Digital Rights Management).
One man can shape the future...but at what cost? "In every revolution, there is one man with a vision." Captain James T. Kirk of the United Federation of Planets spoke those prophetic words to Commander Spock of the Terran Empire, hoping to inspire change. He could not have imagined the impact his counsel would have. Armed with a secret weapon of terrifying power and a vision of the alternate universe's noble Federation, Spock seizes control of the Terran Empire and commits it to the greatest gamble in its history: democratic reform. Rivals within the empire try to stop him; enemies outside unite to destroy it. Only a few people suspect the shocking truth: Spock is knowingly arranging his empire's downfall. But why? Have the burdens of imperial rule driven him mad? Or is this the coldly logical scheme of a man who realizes that freedom must always be paid for in blood? Spock alone knows that the fall of the empire will be the catalyst for a political chain reaction -- one that will alter the fate of his universe forever.
The Buck Starts Here! Think there's an unbridgeable gulf between human and alien thought Not so! There's a common tongue, all right -- and Nicholas Van Rijn speaks it fluently: TRADE. For behind the buffoonish blarney and bawdy bonhomie of the Falstaffian Van Rijn is a man who gets things done. A born wheeler-dealer who usually leaves both sides better off in the bargain. (While pocketing a hefty cut of the profits himself, of course!) With The Man Who Counts and a passel of other tales included, this is the first of three volumes set to contain the complete cycle of _Polesotechnic LeagueÓ books and stories by transcendently-gifted science fiction master (how does seven Hugos and three Nebula Awards strike you ) Poul Anderson _ and starring Nicholas Van Rijn, his most famous character of all! At the publisher's request, this title is sold without DRM (Digital Rights Management).
Dominic Flandry had a great future ahead of him as saviour of the civilised universe. In later years his talent for swift, decisive action would give him an intergalactic reputation. But at the age of nineteen and straight out of naval academy, he was just another raw ensign. The mighty Merseian Empire had sworn to wipe the Earth from the face of the universe. The attack had already been launched, but no one knew how or where the ravening power of the savage green skinned aliens would strike. Only Ensign Flandry had the answer, in the form of a code which he might - or might not - be able to decipher. And so the Merseians were coming after Flandry with every weapon in their terrible arsenal. And just to make things worse, Earth's own armadas were after him too - for desertion, high treason and other assorted crimes. Even for a future saviour, times were looking pretty tough.