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After Ryoma’s inspired use of thaumaturgy to wash away the enemy, all eyes are on him. Along with Helena Steiner, he stands poised to win Rhoadseria’s civil war for Princess Lupis! But as the war approaches its climax with the battle of Heraklion, the enemy uses schemes and trickery to change the rules of the game. In the midst of betrayal, Ryoma finds his greatest chance yet to suppress the civil war!
Following his achievements in concluding the civil war in Rhoadseria, Ryoma Mikoshiba is awarded the title of duke and the territory of the Wortenia Peninsula. But as it turns out, Wortenia is an undeveloped land. Realizing he was driven to the peninsula because he was feared for his power, Ryoma plots to turn Wortenia into his foothold toward gaining power. The start of a new chapter in Ryoma’s story, now as a feudal lord!
High-schooler Ryoma Mikoshiba finds himself summoned to another world by the warmongering O’ltormea Empire. But Ryoma is no ordinary school boy – he has both talent and training in martial arts. Using his skills in martial arts to escape captivity and swearing revenge on the country that summoned him, Ryoma finds himself in a world where he can become stronger by absorbing the life force of whomever he slays – a world that fits his talents to a bloody T. Pursued by the O’ltormean court for killing an important official, Ryoma attempts to flee the border while keeping his identity hidden. But as he does, he encounters two twin sisters - Sara and Laura - an encounter that will change his fate. And so begins the epic tale of a young man and his journey of war and domination!
The O’ltormean invasion war against the Three-Kingdom Alliance reaches its conclusion thanks to Ryoma’s efforts. In so doing, Ryoma forms a powerful connection with Xarooda’s king, Julianus I. With these achievements under his belt, Ryoma makes his triumphant return to his domain in the Wortenia Peninsula. However, Sudou and his Organization continue to act in secret, sowing chaos throughout the western continent. Seeing Ryoma’s influence and realizing the threat he might pose, they begin to weave dangerous new plots... The fantasy epic of a young leader and his strategic plays reaches its tenth volume!
The long-standing upheaval in northern Rhoadseria approaches its conclusion! Ryoma Mikoshiba’s plan has caused countless refugees to flood Epirus, who clash with its citizens and plunge the city into chaos. In the midst of this violence, Signus decides to cut a new path with his own two hands. Meanwhile, Ryoma uses Lady Yulia to achieve his goal. However, this act only sparks animosity among the country’s nobility. As the war rages on, new conflict approaches from the south. Ryoma relishes in a momentary victory, but new clouds of war brew over him!
High-schooler Ryoma Mikoshiba finds himself summoned to another world by the warmongering O’ltormea Empire. But Ryoma is no ordinary school boy – he has both talent and training in martial arts. Escaping the O’ltormea Empire, Ryoma finds himself caught up in a conspiracy. With him and his newfound companions backed against the wall, Ryoma must cooperate with the princess of the princess of Rhoadseria to resolve an upcoming civil war. Proving his strength, Ryoma begins to advance down the road to domination.
Having returned to the Wortenia Peninsula, Ryoma pursues his duties as governor while developing his army. He intends to eventually break free from the Kingdom of Rhoadseria and declare independence, so he lays the groundwork for the war to come. He sends his confidant, Kevin, to infiltrate Rhoadseria and gather intelligence. Meanwhile, Rhoadseria’s public order is in a state of chaos following the war. Seeking to take advantage of this, the Organization works behind the scenes to drive that unrest to its breaking point.
Ryoma Mikoshiba prepares for a rebellion. It’s not long until his actions sow chaos across the Kingdom of Rhoadseria. The nobles start turning their backs on Queen Lupis, and the kingdom begins to split into factions. As the rebellion unfolds, it begins to have a dangerous effect on the surrounding countries as well. It's then that Ryoma hears the whisper of Kikoku—his enchanted blade, which has yet to show its true potential...
Having been promoted to a baron and given governance over the Wortenia Peninsula, Ryoma Mikoshiba and his companions build up their new land, which is gradually growing into a real domain. However, threats still abound within the territory, and the neighboring nobles are all conspiring against him. On top of that, other factions are vying for dominion over the western continent, and Ryoma is called on to help defend Xarooda against the O’ltormea Empire. Can Ryoma help stop the empire’s invasion, or will a conflict of this magnitude mean the fall of the young, upstart baron?
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!