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A terrible change has come to the Cineverse. In all its many movie worlds, bad guys win, good guys perish, and boy doesn't even get girl. Only Captain Crusader (until recently plain old Roger Gordon) can put things right-but the Captain has problems of his own.
A terrible change has come to the Cineverse. In all its many movie worlds, bad guys win, good guys perish, and boy doesn't even get girl. Only Captain Crusader (until recently plain old Roger Gordon) can put things right-but the Captain has problems of his own.
“A lighthearted, clever send-up of zany horror conventions, this book is just the thing for kids about ready for M. T. Anderson’s Whales on Stilts.” —Booklist When Joules and Kevin Rockman’s parents drop them off at Camp Whatsitooya on their way to an International Spamathon, the twins expect a summer of marshmallows, campfires, and canoe trips. What they do not expect is to defend the earth from an invasion of sugar-addicted, murderous, seven-foot-tall rabbits from another galaxy. Happily, the Rockman twins, veteran watchers of the Late, Late, Late Creepy Show for Insomniacs, are unusually well-prepared for dealing with monstrous beings from outer space. If only their fellow campers were so lucky. Andrea Beaty, New York Times–bestselling author of several very funny picture books and a mystery novel, here reaches new heights of hilarity and verbal dexterity in a novel sure to become a camp—ba-dum-dum—classic. “Beaty’s tale of high silliness is sure to please, and it’s dotted with Santat’s mini-comics and spot illustrations, which move the story along.” —Kirkus Reviews “Beaty’s storytelling is lighthearted and fast-paced . . . her unconventional and entertaining narrative make it a wholly fun read.” —Publishers Weekly
A MALADY OF MAGICKS "Guxx Unfufadoo is my name. And killing wizards is my game!" Thus spoke the dreaded rhyming demon, come from the Netherhells, to munch a bunch of the great Ebenezum.Only it didn't quite work out that way. Ebenezum lived, cursed by Guxx with a mighty curse that he should henceforth be allergic to magic.So Ebenezum and his hapless apprentice Wuntvor must journey to the City of Forbidden Delights to seek a cure. They find the road fraught with peril and dark magic, from tap-dancing dragons to enchanted chickens, slobbering trolls, winsome witches and sinister shrubbery.It's up to Wunt to see them through, to utter the sounds of power and speak the spells that will insure their health, wealth and continued life. It only he could remember the words... A MULTITUDE OF MONSTERS I've got you now, you wizardly pest, in my stomach you soon will rest! Thus spoke Guxx Unfufadoo to the mighty wizard, Ebenezum. The dreaded rhyming demon had cruelly cursed the mage with a malady of magicks and now he was determined that the suffering sorcerer never reach Vushta, the City of Forbodden Delights, where he might find a cure. A NIGHT IN THE NETHERHELLS In the conclusion of the Ebenezum trilogy, the wizard Ebenezum and his hapless apprentice, Wuntvor, must do everything in their power to save Vushta, City of Forbidden Delights, from Guxx, the rhyming demon.
Can Violet and Noah protect their village from griefers and ensure the Olympic Games continue uninterrupted? Noah and Violet’s village is hosting the Olympics for Minecrafters. The events are disrupted when a TNT attack destroys the Olympic stadium. Noah and Violet are forced to gather the townspeople to wage a battle against Daniel and his powerful griefers. They all must stop the griefers before they destroy the games entirely. With a full agenda of Olympic games from relay races to boat races, the group has to save the legendary competition. The griefers, angered by their recent defeat, are getting their revenge on Noah and Violet. They are planning a serious attack on the town, which could have devastating consequences on the duo and their hometown. Can Violet and Noah stop the griefers in time? Will the Olympic games go on safely? Find out in this thrilling third installment of the League of Griefers series! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Sometimes no news is bad news. It's been twenty years since the end of the Cylon war. The twelve human colony worlds are rebuilding, and the Cylons . . . the Cylons have been just too quiet. They are nowhere to be found. The robotic race that tried to obliterate their creators has gone to parts unknown in deep space. The aftermath of the war has created a new, illegal profession: scavenger. Tom Zarek is one, scouring the outer settlements for valuable Cylon technologies and artifacts and usually returning empty-handed. But now, he and the crew of the Cruiser Lightning have found the Omega Station, a scientific station shrouded in secrecy beyond the edge of charted space. This is it, the big score, except something is wrong...the base is still occupied, not by humans alone; by Cylons too! The Battlestar Galactica, one of the oldest warships in the fleet, receives the Lightning's distress call, a cryptic one-word message: "Cylons." William Adama, newly promoted to second-in-command, is worried. Most of his crew are green, new recruits, not prepared for anything but the most routine missions. And, as Adama soon discovers, this mission is anything but routine. Omega is indeed full of Cylons, but also something much more disturbing . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Lenny Hodge is a young man with certain abilities—special talents that even he doesn't understand. It is only when he joins Terrifitemps (the temporary employment agency that secretly controls the world) and meets his new team—a psychic, a vampire, a ghost hunter, and a werevole (yes, a werevole)—that Lenny realizes how much his special talent will put him in jeopardy. But it's worth it, right? Hasn't Lenny always wanted to save the world?
Two worlds. One teems with life and technology. It is called Earth. The other is a twisting maze of inter-connected dwellings and empty space. It is called the Castle. Both worlds know violence. Both know greed. And now, in our time, they are about to meet… May the best world win. From the powerful imagination of author Craig Shaw Gardner comes the tale of a sixteen-year-old Earth boy who does not yet know he is from another world—a Changeling, switched with a human child when he was still an infant. Nor does he know that he is about to be plunged into a war that will not only determine the future of Earth, his adoptive home, but also the strange world where he was born. Murder and magic. Treachery and terror. It is time to fight The Changeling War.
The Earth is doomed. A sinister alien race, disguised as giant rotary phones, is planning to blow up the world and sell whatever is left as collectibles! It’s up to our hero Lenny and his team of paranormal investigators – a ghost hunter, a psychic, a vampire, a werevole, and a pooka named Bob -- to save the day. They must survive Yetis, vampire brides, a robot swami, and being shot into the depths of space. But they must succeed, or Earth will be no more! After all, the firm Lenny and the others work for is Terrifitemps, the temporary employment agency that secretly controls the world. And with the aid of a legendary hero from the agency’s past, our heroes must turn back the alien threat and make our planet safe again. But can they do it in time? Or will they be a team without a planet to call their own? tags: humorous fantasy, vampire, ghost hunters, psychics, werevole, monsters, magic *** “Gardner skewers all the clichés of quest-fantasy with wit, style, mordant irony and great glee.” -- Spider Robinson, author of Callahan’s Crosstime Saloon. “The field needs more humorists of this caliber.” – Robert Aspirin, author of ANOTHER FINE MYTH. “Awfully silly!” -- LOCUS