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This Level 3 first reader containing riddles about school will get kids laughing and reading.
This Level 3 first reader containing riddles about sports and games will get kids laughing and reading.
This Level 3 first reader containing riddles about food will get kids laughing and reading.
This Level 3 first reader containing riddles about animals will get kids laughing and reading.
This Level 3 first reader containing scary-silly riddles will get kids laughing and reading.
This Level 3 first reader containing lots of silly and gross-out riddles will get kids laughing and reading.
Over 400 riddles to engage children in learning at school, at home, andanywhere they...
A collection of 696 jokes, riddles, and tongue twisters on the subject of school.
Whether used for thematic story times, program and curriculum planning, readers' advisory, or collection development, this updated edition of the well-known companion makes finding the right picture books for your library a breeze. Generations of savvy librarians and educators have relied on this detailed subject guide to children's picture books for all aspects of children's services, and this new edition does not disappoint. Covering more than 18,000 books published through 2017, it empowers users to identify current and classic titles on topics ranging from apples to zebras. Organized simply, with a subject guide that categorizes subjects by theme and topic and subject headings arranged alphabetically, this reference applies more than 1,200 intuitive (as opposed to formal catalog) subject terms to children's picture books, making it both a comprehensive and user-friendly resource that is accessible to parents and teachers as well as librarians. It can be used to identify titles to fill in gaps in library collections, to find books on particular topics for young readers, to help teachers locate titles to support lessons, or to design thematic programs and story times. Title and illustrator indexes, in addition to a bibliographic guide arranged alphabetically by author name, further extend access to titles.
Designed for students ages 6 to 10, the quick-thinking games in this book will help engage students and bring fun into the classroom. The activities teach important learning concepts and promote active learning while enhancing concentration.