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Relic Hunters is a study of the complex relationship between the people of 19th century America with the material antiquities of North America's indigenous past. As scholars struggled to explain their existence, farmers in Ohio were plowing up arrowheads, building their houses atop burial mounds, and developing their own ideas about antiquity. They experienced the new country as a "place with history" reflected in material traces that became important touch points for scientific knowledge, but for American cultural identity as well. Relic Hunters traces the encounter with American antiquities from 1812 to 1879. This encompasses the period when archaeology took root in the United States: it also spans the "deep settlement" of the Midwest and sectional strife both before and after the Civil War. At the center of the story is the first iconic find of American archaeology, known as "the Kentucky Mummy." Discovered deep in a cavern, this dessicated burial became the subject of scholarly competition, traveling exhibitions, and even poetry. The book uses the theme of the Kentucky Mummy to structure the broader story of the public and American antiquities, a tour that leads through rural museums, mound excavations, lecture tours, shady deals, and ultimately into the famous attic of the Smithsonian Institution. Ultimately, Relic Hunters is a story of the American landscape, and of the role of archaeology in shaping that place. Derived from letters, memoranda, and reports found in more than a dozen archives, this is a unique account of a critical encounter that shaped local and national identity in ways that are only now being explored.
In just one semester at Iron Bridge Academy, The Grey Griffins have already had quite an education-clockwork robots, students with super powers, and a hidden land beyond our world where mystical creatures and incredible inventions exist. But as second semester begins, their friendship is put to the test-Max, Ernie, Natalia, and Harley are growing apart. When their arch nemesis Otto Von Strife reemerges with another evil plan, the Griffins must learn to set aside their differences and reunite to save the world. And each other.
Some things should just stay lost. When they don’t, it’s Zoya’s job to put them down for good. But that’s easier said than done when that thing is a magical relic. Too bad that relic is in the hands of a young mage who possesses a power he can barely control. And this particular relic doesn’t need much to kick start a process that just might open a portal to hell—if Zoya doesn’t find and contain it first. Who will prevail—the relic hunters or the relic they came to contain? That may depend on who controls the boy who accidentally activated it. Get Relic Hunters today! If you're looking for: √ badass heroines (and villains) with brains, blades, and humor √ a fantasy adventure filled with side switching, doublecrossing and magical mayhem Then, get Relic Hunter now. Relic Hunters is the first book of a new sword & sorcery series starring two knights with disabilities who frequently sort out magical problems, engage in sword fights and wrangle the occasional demon while keeping their wits sharp and their sense of humor sharper. It's all in a day's work when you live in a quasi-intelligent enchanted forest.
All 5 Books in this USA Today Bestselling Archeological Adventure series. Sweet and clean suspense. 1. Inscription. Biblical artifacts. A rogue agent. An ancient cave. When covert government agents demand her expertise, Dr. Abigail Spencer's life is turned on its head. What should be the safe task of translating an ancient inscription turns into a battle of survival as Abigail finds herself face to face with priceless Biblical artifacts. Can she brave an ancient bobby-trapped cave, keep the artifacts from falling into the wrong hands, and stay alive? Inscription is a novella. The rest of the books in the series are full length novels. 2. Scroll Dr. Abigail Spencer is an ancient languages scholar. So why do covert agents want her dead? When Special Agent Jack Riley asks college professor Dr. Abigail Spencer to translate an ancient copper scroll, she has no idea it will lead to the lost treasure of Croesus hidden for centuries. When they arrive in Ephesus, their contact is dead; the scroll is gone, and mercenaries sent by a covert organization are determined to kill them. It's a race against time for Abigail. Can she reach the treasure before the killers, and manage to stay alive? 3. Papyrus. The murder of an antiquities dealer. An ancient Egyptian papyrus. Goliath's spear. A race through an ancient labyrinth under the Black Pyramid . . . Relic Hunters Taskforce sends Abigail and Riley to Cairo too late. Their contact is already dead, and missing is the 3,000 year-old Egyptian papyrus holding the clue to the location of Goliath's spear. Abigail and Riley must find the papyrus, decipher the code, and navigate the labyrinth under the Black Pyramid, a structure that was unsafe as soon as it built by King Amenemhat III thousands of years earlier. If they can locate Goliath's spear, can they keep it from the hands of ruthless agents who will stop at nothing to take the spear? And will Abigail learn she cannot trust all those closest to her? 4. Codex. Ancient Pompeii . . . The Spear of Destiny. Two worlds collide. While in Rome, Biblical archeologist Dr. Abigail Spencer is surprised by a phone call from Special Agent Riley. A codex which can help reveal the location of the Spear of Destiny has been discovered. With the codex in their possession, Abigail and Riley are determined to find the ancient artifact before the ruthless organization, Vortex. But with further clues to the location of the Spear of Destiny seemingly destroyed when Mount Vesuvius erupted in 79 AD, and with Vortex hot on their heels, do Spencer and Riley have any chance of victory? 5. Sigil. Nobody believes the Seal of Solomon exists—nobody that is, but the dangerous organization, Vortex. A sigil supposedly shows the way to the Seal, but all is not what it seems. Abigail and Riley are on the case, but the discovery of an old enemy is the least of their troubles.
The race to find Agrona’s final claw begins… Having claimed the Sword of Darkness, Bethany Aodhán must now destroy it—no simple task when the only means of doing so has long been hidden from humanity by the old gods. Hand in hand with that quest comes the need to find the Ring of Ruin before their enemies. But those enemies are closer to achieving their goals than Beth and her brother Luke realize, and they have destruction on their minds. Not just of a world but of all those who get in their way. As the quest for answers leads them from the realms of the old gods to deep underground, it becomes increasingly clear that someone close to them is working with the enemy. As danger closes in, survival becomes a battle. One Bethany might not win. Because the traitor in their midst has her in his sights… and plans to use her as bait.
An ancient vampire has returned to Castle Rock, and with her comes an even older evil intent on revenge… After tumultuous events in Canberra forced Lizzie Grace to confront her demons—literal and figurative—she returns to Castle Rock, hoping the stalemate with Aiden O’Connor can finally be resolved. Of course, for that to happen, she first has to talk to the man, and Lizzie is fighting a major case of cowardice. But cowardice holds no weight against the force of evil, and this one has a specific target in mind—Maelle Defour, the vampire Lizzie has an uneasy relationship with. As Aiden steps up to fight for everything he wants—including Lizzie—darkness is unleashed on the reservation. One that can turn those who look at it into stone. But the greatest threat to Lizzie might not be the demon or the vampires creating bloody chaos, but the wild magic itself. Because the wellspring is out of control, and the only way to stop it is to invoke an ancient ritual. One that might kill the precious child she carries.
A new relic hunt. A new evil… Resident Relic Hunter for Deva’s Fae Council is a title Bethany Aodhán never wanted, but it isn’t like she has a choice. And in truth, the appointment might just aid her quest to find her mother’s murderers—because at least one of those responsible is a member of the council, and getting access to their records could give her the connection and their identity. But before she can be given her first task or even start her behind-the-scenes hunt, a building belonging to Cynwrig Lùtair—the highborn dark elf who is not only her council liaison but lover—is set alight, and they barely escape with their lives. It quickly becomes clear that the cause of the fire was a relic belonging to the god of smiths and fire, capable of destroying anything made within a forge, old or new. And the man wielding it is an elf who stirs uneasy echoes of past darkness within Bethany. As the attacks intensify and draw ever closer to home, it’s increasingly evident that not only do the keys to finding the culprits lie in the past Bethany can’t remember, but he’s someone who knew her very well indeed. Someone who has no qualms about doing whatever it takes to get what he wants from her. Even if that means killing Lugh.
Two ancient vampires and a centuries-long war. Their final battlefield? The Faelan Werewolf reservation... With a wedding to plan and a future mother-in-law who hates her, the last thing Lizzie Grace needs is two psycho vampires rampaging through Castle Rock. But as their battle draws ever closer to her circle of friends, Lizzie finds herself unwillingly drawn deeper and deeper into their conflict. Then one vampire does the unthinkable, and Lizzie goes to war. Can she save everyone she loves and finally get her happy ending with Aiden? Or will darkness forever claim the reservation and consume them all?