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Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Like no other nation on earth, Americans eagerly blend their religion and sports. This book traces this dynamic relationship from the Puritan condemnation of games as sinful in the seventeenth century to the near deification of athletic contests in our own day.
Play, as an event of the inventive human spirit, invites our most able Christian reflection. The person at play is expressing his or her God-given nature. Unable to understand our play as God-given, Christians are often inauthentic players. Johnston tries to help us to see that Christians are created to work and to play.
Play, Pain and Religion is the first consideration of the practices associated with BDSM (bondage, domination, sadism and masochism) in the context of religious studies scholarship. The focus is an exploration of BDSM experience as it emerges from the complex interactions of kink activities and relationship. Experiences categorised by BDSM practitioners as 'religious' and 'spiritual' are commonly described in the same terms, and given the same value, as descriptions of experiences which are not so categorised. Play, Pain and Religion examines practitioner accounts of BDSM experience alongside those practitioners' personal identification with these terms. This book argues that the significance of a given experience is not located solely within any intrinsic quality ascribed to it but in subsequent constructions around the nature and meaning of the event. It examines some such constructions, moving away from absolute definitions of religion or religions to consider the religious as an active process of meaning-, world- and story-making. By using this 'religioning' framework, this book examines ways in which BDSM can potentially be used in such processes. Play, Pain and Religion is a valuable resource for scholars of religion and of kink, for people interested in the complexities of ascribing meaning and value to human behaviour, and for kinksters interested in their own kink and why it is they do what they do.
Meaningful, lasting learning comes from childlike curiosity and play. The approach of this book is to make relgious instruction fun, spontaneous and deeply spiritual. Godly Play is a practical yet innovative approach to religious education--becoming childlike in order to teach children.
In 'The Games People Play', Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter thedebate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators.'The Games People Play' addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances.
In a sweeping reconsideration of the relation between religion and modernity, Jose Casanova surveys the roles that religions may play in the public sphere of modern societies. During the 1980s, religious traditions around the world, from Islamic fundamentalism to Catholic liberation theology, began making their way, often forcefully, out of the private sphere and into public life, causing the "deprivatization" of religion in contemporary life. No longer content merely to administer pastoral care to individual souls, religious institutions are challenging dominant political and social forces, raising questions about the claims of entities such as nations and markets to be "value neutral", and straining the traditional connections of private and public morality. Casanova looks at five cases from two religious traditions (Catholicism and Protestantism) in four countries (Spain, Poland, Brazil, and the United States). These cases challenge postwar—and indeed post-Enlightenment—assumptions about the role of modernity and secularization in religious movements throughout the world. This book expands our understanding of the increasingly significant role religion plays in the ongoing construction of the modern world.
Is a powerful position a guarantee that a religion will continue? Does God take sides in religious power struggles? Can God survive religious exclusivity and diversity? Is God migrating from out there to in here? Is religion sustainable in the long run? In seeking answers to these questions, this book explores the possibilities afforded by playful religion. Religion has playful origins, but this aspect is forgotten as soon as institutional power becomes self-serving insteadof subservient. Power changes the very essence of religion. Virtually all religions are distorted versions of a playful original. Institutionalization is religion's curse, not its blessing. Apparent success hides the failure of religion to be faithful to its original intent. This book helps find the way back from bordering to inclusivity and openness.