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Excerpt from Riddles of Prehistoric Times About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Ami Mazar has gained a reputation as one of the most prolific and reliable archaeologists doing work in Israel during the last 40 years. Not only has he participated in and directed excavations at many sites, his professional standards are of the first order, and what's more, his publication record is enviable: he has never begun a new major project before the final publication of the previous excavation was well underway. Here, more than 55 colleagues gather to honor him with a wide range of essays, organized in 7 sections: I. Early Bronze Age Studies II. Middle and Late Bronze Age Studies III. Philistine/Sea Peoples Studies IV. Iron Age Studies V. Historical, Biblical, and Epigraphic Studies VI. Jerusalem Studies VII. Post-Iron Age Studies An international group of contributors includes: E. Braun, I. Finkelstein, D. Ussishkin, P. M. Fischer, R. Gophna, D. Gazit, R. Greenberg, P. de Miroschedji, B. Sass, M. Sebbane, E. Yannai, M. Artzy, M. Bietak, A. Caubet, M. Yon, T. Dothan, M. Jasmin, E. H. E. Lass, J.-C. Margueron, P. Matthiae, R. S. Merrillees, R. A. Mullins, A. F. Rainey, E. D. Oren, A. Gilboa, A. Cohen-Weinberger, Y. Goren, A. Maeir, I. Shai, S. Sherratt, L. E. Stager, E. Stern, O. Borowski, J. M. Cahill, W. G. Dever, A. Faust, S. Gitin, L. G. Herr, V. Karageorghis, A. E. Killebrew, R. Kletter, Z. Lederman, S. Bunimovitz, S. M. Ortiz, N. Panitz-Cohen, R. E. Tappy, D. Edelman, A. Fink, V. Fritz, A. Lemaire, W. M. Schniedewind, I. Singer, A. G. Vaughn, C. Dobler, E. Mazar, S. M. Paul, R. Reich, E. Shukron, J. R. Zorn, H. Eshel, B. Zissu, L. Horowitz, A. Kloner, E. M. Meyers, and S. A. Rosen.
Comprising the entire brainteasing spectrum from the silly and quirky to the clever and profound and drawing on classic wisdom from around the world and from as far back as 7,000 B.C., this collection features puzzles via Hebrew mystics, medieval Muslims, Benjamin Franklin, Sun Tsu, and more.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The established reference work Guide to Reprints has been radically reworked for this edition. Bibliographical data was substantially increased where information was obtainable. In addition, the user-friendliness of Guide to Reprints was raised to the high level of other K.G. Saur directories through author-title cross-references, a subject volume, a person index and a publisher index. In this edition, the directory lists more than 60,000 titles from more than 350 publishers.
An introduction to the physical characteristics, habits, and natural environment of a variety of dinosaurs.