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To save a friend’s daughter from a bad marriage, Joe Crow confronts cultists, carnies, and cocaine wackos Poker-playing ex-cop Joe Crow has been dealt some rotten hands in his life, but he’s survived them all. When Axel Speeter starts begging for help, Crow suspects his luck is about to run out. A taco-dealing former poker pro, Speeter’s worried about his girlfriend’s daughter Carmen. She’s the sexiest trouble magnet the state of Omaha has ever seen, and she’s about to drag Crow down with her. Carmen has just gotten engaged to Hyatt Hilton, a onetime drug pusher who’s currently scratching out a living selling bootlegged Evian. Speeter wants Crow to make sure he’s staying on the straight-and-narrow. And it looks like Hilton’s involved in something much more dangerous than designer water. He’s about to cross the Amaranthine Church of the One—a New Age cult convinced that it’s found the secret to immortality, and doesn’t mind killing to prove it.
"The One Ring(TM) Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit(TM) and The Lord of the Rings (TM), allowing you and your friends to set out on your own adventures in Middle Earth."--Page 4 of cover.
In 2010 twenty American women were selected to represent Team USA in the fourth Women's Baseball World Cup in Caracas, Venezuela; most Americans, however, had no idea such a team even existed. A Game of Their Own chronicles the largely invisible history of women in baseball and offers an account of the 2010 Women's World Cup tournament. Jennifer Ring includes oral histories of eleven members of the U.S. Women's National Team, from the moment each player picked up a bat and ball as a young girl to her selection for Team USA. Each story is unique, but they share common themes that will resonate with young female players and fans alike: facing skepticism and taunts from players and parents when taking the batter's box or the pitcher's mound, self-doubt, the unceasing pressure to switch to softball, and eventual acceptance by their baseball teammates as they prove themselves as ballplayers. These racially, culturally, and economically diverse players from across the country have ignored the message that their love of the national pastime is "wrong." Their stories come alive as they recount their battles and most memorable moments playing baseball--the joys of exceeding expectations and the pleasure of honing baseball skills and talent despite the lack of support. With exclusive interviews with players, coaches, and administrators, A Game of Their Own celebrates the U.S. Women's National Team and the excellence of its remarkable players. In response to the jeer "No girls allowed!" these are powerful stories of optimism, feistiness, and staying true to oneself.
Annual report of the Bureau of ethnology to the Secretary of the Smithsonian Institution
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.