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In this book, Gary Mucciaroni examines the shifting fortunes of economic interest groups in Washington. He addresses such compelling questions as: Why do policymakers bestow benefits on these groups in some areas of public policy but refrain from doing so in others? Why are benefits given to these industries in one period but revoked at a later time? What conditions and processes shape policymakers' postures toward particular interests, and why do they sometimes change? Mucciaroni compares and contrasts four policy areas—tax incentives, anti-competitive regulations, trade barriers, and agricultural subsidies—where it is possible for interest groups to gain substantial benefits while paying little of the costs. He finds that the fortunes of these groups vary considerably across policies and over time. In explaining these patterns, Mucciaroni argues that interest group fortunes are not shaped so much by the interest groups themselves or their political activities, but rather by what he calls the "issue and institutional contexts." The kinds of issues that become salient, how they are defined in policy debates, and the different institutional arrangements for making policy choices all have a powerful impact on group fortunes. The comparative case study approach allows the author to build generalizations about the relationship between issues, institutions, interests, and policy without sacrificing the rich and nuanced insights found in single case studies.
This edition of the biennial Poverty and Shared Prosperity report brings sobering news. The COVID-19 (coronavirus) pandemic and its associated economic crisis, compounded by the effects of armed conflict and climate change, are reversing hard-won gains in poverty reduction and shared prosperity. The fight to end poverty has suffered its worst setback in decades after more than 20 years of progress. The goal of ending extreme poverty by 2030, already at risk before the pandemic, is now beyond reach in the absence of swift, significant, and sustained action, and the objective of advancing shared prosperity—raising the incomes of the poorest 40 percent in each country—will be much more difficult. Poverty and Shared Prosperity 2020: Reversals of Fortune presents new estimates of COVID-19's impacts on global poverty and shared prosperity. Harnessing fresh data from frontline surveys and economic simulations, it shows that pandemic-related job losses and deprivation worldwide are hitting already poor and vulnerable people hard, while also shifting the profile of global poverty to include millions of 'new poor.' Original analysis included in the report shows that the new poor are more urban, better educated, and less likely to work in agriculture than those living in extreme poverty before COVID-19. It also gives new estimates of the impact of conflict and climate change, and how they overlap. These results are important for targeting policies to safeguard lives and livelihoods. It shows how some countries are acting to reverse the crisis, protect those most vulnerable, and promote a resilient recovery. These findings call for urgent action. If the global response fails the world's poorest and most vulnerable people now, the losses they have experienced to date will be minimal compared with what lies ahead. Success over the long term will require much more than stopping COVID-19. As efforts to curb the disease and its economic fallout intensify, the interrupted development agenda in low- and middle-income countries must be put back on track. Recovering from today's reversals of fortune requires tackling the economic crisis unleashed by COVID-19 with a commitment proportional to the crisis itself. In doing so, countries can also plant the seeds for dealing with the long-term development challenges of promoting inclusive growth, capital accumulation, and risk prevention—particularly the risks of conflict and climate change.
These new translations of Bernat Metge’s Libre de Fortuna e Prudència (1381) into Spanish (verse) and English (prose) make this key early work by 14th-century Catalonia’s most challenging writer available to the wider audience it has longed deserved. As with Metge’s masterwork, Lo somni (The Dream), recently translated by Cortijo Ocaña and Elisabeth Lagresa (Benjamins, 2013), the writing of The Book of Fortune and Prudence seems to have been precipitated by a larger crisis in Catalan society, in this case, an all-too-familiar-sounding banking crisis. Drawing on sources ranging from Boethius, to the Roman de la Rose to Arthurian fable, Metge unveils the workings of the world through his two allegorical women, Fortune (good and bad) and Prudence, in a search for consolation in the midst of inexplicable reversals of fortune--those of others, and perhaps his own. But as in the Somni, Metge refuses here to offer pat solutions to the crises of his day, offering what is perhaps one of our earliest glimpses of the impact of new ideas coming from Italy in the Iberian Peninsula. The work is written in the popular noves rimades form (octosyllabic rhymed couplets) in the challenging mix of Occitan and Catalan common to verse writing in 14th century Catalonia. Cortijo’s and Martines’s tri-lingual edition, together with its fine introduction and notes, is an extremely valuable contribution as it makes this unduly neglected text of the later Iberian Middle Ages available for students and other readers in a broadly accessible, yet scholarly, form. (Prof. John Dagenais, UCLA)
Originally published in 1994. Chaucer is considered the first major humorist in English literature and is particularly interesting as he reflects the humor of predecessors and contemporaries as well as defines development for subsequent British humor. This collection presents essays that define the nature of Chaucerian humor, examine Chaucer’s works from a variety of theoretical perspectives, and consider genres of humor within his writing. This is an excellent work of critical discourse that adds important understanding of Chaucer as well as the field of comedy in literature.
This volume contains papers and commentaries presented to the Boston Area Colloquium in Ancient Philosophy during the academic year 2007-8. The papers discuss a wide range of topics related to Plato and Aristotle. On Plato, topics include false pleasures in the "Philebus," the tripartite soul in the "Republic," and rhetoric in the "Phaedrus," and on Aristotle, the relation of the physical and psychological in "De Anima," of virtue and happiness in the "Ethics," of body and nature in the "Physics," and the role of pros hen in the "Metaphysics." One other paper argues for the Aristotelian origin of Stoic determinism.
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
This volume offers a practical, accessible and thought-provoking guide to this Roman tragedy, surveying its major themes and critical reception. It also provides a detailed and up-to-date history of the play's performance, beginning with its earliest known staging in 1599, including an analysis of the 2013 film Caesar Must Die starring Italian inmates, and an assessment of why the play is now coming back into vogue on stage. Moving through to four new critical essays, it opens up cutting-edge perspectives on the work, and finishes with a guide to pedagogical approaches by the experienced teacher and leading academic Jeremy Lopez. Detailing web-based and production-related resources, and including an annotated bibliography of critical works, the guide will equip teachers and facilitate students' understanding of this challenging play.