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Recreation Programming: Designing, Staging, and Managing the Delivery of Leisure Experiences incorporates information and techniques based on current knowledge about experiencing leisure and the current professional techniques and practices that programmers need to learn and master to design, stage, evaluate, and manage leisure experiences in any organization including government, commercial, and not-for-profit agencies. This eighth edition teaches the programmer to design and stage program services by learning the theory and techniques of recreation programming including (1) basic leisure theory that explains how leisure is experienced; (2) the generic structure of situated activity systems in which social interaction produces leisure experiences; (3) how programs are designed; and (4) procedures and techniques that programmers use to stage, evaluate, and manage recreation programs in a variety of agencies.
Used in numerous universities throughout the United States, Canada, Australia, and New Zealand, this book provides programming insights for educators, practitioners, and students. The book will present readers with the vital tools necessary in providing successful programs for their patrons.
Introduction to Recreation and Leisure, Third Edition, presents perspectives from 52 leading experts from around the world. It delves into foundational concepts, delivery systems, and programming services; offers an array of ancillaries; and helps students make informed career choices.
This course textbook provides a comprehensive three-step plan for successful programming of services, programme leadership and understanding operational management in recreation and leaisure organisations.
"The text raws on current knowledge of leisure programming strategies for small, medium-sized, and large organizations in a variety of settings, including community recreation, community and cultural arts, nonprofit organizations, hospitality, tourism, public relations, and event management. The book uses the leisure and recreation perspective to present the essential principles of arts and cultural programming to plan, design, manage, and evaluate events."--BOOK JACKET.
This title shows leisure industry professionals how to attract the emerging and lucrative 'Baby Boomer' market by using evidence based research to understand the 'Boomer' generation's leisure values, interests and needs. It contains staff training strategies, marketing strategies and a guide to developing successful 'Boomer' programmes.
'Leisure and Recreation Management' is essential reading for anyone interested in exploring both the theory and the practicalities of managing leisure and recreational facilities.
This new edition continues to focus on providing a clear understanding of how leisure expereinces are a direct basis for programme development. Based on the theoreticalmodel The Program Develoment Cycle, step-by-step directions take readers from understanding their agencies' cutltures to implementing follow-up analysis for their programmes. In addition, skill-building exercises and examples are included in each chapter to aid the reader in becoming a successful programmer. The book is also used as a resource for in-service development of current employmees and as a desk reference for professional programmers. Supporting website: www.reecreationprogramming.com