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Clouds of war are gathering over Lodoss as the black magical power of the Grey Witch threatens to corrupt and destroy all the kingdoms of the island. Parn and Deedlit assemble a company of heroic adventurers to fight this evil, but will their bravery be enough to stop the Grey Witch from annihilating Lodoss Island?
Introduces new Lodoss characters including the heroine, Flaus, a savage warrior fire maiden, who leaves her evil master to live a life of her own amid the demons and vampires of Lodoss.
A Shoujo Manga! Deedlit and Parn join up with the wizard Slayn to free the village of Hanam from an evil warlord. They are hopelessly outnumbered and, to make matters worse, an Elf named ESTAS, is trying to come between Deedlit and Parn. It seems Estas doesn't like relationships between Elves and Humans. Will our heroes free the village? Will their love remain strong?
'" Thirty years after the Demon Wars, peace has returned to the land of Lodoss--but darkness looms. After defending his village against a horde of goblins, a headstrong young warrior named Parn sets out on a quest to restore his father''s honor and save the realm. Joining Parn are Deedlit the high elf, Slayn the wizard, Etoh, a fledgling priest, Ghim, a grizzled dwarven warrior, and Woodchuck, a wily thief. Along their journey, Parn and his companions discover an evil witch who, for eons, has been manipulating events from the shadows. Can this ragtag party of heroes defeat the all-powerful Grey Witch and prevent Lodoss and its kingdoms from descending into total chaos and destruction? "'
This is the conflict that will decide the future of Lodoss Island! The forces of Light and Darkness are at odds, and only a rag-tag band of warriors stands between a powerful succubus and the destruction of all creation! This two-part series is an excellent jumping-on point for anyone interested in the Record of Lodoss War universe and previously had no idea where to start. Record of Lodoss War: Lady of Pharis is also a great title for fans of traditional sword & sorcery and fantasy fiction, or the Record of Lodoss War anime series. Lady of Pharis Book Two contains all-new, never-before-seen material, and is a must-have for any fantasy fan!
• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!
Obscure O.V.A.s reviews over 100 of the most unknown anime titles to ever get released in America. Jer Alford is an otaku veteran with decades of experience at analyzing anime. His website of Anime Anyway explores various anime, manga, comics, and other cartoons. Original Video Animation is anime that get a straight to video release which has been around since the 1980s. Everything from mechas to magical girls is covered in the weirdest and strangest ways possible. The shrinking market of O.V.A.s gets a fresh perspective on old and new titles. The more obscure the better!
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.