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Scientific Essay from the year 2011 in the subject Film Science, grade: N/A: Professional Lecture, University of Technology, Sydney (School of Design), course: MA Animation, language: English, abstract: This lecture ‘Revising Animation Genres: Jan Svankmajer, Tim Burton and James Cameron and the Study of Myth’ addresses the idea or concept of today’s classification of genres for animation feature films and interrogates why this concept needs to be revised today. The lecture is also about what makes it possible to tell a story successfully within films that use animation visual effects today. To do this, it discusses why the concept of the animation genre needs to be revised and suggests how today we need to look at the idea of genres in animation differently than we did in the past. By contrast with the modernism of the past (when fixed styles in art and culture had existed, making it possible to create certain strong recognisable frameworks for art which had helped us categorise different styles and genres and types of film and types of stories), today, a lot more art and art making is made up from a lot of pastiche, which now sees the appropriating of a mixture of ideas from other contexts, genres and themes. This appropriation of ideas previously not normally grouped together within an artwork or film or piece of animation is now being combined into an overall fraternizing of codes and references in films that often would employ animation visual effects.
Story of cinema -- How movies are made -- Movie genres -- World cinema -- A-Z directors -- Must-see movies.
Part of Alice's appeal is her ambiguity, which makes possible a range of interpretations in adapting Lewis Carroll's classic Wonderland stories to various media. Popular re-imaginings of Alice and her topsy-turvy world reveal many ways of eliciting enchantment and shaping make-believe. Late 20th century and 21st century adaptations interact with the source texts and with each other--providing readers with an elaborate fictional universe. This book fully explores today's multi-media journey to Wonderland.
The camera supposedly never lies, yet film's ability to frame, cut and reconstruct all that passed before its lens made cinema the pre-eminent medium of visual illusion and revelation from the early twentieth century onwards. This volume examines film's creative history of special effects and trickery, encompassing everything from George Méliès' first trick films to the modern CGI era. Evaluating movements towards the use of computer-generated 'synthespians' in films such as Final Fantasy: the Spirits Within (2001), this title suggests that cinematic effects should be understood not as attempts to perfectly mimic real life, but as constructions of substitute realities, situating them in the cultural lineage of the stage performers and illusionists and of the nineteenth century. With analyses of films such as Destination Moon (1950), Spider-Man (2002) and the King Kong films (1933 and 2006), this new volume provides an insight into cinema's capacity to perform illusions.
This reference source covers all aspects of the cinema, including film history, production, national cinemas, genre theory and criticism, and cultural contexts.
“A richly detailed and critically penetrating overview . . . from the plucky adventures of Captain Video to the postmodern paradoxes of The X-Files and Lost.” —Rob Latham, coeditor of Science Fiction Studies Exploring such hits as The Twilight Zone, Star Trek, Battlestar Galactica, and Lost, among others, The Essential Science Fiction Television Reader illuminates the history, narrative approaches, and themes of the genre. The book discusses science fiction television from its early years, when shows attempted to recreate the allure of science fiction cinema, to its current status as a sophisticated genre with a popularity all its own. J. P. Telotte has assembled a wide-ranging volume rich in theoretical scholarship yet fully accessible to science fiction fans. The book supplies readers with valuable historical context, analyses of essential science fiction series, and an understanding of the key issues in science fiction television.
A history of images in motion that explores the"special effect" of cinema.
The first full length graphic novel from the author of Shrimpy and Paul Enter the strange and wordplay-loving world of cartoonist and fine artist Marc Bell (Shrimpy and Paul, Hot Potatoe), where the All-Star Schnauzer Band runs things and tiny beings hold signs saying “It’s under control.” Our hapless hero Stroppy is minding his business, working a menial job in one of Monsieur Moustache’s factories, when a muscular fellah named Sean blocks up the assembly line. Sean’s there to promote an All-Star Schnauzer Band-organized songwriting contest, which he does enthusiastically, and at the expense of Stroppy’s livelihood, home, and face. In hopes for a cash prize, Stroppy submits a work by his friend Clancy The Poet to the contest. Mishaps and hilarity ensue and Stroppy is forced to go deep into the heart of Schnauzer territory to rescue his poet friend. Stroppy is Marc Bell’s triumphant return to comics; it’s also his first full-length graphic novella, one that thrums with jokes, hashtags, and made-up song lyrics. Densely detailed not-so-secret underground societies, little robots, and heavy weight humdingers leap off the page in full color. With Stroppy, Bell continues to explode the divide between fine art, doodling, and comics.
Postmodern Reinterpretations of Fairy Tales : How Applying New Methods Generates New Meanings
This anthology explores the resilience and ubiquity of the Gothic in cinema from its earliest days to its most contemporary iterations.