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Welcome back to Montague Island, where successful solvers explore a mansion, complete a series of logic puzzles, and reveal the secret behind a mysterious package and its codedmessage This entertaining sequel to the popular Montague Island Mysteries once again follows a storyline about a group of friends who meet to play murder-mystery games at an island mansion. The fun begins when Gordon Montague receives a mysterious package with a coded message, and the drama plays out over multiple puzzle-solving gatherings. To successfully solve all the logic puzzles, you'll have to study maps, blueprints, dartboards, mosaics, and more.
Solve logic puzzles AND play sleuth at the same time! This thoroughly unique book--written by the former editor of Games magazine--offers the immersive pleasure of a novel as it follows a group of friends who meet regularly to play murder-mystery games at the island home of a wealthy couple. As you go about completing the puzzles, you'll learn more about the guests, the house, and the island . . . and uncover a secret about the mansion itself. Maps of the island throughout enhance the atmosphere and draw solvers deeper into the story.
Prepare to be swept away into three worlds of adventure! In Return to Skull Island, Omri Darkblade and Hammurabi Osani smuggle a deadly cargo of laser rifles aboard their sailing ship and find a very important stowaway in their midst. In The Further Adventures of the Sea Rangers, James Whalemaster uses a unique weapon, a sundisk, to battle the powerful Prince Darian of the Kingdom of Axony. And in Valkyrie, Myla Henderson battles humanoid locusts that have conquered the eastern United States. William Powell has done it again!
Take a third trip back to Montague Island where you'll join Gordon Montague's daughter, Cheryl, as she and her law-school classmates enjoy murder-mystery games, take trips to the mainland, and study for the bar exam. Meanwhile, Gordon suspects that someone with a grudge is planning revenge, and asks Taylor to investigate. Readers get to study maps and blueprints, play games, collect wildflowers, visit an amusement park, and more, all while uncovering a nefarious plot.
"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!
Past and present meet on mysterious Montague Island. In this, the fourth book of the popular Montague Island Mysteries series of logic puzzle books (over 56,000 copies sold), Gordon Montague is working on his memoirs, which are filled with reminiscences (and puzzles) of his younger days, and his earliest experiences on Montague Island. Helping Gordon review the manuscript is Taylor, who by now is a lifelong friend--but then something happens that gives Taylor's presence on the island another urgent purpose. From Taylor's perspective, solvers will study maps and blueprints, attend parties, meet dogs, plan a wedding, and more.
From Hugh Edwards, one of the discoverers of the wreck of the Batavia, comes Islands of Angry Ghosts, an expert and compelling look at one of the most horrific maritime incidents in Australian history. A fascinating story, in print since 1966, Islands of Angry Ghosts is a story in two parts. It traces and re-creates the final months of the Batavia and her crew, pieced together through journals, letters and trial records. It also follows the discovery and salvage of Batavia's wreck by Hugh Edwards and a crew of divers. In 1629, the Dutch East India merchantman the Batavia was wrecked on reef islands off the West Australian coast while on a routine trip to Indonesia. What followed this disaster is a harrowing tale of desertion, betrayal and murder. More than 125 men, women and children were murdered by mutineers caught in a frenzy of bloodlust and greed. By the time the rescue ship finally arrived, months later, the marooned were caught in a desperate battle between soldiers trying to defend the survivors and the mutineers who were bent on leaving no witnesses. More than three hundred years later, Hugh Edwards, a West Australian reporter and diving enthusiast, started to search for the lost ship. When Edwards and his team found the Batavia, they discovered the final piece of a story that has gripped Australians for over a century.
Alice has led a life of normality up until now. As a world-famous horror author, her worst scribbles cannot compare to the nightmare she is about to embark upon. Waking up in a rundown, dim-lit, and rusted asylum, she soon finds herself trapped in a game of survival. The moment her cell door opens, she is a contestant in the horror games, where she has to outwit, outrun, and kill to stay alive. One issue that may stand in her way is that not all residents of the asylum are alive.Will Alice survive the horror games?WARNING CONTAINS GRAPHIC CONTENT
A Kirkus Prize nominee and Stonewall Honor winner with 5 starred reviews! A New York Times bestseller! Named one of the best books of 2017 by NPR and the New York Public Library! "The queer teen historical you didn’t know was missing from your life.”—Teen Vogue "A stunning powerhouse of a story."—School Library Journal "A gleeful romp through history."—ALA Booklist A young bisexual British lord embarks on an unforgettable Grand Tour of Europe with his best friend/secret crush. An 18th-century romantic adventure for the modern age written by This Monstrous Thing author Mackenzi Lee—Simon vs. the Homo Sapiens Agenda meets the 1700s. Henry “Monty” Montague doesn’t care that his roguish passions are far from suitable for the gentleman he was born to be. But as Monty embarks on his grand tour of Europe, his quests for pleasure and vice are in danger of coming to an end. Not only does his father expect him to take over the family’s estate upon his return, but Monty is also nursing an impossible crush on his best friend and traveling companion, Percy. So Monty vows to make this yearlong escapade one last hedonistic hurrah and flirt with Percy from Paris to Rome. But when one of Monty’s reckless decisions turns their trip abroad into a harrowing manhunt, it calls into question everything he knows, including his relationship with the boy he adores. Witty, dazzling, and intriguing at every turn, The Gentleman's Guide to Vice and Virtue is an irresistible romp that explores the undeniably fine lines between friendship and love. Don't miss Felicity's adventures in The Lady's Guide to Petticoats and Piracy, the highly anticipated sequel!
If you love classic logic puzzles, you know how hard it is to find good ones. Thankfully, the folks at mental_floss--the popular trivia magazine--have come to the rescue with a topnotch book of 72 puzzles that will flex your logical reasoning to the max. Each puzzle comes with a grid to mark your deductions, so put on your thinking cap and start solving. And don't worry if you have to erase your answers; the high-quality paper won't rip