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Eddie and Trudy start realizing just how deep they're in, as the extent of Eric Nightingale's influence becomes clear. Eric has agreed to wear a wire—but will the evidence he gathers help or hinder our heroes' investigation? And will the complications of their personal lives throw a further spanner in the works?
Trudy and Eddie face an unexpected problem, as the real cost of their dangerous choices start to become clear. But even that's nothing to the explosion of deadly violence that follows, and soon our heroes are up to their necks in trouble of the worst kind. And that's when Trudy has a very risky idea…
With Trudy's life hanging in the balance, Eddie's behavior grows increasingly dangerous- until a new angle on the Eric Nightingale case sends him into uncharted waters. Meanwhile, another threat to Red Team emerges- this one from within, and entirely unforeseen.
Once Eric Nightingale starts talking, Eddie and Trudy realize just how big a case this could be- and how far it could take them. But these are dangerous waters, and soon our heroes will be risking a lot more than just their careers...
A trip down memory lane takes us back to the beginnings of Red Team, as Duke and George eye up some fresh new NYPD talent. Meanwhile, the search of Little Boi Days' home yields some surprising results — and brings Eddie and Trudy to the brink of disaster.
One year after the catastrophic events that ended the first series, Red Team survivors Eddie Mellinger and Trudy Giroux are in the doldrums. Considered a political liability, the two are kept busy on small-time cases by their suspicious NYPD commanders... but a chance encounter in the ghetto gives them a chance to get back in the game. Trouble is, it means going far beyond the law… which is what almost got them killed last time around.
The missing player finally surfaces as Little Boi Days walks Eddie and Trudy through the story—filling in some very important blanks. Meanwhile, the rich and powerful turn out to have one or two cards left to play—in a game that could well cost Red Team dear.
After the harrowing conclusion of our first arc, Vampirella needs a break – not that it means she'll get one! A horror hostess gig goes awry in this stand-alone adventure tale of Weird Hollywood!
Dynamite’s new compilation of Garth Ennis and Darick Robertson’s hit series The Boys continues with Volume 3, which includes both of the original volumes 5 & 6. An evil so profound it threatens all mankind! The mightiest heroes on the planet uniting to defend us all! A secret crisis of such utter finality that a countdown to civil or infinite war seems unavoidable! But have you ever wondered what really happens during Crossovers? The Seven, Payback, Teenage Kix, Fantastico, and every other superhero on Earth team up for an annual event like no other - and where the superheroes go, can a certain "five complications and a dog" be far behind? But as the fun and games begin, it seems our heroes have set their sights on bigger game than usual. You can only maim and murder so many superheroes before someone decides to do something about it, and in The Boys' case that means Payback - a superteam of unimaginable power, second only to the mighty Seven. Pulping teenage supes is one thing, but how will our heroes fare against Soldier Boy, Mind-Droid, Swatto, the Crimson Countess, and the Nazi juggernaut known as Stormfront? Blood flies and bones shatter, as Butcher and company meet fire with fire.
In Brickleberry #2, we continue with Future Steve and his pursuit of his old boss, Woody Johnson, to prevent the cow invasion that wiped out humanity. The Bovine Overlord has sent Future Bobby back in time to thwart Future Steve's plot to assassinate Woody! Written by the show’s co-creators Waco O'Guin and Roger Black.