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In a Europe where the Catholic Church dominates and sorcery determines political power, Master Physician Julien Sauni re must infiltrate a mysterious cult with a thousand-year-old secret that calls into question the root of all power in Europe, as well as the origins of Christianity itself! The Duke of Lorraine's plans have come to fruition-he's pushed Europe into war, and the French monarchy is in tatters. Lorraine will try to seize the crown by force. Julien, locked in the dungeon of the Holy Inquisition, faces death and torture.
The most influential clandestine society in the history of the world is uncovered, a powerful man is murdered, and a mysterious ally appears with a thousand-year-old message as Doctor Julien Sauni re continues his hunt for the Holy Grail! From a disgraced order of knights to the secrets of a neoclassic painter, Julien Sauni re follows a trail of conspiracy that extends all the way to the walls of Jerusalem during the first crusade. In a Europe where sorcerers stalk the streets and the Catholic Church reigns supreme, Julien pursues a truth that could change the world forever.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Featuring full-color images from the best moments in graphic novel history, this comprehensive reference explores everything from dragons, cow races, and monstrous rats to insider secrets from Casanova himself. Includes top ten must-reads for every popular genre.
A cross-cultural encyclopedia of the most significant holy people in history, examining why people in a wide range of religious traditions throughout the world have been regarded as divinely inspired. The first reference on the subject to span all the world's major religions, Holy People of the World: A Cross-Cultural Encyclopedia examines the impact of individuals who, through personal charisma and inspirational deeds, served both as glorious examples of human potential and as envoys for the divine. Holy People of the World contains nearly 1,100 biographical sketches of venerated men and women. Written by religious studies experts and historians, each article focuses on the basic question: How did this person come to be regarded as holy? In addition, the encyclopedia features 20 survey articles on views of holy people in the major religious traditions such as Islam, Buddhism, and African religions, as well as 64 comparative articles on aspects of holiness and veneration across cultures such as awakening and conversion experiences, heredity, gender, asceticism, and persecution. Whether exploring by religion, culture, or historic period, this extensively cross-referenced resource offers a wealth of insights into one of the most revealing—and least explored—common denominators of spiritual traditions.
This work by Aquinas begins by discussing different types of political systems, using the classical classifications. Only rule which is directed "towards the common good of the multitude is fit to be called kingship," he argues. Rule by one man who "seeks his own benefit from his rule and not the good of the multitude subject to him" is called a "tyrant." He argues that "Just as the government of a king is the best, so the government of a tyrant is the worst," maintaining that rule by a single individual is the most efficient for accomplishing either good or evil purposes. He then proceeds to discuss "how provision might be made that the king may not fall into tyranny," stressing education and noting that "government of the kingdom must be so arranged that opportunity to tyrannize is removed." He then proceeds to consider what honor is due to kings, to discuss the appropriate qualities of a king, and to make some points on founding and maintaining a city. Principium autem intentionis nostrae hinc sumere oportet, ut quid nomine regis intelligendum sit, exponatur.
More comfortable with a sword than a scepter, the enigmatic Kull has recently crowned himself king and seeks to unite the once proud and powerful land of Valusia. As representatives from all corners of his kingdom seek his counsel, the warrior-king accepts a strange invitation from the Pictish emissary. Kull will need to discard ancient prejudices if he's to save the newly united Valusian empire from a clandestine enemy that once threatened to enslave and exterminate mankind! Aided by Brule—a hotheaded Pict confidant—Kull uncovers layers of deception and treachery in the ancient halls of the Tower of Splendor and faces the growing threat of the devious Serpent Cult! Join us as we discover Valusia's darkest secrets and witness the first days of its mightiest king. • Collection features a new cover by Paul Renaud. • See pages 28-29 for the conclusion to Arvid Nelson's acclaimed Rex Mundi series and the return of Zero Killer! • "Strong storytelling, powerful action, real emotion, great detail work, and a balls-to-the-wall sense of power from his main character."—Comic Book Resources