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"Based upon Star Trek created by Gene Roddenberry and Star Trek: Enterprise created by Rick Berman and Brannon Braga."
The fledgling Federation, struggling to define its role, gets an opportunity to build its reputation as an interstellar power when a group of unaligned worlds turns to Starfleet for protection against a new threat.
"Based upon Star Trek created by Gene Roddenberry and Star Trek: Enterprise created by Rick Berman & Brannon Braga."
An original novel set in the universe of Star Trek: Enterprise! The United Federation of Planets has weathered its first major crisis, but its growing pains are just beginning. Admiral Jonathan Archer hopes to bring the diverse inhabitants of the powerful and prosperous Rigel system into the Federation, jump-starting the young nation’s growth and stabilizing a key sector of space. Archer and the Federation’s top diplomats journey to the planetoid Babel to debate Rigel’s admission . . . but a looming presidential race heats up the ideological divide within the young nation, jeopardizing the talks and threatening to undo the fragile unity Archer has worked so hard to preserve. Meanwhile, the sinister Orion Syndicate recruits new allies of its own, seeking to beat the Federation at its own game. Determined to keep Rigel out of the union, they help a hostile Rigelian faction capture sensitive state secrets along with Starfleet hostages, including a young officer with a vital destiny. Captain Malcolm Reed, Captain T’Pol, and their courageous crews must now brave the wonders and dangers of Rigel’s many worlds to track down the captives before the system is plunged into all-out war.
The ongoing conflict between Spider-Man and crusading newspaper publisher J. Jonah Jameson takes on a new, personal dimension after a robot attack on Manhattan injures Peter Parkers students and Jameson blames Spider-Man. Original.
"Based upon Star Trek created by Gene Roddenberry and Star Trek: Enterprise created by Rick Berman & Brannon Braga."
An original novel set in the universe of Star Trek: Enterprise! A new nation has arisen from the ashes of the Romulan War: the United Federation of Planets, an unprecedented union of diverse species cooperating for the good of all. Admiral Jonathan Archer—the former captain of the Earth starship Enterprise, whose efforts made this union possible—envisions a vibrant Fed­eration promoting galactic peace and a multispecies Starfleet dedicated to exploring strange new worlds. Archer’s former crewmates, including Captain T’Pol of the U.S.S. Endeavour and Captain Malcolm Reed of the U.S.S. Pioneer, work with him to secure that bright future. Yet others within the Federation see its purpose as chiefly military, a united defense against a dangerous galaxy, while some of its neighbors view that military might with suspicion and fear. And getting the member nations, their space fleets, and even their technologies to work together as a unified whole is an ongoing challenge. When a new threat emerges from a force so alien and hostile that negotiation seems impossible, a group of unaligned worlds asks Starfleet to come to its defense, and the Federation’s leaders seize the opportunity to build their reputation as an interstellar power. But Archer fears the conflict is building toward an unnec­essary war, potentially taking the young nation down a path it was never meant to follow. Archer and his allies strive to find a better solution...but old foes are working secretly to sabotage their efforts and ensure that the great experiment called the Federation comes to a quick and bloody end. ™, ®, & © 2013 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.
The Great Rift lies between the Sagitarius and Orion arms of the galaxy. Stars are scarce there, beyond the authority of the Federation, and legends abound of lost civilizations and of ancient monsters that prey on those who dare to venture into the vast darkness between the stars. When several ships and colonies mysteriously disappear into the Rift, the U.S.S. Enterprise leads an expedition to investigate various disturbing reports. Accompanied by two other Federation starships, Picard and his fellow captains discover a bizarre menace of unimaginable power. And the only way to trap this destructive entity is to use the Enterprise as bait.
The agents of the Department of Temporal Investigations are assigned to look into an anomaly that has appeared deep in Federation territory. It’s difficult to get clear readings, but a mysterious inactive vessel lies at the heart of the anomaly, one outfitted with some sort of temporal drive disrupting space-time and subspace. To the agents’ shock, the ship bears a striking resemblance to a Constitution-class starship, and its warp signature matches that of the original Federation starship Enterprise NCC-1701—the ship of James T. Kirk, that infamous bogeyman of temporal investigators, whose record of violations is held up by DTI agents as a cautionary tale for Starfleet recklessness toward history. But the vessel’s hull markings identify it as Timeship Two, belonging to none other than the DTI itself. At first, Agents Lucsly and Dulmur assume the ship is from some other timeline . . . but its quantum signature confirms that it came from their own past, despite the fact that the DTI never possessed such a timeship. While the anomaly is closely monitored, Lucsly and Dulmur must search for answers in the history of Kirk’s Enterprise and its many encounters with time travel—a series of events with direct ties to the origins of the DTI itself. . . .
Pax Galactica. Enemies become allies. Old secrets are at last revealed. Long-held beliefs and widely accepted truths are challenged. Man turns to leisurely pursuits. In this golden age, two old friends are drawn together. They seek to understand, and wonder how what they have long believed, what they have been taught, was never so. Over two hundred years ago, the life of one of Starfleet's earliest pioneers came to a tragic end, and Captain Jonathan Archer, the legendary commander of Earth's first warp-five starship, lost a close friend. Or so it seemed for many years. But with the passage of time, and the declassification of certain crucial files, the truth about that fateful day -- the day that Commander Charles "Trip" Tucker III didn't die -- could finally be revealed. Why did Starfleet feel it was necessary to rewrite history? And why only now can the truth be told?