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Retro, 5th Edition is a tactical World War II Infantry Combat Variant Rule book, published by Minden Games (2016). It contains all standard and optional rules for the variant, including eleven scenarios, and Design your Own scenario guidelines. You must own the components to a host WW2 tactical wargame (maps and counters) to use the variant.
My name is Sophie. This book is about me. It tells the heart-stoppingly riveting story of my first love. And also of my second. And, okay, my third love, too. It's not that I'm boy crazy. It's just that even though I'm almost fifteen I've been having sort of a hard time trying to figure out the difference between love and lust. It's like my mind and my body and my heart just don't seem to be able to agree on anything.
Project retrospectives help teams examine what went right and what went wrong on a project. But traditionally, retrospectives (also known as “post-mortems”) are only held at the end of the project—too late to help. You need agile retrospectives that are iterative and incremental. You need to accurately find and fix problems to help the team today. Now Esther and Diana show you the tools, tricks and tips you need to fix the problems you face on a software development project on an on-going basis. You’ll see how to architect retrospectives in general, how to design them specifically for your team and organization, how to run them effectively, how to make the needed changes and how to scale these techniques up. You’ll learn how to deal with problems, and implement solutions effectively throughout the project—not just at the end. This book will help you: Design and run effective retrospectives Learn how to find and fix problems Find and reinforce team strengths Address people issues as well as technological Use tools and recipes proven in the real world With regular tune-ups, your team will hum like a precise, world-class orchestra.
Sexual Harassment in the Workplace: Law and Practice
The world’s leading textbook on astrobiology—ideal for an introductory one-semester course and now fully revised and updated Are we alone in the cosmos? How are scientists seeking signs of life beyond our home planet? Could we colonize other planets, moons, or even other star systems? This introductory textbook, written by a team of four renowned science communicators, educators, and researchers, tells the amazing story of how modern science is seeking the answers to these and other fascinating questions. They are the questions that are at the heart of the highly interdisciplinary field of astrobiology, the study of life in the universe. Written in an accessible, conversational style for anyone intrigued by the possibilities of life in the solar system and beyond, Life in the Universe is an ideal place to start learning about the latest discoveries and unsolved mysteries in the field. From the most recent missions to Saturn’s moons and our neighboring planet Mars to revolutionary discoveries of thousands of exoplanets, from the puzzle of life’s beginning on Earth to the latest efforts in the search for intelligent life elsewhere, this book captures the imagination and enriches the reader’s understanding of how astronomers, planetary scientists, biologists, and other scientists make progress at the cutting edge of this dynamic field. Enriched with a wealth of engaging features, this textbook brings any citizen of the cosmos up to speed with the scientific quest to discover whether we are alone or part of a universe full of life. An acclaimed text designed to inspire students of all backgrounds to explore foundational questions about life in the cosmos Completely revised and updated to include the latest developments in the field, including recent exploratory space missions to Mars, frontier exoplanet science, research on the origin of life on Earth, and more Enriched with helpful learning aids, including in-chapter Think about It questions, optional Do the Math and Special Topic boxes, Movie Madness boxes, end-of-chapter exercises and problems, quick quizzes, and much more Supported by instructor’s resources, including an illustration package and test bank, available upon request
There is something distinctly compelling about the vintage aesthetic. Brimming with charm and character, it often tells stories of a colourful past and showcases a level of craftsmanship that many creatives today still aspire to emulate. Retro designs also emanate a sense of comfort and warmth that is tinged with nostalgia. As testament to the adage that old is indeed gold, New Retro showcases a brilliant collection of work that is anything but outdated, featuring projects that not only draw inspiration from the good old days, but also merge seamlessly with contemporary influences and culture. First published in 2016, this 2021 rerelease - with additional projects and a special cover design - coincides with Victionary's 20th anniversary and is dedicated to the fans who have been requesting for its reprint ever since it went out of stock.
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
An illustrated cooking book with hundreds of recipes.
Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen
Dante Alighieri's terrifying masterpiece enhanced with chilling imagery from the legendary artist, Gustave Doré is a sight to behold.Join Dante on a trip to Hell in Henry Francis Cary's translated version published with Gustave Doré's terrifying artwork. Originally printed in 1861, this Retro Hell-Bound Edition includes:-The original type font-Classic page layouts-Crisp digitally re-scanned and enhanced images-8 1⁄2" x 11" printing-Bold new cover design-Critical explanatory notes-Chronology-The Life of Dante. Written in the 14th century, Inferno gained immense popularity in the late 19th century and stirred the imagination of contemporary artists and translators from the time. Few found inspiration in such a grand way as Doré. The immensely talented French artist created a famous series of unforgettable engravings that enhance the Divine Comedy's journey into untold depths of sorrow, pain, and madness with impeccable detail, masterful shading, imaginative landscape work, and flawless human anatomy. Years ahead of his time, Gustave Doré's imagery tells the story in a cinematic way, which was unusual for the time, and remains captivating today. One wonders how anyone could have possibly created the artwork for Inferno using tools from era.Enjoy Dante's vision of Hell and Cary's translation while admiring more than 75 unforgettable illustrations in crisp detail. The Cary-Doré edition presents Dante's thought-provoking look at the afterlife in a modern yet classical way that continues to enthrall audiences well into the 21st-century.