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It’s Akira’s first day on the job in an underground labyrinth crawling with giant scorpions, and his supervisors just ordered him to hold the line against a fresh incursion. Not even his newly upgraded arsenal will suffice to fend off this relentless assault from all sides. His survival rests on his ability to work with two of his fellow relic hunters, the temperamental Reina and her overprotective chaperone Shiori. But Akira doesn’t work well with others at the best of times, and his last encounter with both women nearly ended in a shoot-out. Can he learn to work as part of a team and overcome the unexpected perils of his biggest job yet?
Sporting a new motorbike and an upgraded arsenal, Akira is ready to tackle ruins more distant than Kuzusuhara. The long-abandoned town he comes to is supposedly safe, but you can’t trust everything you hear—and he isn’t the only relic hunter looking to test his mettle on its streets. Before his expedition is over, Akira finds himself dodging would-be rivals and contending with colossal beasts. And when his training leads him underground, beneath an unassuming building, he discovers an ancient threat like none he’s ever faced before. Meanwhile, Katsuya and his team are in for an ordeal of their own. The young hunter is desperate for recognition as a full-fledged member of his syndicate, and he’ll run any risk—or strike any deal—to earn it. But even if Katsuya lives long enough to achieve his dream, it may cost him more than he bargained for.
Hot off the heels of discovering an unexplored ruin, Akira accompanies Sheryl to an upper-crust district near the city walls, hoping to find some new clothes that fit her disguise as a high-class lady. The only problem? Akira has zero fashion sense! And when Katsuya and his friends show up at the same boutique, Katsuya falls for Sheryl—while Sheryl sees Akira happily talking to Yumina! With the bad blood between Akira and Katsuya, can the young relic hunters avoid coming to blows? Then a return trip to the ruin lands Sheryl and her gang in hot water thanks to some desperate and unscrupulous hunters. Will Akira rescue Sheryl before it’s too late?
Akira has learned the hard way that his fellow relic hunters can be just as deadly as anything else in the wasteland. He’s more determined than ever to go it alone, but life has other ideas. Suddenly, fortune seekers are crowding his favorite hunting grounds, and when a mysterious phenomenon blankets the ruins, he finds it harder to steer clear of conflict than he’d like. Back in the city, his luck isn’t much better: one of the many gangs that rule the slums is out for his money—and his blood. Compared to the ravenous beasts and killer machines that roam the wastes, these petty outlaws don’t seem much of a threat—but they won’t stop coming after him until he racks up a body count that shows gunning for him doesn’t pay. And to cap it all off, he crosses paths with a girl who might just end his self-isolation for good. Akira has an arsenal of new gear and the ever-mysterious Alpha to guide him, but will that be enough to navigate the rocky road ahead?
Armed with his brand-new powered suit, Akira takes his first formal job from the Hunter Office: a patrol around his home city. Working with a team offers safety in numbers—but getting along with his fellow hunters provides a whole new challenge, thanks to competition for kills, conflicts between veterans and rising stars, and Akira’s own universal distrust. To make matters worse, Akira’s barely settled in before a fresh disaster turns his routine job into a nightmare. Something has driven the monsters out of the nearby ruins, and they’re stampeding straight at the city! Answering a distress call, Akira rides off alone—and into a swarm of killer robots like nothing he’s ever fought before. Even with Alpha’s powerful support, what can the young hunter do against enemies so heavily armored that his bullets bounce right off them?
Hunters brave the ruins of a long-dead civilization at the behest of the corporate city-states who thrive on its detritus. Amidst the decay lie powerful artifacts of ancient technology, eclipsing anything the corporations can develop. For a few successful hunters, the search for these relics is a road to untold riches. For most, it’s a shortcut to slaughter at the hands of mutant bioweapons and robotic sentinels. And for those trapped at the bottom of society, it’s the only way out. Akira is uneducated, underfed, and unprotected—just another homeless kid in the sprawling slums between the walls of Kugamayama City and the deadly wastelands which surround it. Relic hunting offers his only hope of clawing his way to a better life outside the slums. But his first, desperate foray into the ruins threatens to end his brief life—until he meets a mysterious, incorporeal woman named Alpha.
Kidan possesses a gift called the Supreme Wielder and was summoned to another world. Together with the mermaid Plattie and the dragon Veel, he has built a homestead on the frontier. Whether it's a demon, a gang of elves, or witches, Kidan's home grows every day! The demon and human war has come to a close. Everyone can live in peace. But the Demon Lord has his hands full, so he needs Kidan's farm to look after the human princess, Lettaslat. A battle between this super-selfish princess and the veteran farm residents is about to explode!
Shiori and Alec successfully guide their client, the artist Annelie, to the top of Silveria Tower. Their arrival allows Annelie to accomplish her true goal: bringing her lover, Dennis, to the pinnacle of the tower, so she can confess her long-held love for him. However, in the shadow of their blooming romance, danger lurks, and the journey home will prove more challenging than any of them imagined...
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Shinji is never quite sure whether he's in a relationship or just some sort of bizarre lab experiment, and he probably didn't need yet another cute, mysterious individual to arrive in his homeroom. But that's just what he's going to get in the person of Mana Kirishima. Will she prove to be a girlfriend of steel... or more of an iron maiden?