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Rick and his friends got their hands on the most exclusive invite of their generation: an invite to beta test the new tabletop RPG, Mantidom, the most immersive game ever created. Skimming over the introduction and warnings they dove right in and found themselves in a whole new world, one that was threatened by a goblin invasion and a malevolent entity that was as ancient as it was evil. A world that expected them to save it… or die trying. Topics: Portal Fantasy, Fantasy, Epic Fantasy, Clean, Action Adventure,
In Kara Barbieri's Goblin King, the stunning sequel in the Permafrost series which began with White Stag, Janneke must find how far she's willing to go to save her world from destruction--even if it means sacrificing everything she's fought for. The Hunt is over but the War has just begun. Against all odds, Janneke has survived the Hunt for the Stag--but all good things come with a cost. Lydian might be dead, but he took the Stag with him. Janneke now holds the mantle, while Soren, now her equal in every way, has become the new Erlking. Janneke's powers as the new Stag has brought along haunting visions of a world thrown into chaos and the ghost of Lydian taunts her with the riddles he spoke of when he was alive. When Janneke discovers the truth of Lydian and his madness, she's forced to see her tormentor in a different light for the first time. The world they know is dying and Lydian may have been the only person with the key to saving it.
Far away behind the hills, a girl called Imelda lives beside a fairy forest. Every day she ventures into the forest to play with her fairy friends. But one day a nasty and greedy bully arrives -- the goblin king! When he kidnaps the Fairy Queen, the fairies call upon Imelda to help. Soon she and her fairy friends have come up with a cunning plan to outwit the greedy goblin king and rescue their queen!
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
From a familiar time, one so ancient it lies deep within all our bones, surfaces a glimpse into the endless age old struggle between life and death, light and darkness, good and evil. This struggle festers throughout our blood, drives our choices, our quests, and our wars. During the Times Before the first battle between these forces of light and darkness clashed resulting in the Shadow Years marking the beginning of The Middle Times. Evil is defeated and The Years of Plenty follow, yet again, giving way to another time of war, The Indigo Years. During this transitional peaceful time, a charming Grenelvin family excursion of exploration leads down a dangerous mystifying path of hidden secrets and treachery inevitably uncovering evil during the Rise of the Goblin King. This Orlok goblin seeks independence from his unending servitude to the Lord of Darkness and Shadow and will destroy the Wolde to achieve nothing less. The new determined spirit of youth engages the old sinister evil in this beginning mystifying tale of intrigue known as the Middle Times. Visit www.middletimetales.com
In the chaotic aftermath of the Sundering, the orcs of Many-Arrows reignite their bloody feud with Bruenor Battlehammer Having escaped Gauntlgrym, the Companions of the Hall are united in body and spirt—but not in ideals. As the Darkening casts its shadows upon the northern cities of the Shining White, portending war, the past rears its angry head. Old debts insist on payment and old wrongs demand to be set right. The bloody dwarf-orc feud reignites with disastrous consequences. When drow Quenthel Baenre urges the orcs into war, a new and bloodthirsty king takes the throne of Many-Arrows. The savage orc hordes gather under his command, bringing an end to the decades of peace in the North. Dwarf steel meets ancient enemies, painting the Spine of the World in red. In the middle of this chaos, the Companions march onwards—to rescue Pwent from his vampiric curse and to reclaim Bruenor’s throne; to combat the treachery of the black-souled drow and to defeat the orcs. As the world repeats a deadly cycle of violence and hate, Drizzt Do’Urden is forced into a fight for his life, his loved ones, and his very soul. Rise of the King is the second book in the Companions Codex and the twenty-ninth book in the Legend of Drizzt series.
White Stag, the first book in a brutally stunning series by Kara Barbieri, involves a young girl who finds herself becoming more monster than human and must uncover dangerous truths about who she is and the place that has become her home. A Wattpad break out star with over a million reads! Now expanded, revised and available in print and eBook. As the last child in a family of daughters, seventeen-year-old Janneke was raised to be the male heir. While her sisters were becoming wives and mothers, she was taught to hunt, track, and fight. On the day her village was burned to the ground, Janneke—as the only survivor—was taken captive by the malicious Lydian and eventually sent to work for his nephew Soren. Janneke’s survival in the court of merciless monsters has come at the cost of her connection to the human world. And when the Goblin King’s death ignites an ancient hunt for the next king, Soren senses an opportunity for her to finally fully accept the ways of the brutal Permafrost. But every action he takes to bring her deeper into his world only shows him that a little humanity isn’t bad—especially when it comes to those you care about. Through every battle they survive, Janneke’s loyalty to Soren deepens. After dangerous truths are revealed, Janneke must choose between holding on or letting go of her last connections to a world she no longer belongs to. She must make the right choice to save the only thing keeping both worlds from crumbling.
Alfred Perkins was an ordinary young man who grew up in the small English village of Carlisle. When he was a boy his godfather, old Oliver Cyning, used to tell him stories about Elfland, the place where all the fairies, elves, gnomes, goblins, and more lived. Alfred grew up believing in those stories. One day, Mr. Cyning told Alfred they had to stop spending time together. Eventually, Alfred stopped believing. Now Alfred has returned home from university and has made the startling discovery that his godfather had not lied to him and that now his fate, along with that of the village, was tied to that of Elfland and it was Alfred's job to save them both.
War is brewing. When a dead king rises to reclaim his throne, Tira Archer and her companions see the hand of a dark sorceress behind it. They've sworn to finish the necromancer who's brought so much murder and destruction into their lives, but it won't be easy. They'll face assassins, a charming rogue with a hidden agenda, and an army of idealistic rebels who've sworn loyalty to a king ten years dead. Now they must ride into a goblin-infested wilderness and battle renegades and mercenaries to reach a mad sorceress and try to stop her before she can plunge an entire kingdom into war. They will pay a terrible price, but one way or another, the sorceress WILL be stopped. keywords: sword and sorcery, magic, fantasy, high fantasy, epic fantasy, adventure, witch, undead, goblins, battle, castle, king, swords, elves, assassin