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Showcases cutting-edge work by renowned researchers of classical Hollywood filmmaking.
Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.
There are two basic rules for writing nonfiction, says historian and award-winning author Stephen J. Pyne. Rule 1: You can’t make stuff up. Rule 2: You can’t leave out known stuff that affects our understanding. Follow these rules, and you are writing nonfiction. Writing for different audiences and genres will require further guidelines. But all readers expect that style and story (or more broadly, theme) will complement one another. Style and Story is for those who wish to craft nonfiction texts that do more than simply relay facts and arguments. Pyne explains how writers can employ literary tools and strategies to have art and craft add value to their theme. With advice gleaned from nearly a dozen years of teaching writing to graduate students, Pyne offers pragmatic guidance on how to create powerful nonfiction, whether for an academic or popular audience. Each chapter offers samples that span genres, showcasing the best kinds of nonfiction writing. Pyne analyzes these examples that will help writers understand how they can improve their nonfiction through their choice of voice, words, structure, metaphors, and narrative. Pyne builds on his previous guide, Voice and Vision, expanding the range of topics to include openings and closings, humor and satire, historical writing, setting scenes, writing about technical matters and deep details, long and short narration, reading for craft, and thoughts on writing generally. He also includes in this volume a set of exercises to practice writing techniques. Style and Story will be treasured by anyone, whether novice or expert, who seeks guidance to improve the power of their nonfiction writing.
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide
In this new collection of thirteen essays, Arlie Russell Hochschild—author of the groundbreaking exploration of emotional labor, The Managed Heart and The Outsourced Self—focuses squarely on the impact of social forces on the emotional side of intimate life. From the “work” it takes to keep personal life personal, put feeling into work, and empathize with others; to the cultural “blur” between market and home; the effect of a social class gap on family wellbeing; and the movement of care workers around the globe, Hochschild raises deep questions about the modern age. In an eponymous essay, she even points towards a possible future in which a person asking “How’s the family?” hears the proud answer, “Couldn’t be better.”
terminator genisys; terminator genisys movie; terminator movies; terminator films; terminator franchise; the terminator; terminator genisys behind the scenes; art and making of terminator genisys; terminator genisys book; arnold schwarzenegger; emilia clarke; jai courtney; matt smith; film books; movie books Go behind the scenes of one of the most anticipated movies of 2015 with The Art and Making of Terminator Genisys. Capturing the complete creative journey behind the making of the film, the book will also look at the daunting challenges that the team faced in creating a new installment in one of the best-loved sci-fi sagas in cinema history. The Art and Making of Terminator Genisys will make extensive use of concept art and unit photography from the production, balancing an in-depth and satisfying narrative with a striking visual account of the making of the film. The Art and Making of Terminator Genisys will also feature interviews with key cast and crew members plus a wealth of inserts and removable items, such as script pages, pieces of concept art, notes from the set, and other pieces of ephemera that further enhance the reading experience.
Presenting an innovative approach to performance studies and literary history, Soyica Colbert argues for the centrality of black performance traditions to African American literature, including preaching, dancing, blues and gospel, and theatre itself, showing how these performance traditions create the 'performative ground' of African American literary texts. Across a century of literary production using the physical space of the theatre and the discursive space of the page, W. E. B. Du Bois, Zora Neale Hurston, James Baldwin, August Wilson and others deploy performances to re-situate black people in time and space. The study examines African American plays past and present, including A Raisin in the Sun, Blues for Mister Charlie and Joe Turner's Come and Gone, demonstrating how African American dramatists stage black performances in their plays as acts of recuperation and restoration, creating sites that have the potential to repair the damage caused by slavery and its aftermath.
File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.