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Mind over body-and time!Having lost his deadly duel with Petelgeuse Romanée-Conti, Subaru Natsuki goes back in time once more. Before he even gets a chance to shake off the effects of the ferocious battle, he must use everything he has to foil the wicked plans of the body-hopping Archbishop of Sloth and his cultists. To save Emilia, who's holed up in Roswaal Manor after failing to persuade the villagers to seek shelter, Subaru will have to forge a whole new path with the finest of knights, the greatest healer, and the Sword Devil himself!
--Let's get this story moving. Alongside the people most important to him, a boy goes out to meet the same sunrise once more. Strengthening his resolve, Subaru returns to his first day in the mansion. Repeating his loop in the Roswaal household armed with his memories, Subaru attempts to only make the optimal decisions to avoid another tragedy, but his fear and obsession with evading death and failure are slowly warping him. While Subaru slowly falls apart trying to save everyone...who will save Subaru...?
On to the next stage: the witch’s tomb known as the Sanctuary- Determined to release Rem from a mysterious slumber, Subaru and Emilia return to Roswaal’s manor in search of clues on how to reach the Sanctuary, the secret location to which Ram and Roswaal escaped. But the way there is fraught with the unexpected-especially for Subaru, who finds himself in the company of a curious figure. A new chapter begins, and with it, a new adventure...
The times may change, but the legends of adventuring never will!With the Witch Cult and the Archbishop of Sloth defeated, Subaru Natsuki is finally reunited with Emilia. Overcoming their bitter parting, the two manage to reconcile only for new troubles to take center stage. Even though the coast is now clear, half of the villagers who escaped have yet to return. Hoping to meet up with Roswaal, Ram, and the missing residents of Earlham, Subaru and the others head toward the Sanctuary. Waiting for them inside are the unwelcoming inhabitants of the Sanctuary and a very suspiciously amused Roswaal. Though Subaru tries his best to find a way to bring everyone home, when past and present collide, he'll come face-to-face with a Witch who lives in his dreams!
After suffering terribly at the hands of the Archbishop of Sloth Petelgeuse, Subaru has returned once more to the capital with his ability, Return by Death. Swearing revenge, he'll need to find allies and borrow their strength to strike back the the Witch's Cult and save Emilia. But how will he manage that when he has nothing to offer, powerless as he is...?
Subaru Natsuki was just trying to get to the convenience store but wound up summoned to another world. He encounters the usual things--life-threatening situations, silver haired beauties, cat fairies--you know, normal stuff. All that would be bad enough, but he's also gained the most inconvenient magical ability of all--time travel, but he's got to die to use it. How do you repay someone who saved your life when all you can do is die?
After maneuvering through negotiations and avoiding more horrific deaths, Subaru is ready to bring the fight to the White Whale! But will it really all go according to plan when nothing else has?
THIS IS WHAT IT TAKES TO BE EMILIA’S KNIGHT! Bestial roars echo across Roswaal Manor as Elsa and Garfiel finally collide. Leaving this dire foe to his dependable ally, Subaru has his long-awaited reunion with Beatrice. Whether she’ll listen to him this time is still anyone’s guess. Meanwhile, Emilia forges ahead in the Trials and confronts the unknowable present: a world portraying impossible happiness filled with the blessings of the Witch. With his friends scattered across the map and exotic demon beasts closing in, it’s up to Subaru to cut open a path to the future for them all—no exceptions and no one left behind!
SAVE POINTS ARE NO EXCUSE FOR SLOTH. The harrowing battle against the White Whale has finally been won, meaning Subaru can focus on returning to the Mathers domain. This time, with soldiers from the expeditionary force as well as Julius at his back, he is ready to fight the Witch Cult raiders who are under the command of the Archbishop of Sloth, Petelgeuse Romanée-Conti! In order to thwart the madman's plot to inflict unspeakable tragedy upon Emilia and everyone else Subaru cares about, Subaru uses what little he has learned from Return by Death. Realizing that he can't save them alone, Subaru will beg, plead, and cooperate with whomever it takes to defy fate itself!
Subaru Natsuki was just trying to get to the convenience store but wound up summoned to another world. He encounters the usual things--life-threatening situations, silver haired beauties, cat fairies--you know, normal stuff. All that would be bad enough, but he's also gained the most inconvenient magical ability of all--time travel, but he's got to die to use it. How do you repay someone who saved your life when all you can do is die?