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From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
Hero-King Inglis's last wish is to live again as a warrior. But when he awakens, he realizes he's been reborn as a girl to a noble family! When she's rejected from the knighthood, she sets out to be the most extraordinary squire there ever was.
It was supposed to be a lovely banquet that the reincarnated Inglis was invited to, but after crossing an old rival’s newfound authority as a Highlander, things took a turn for the worse. Inglis sets off in the dead of night to settle the score, but in her way are foes she never expected to cross blades with—a challenge Inglis is all too eager to accept. The political machinations of the world Inglis lives in continue to turn, but her goal remains the same: to master the blade!
Reincarnated as a girl far in the future, former Hero-King Inglis has the chance to hone her fighting skills. The now fifteen-year-old Inglis, her cousin Rafinha, and their new friend Leone have just enrolled in the Chiral Knights’ Academy. Their school days are off to a roaring start as the girls face golems in a high-gravity arena, where Inglis stuns the school and shows them that she’s no normal squire! Next up? Flygear piloting lessons with a special guest: an underwater magicite beast! When the girls are recruited to offer protection for a trade deal, the principal agrees to sign off on their extracurricular activities...under one condition: the girls must brave the Labyrinth of Ordeals, where they’ll come face-to-face with demons from their pasts.
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
Reincarnated as a girl far in the future, former Hero-King Inglis has the chance to hone her fighting skills. Now fifteen years old, she sets off for the royal capital to enroll in the knights' academy with her childhood friend, Rafinha. While stopping in a town along their journey, they befriend the Highlander, Cyrene; despite her position, she loves the people of the surface, and her citizens return her love in kind. But then one night, a Magicite Beast awakens and wreaks havoc upon the town—and its identity is none other than the paragon of peace, Cyrene!
A reborn beauty is already turning heads at school! The old Hero-King Inglis was thrown far into the future, reborn as a beautiful girl. Now, together with Rafinha, her lifelong friend, and Leone, an aspiring knight the two met on their journey to the capital, Inglis studies the ways of war at the royal knights' academy—where she's turning heads with her battle prowess more than for her looks! School life isn't all about making new friends, though, as she hears rumors of a Rune-Eater that targets knights... "A Rune-Eater, huh. Sounds fun. I bet it's pretty tough." This extraordinary squire marches on through fun with friends and all the fights she could ask for!
Reincarnated as a girl far in the future, former Hero-King Inglis has the chance to hone her fighting skills. Now fifteen years old, she sets off for the royal capital to enroll in the knights' academy with her childhood friend, Rafinha. While stopping in a town along their journey, they befriend the Highlander, Cyrene; despite her position, she loves the people of the surface, and her citizens return her love in kind. But then one night, a Magicite Beast awakens and wreaks havoc upon the town--and its identity is none other than the paragon of peace, Cyrene!
In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "Game Over" means certain death - both virtual and real...
Reincarnated as a girl far in the future, former Hero-King Inglis has the chance to hone her fighting skills. Lacking a Rune, she was free to spend her days engrossed in training while her beauty grew alongside her expertise with the blade. Now fifteen years old, she sets off for the royal capital to enroll in the knights’ academy with her childhood friend, Rafinha. But when their budget grows tight along the way, they might have to make a slight detour... What kind of mayhem is in store for them as mercenaries?